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Found 3 results

  1. Im going to keep it simple with this one. So I have no clue why, but ksp 2 makes debris very laggy, to the point where simply deleting non-important debris from the tracking station improved my fps from 10 to 40. Hopefully this will be fixed soon, as I'm the kind of of guy to make a debris field around kerbin and don't delete any debris (1. Because I'm lazy. 2. Because I like the realism there in that there is a massive debris field around kerbin. ) Anyways, this helped me, but it might help some others, cheers!
  2. Hey everyone! I'm not quite a new player (~1100 hours). I still struggle with some projects, including getting larger projects to space, managing stations, and completing missions - both personal and otherwise. Although the KSP wiki is a great tool, I find it's quite vague and difficult to use for new players. I would like some assistance making a (hopefully) all-encapsuleing guide for new players. I am hoping to make this a fairly large project with tips and tricks given by as many members as possible. I might make this a youtube video, I might make this a wiki page. I don't know quite yet. If you would like to help - anywhere from a few tips/tricks to a full blown guide - feel free to comment here or send me a DM for further contact. Again, this is to expand on the tutorials and bring new members a little closer to the rest of the community. I really hope this goes better than my first attempt at a Mün landing. One more thing: if you would like to submit art for the guide, feel free to send me a DM. Don't worry, I will credit you if I decide to put it in the guide.
  3. My first contribution to this fine Community -- and I can assure you it won't be my last. Hopefully this points anyone who needs the information in the right direction. I've been monkeying (Chaka!) around with adding CO2 Scrubbers and whatnot to Pods and Station Modules. Following the brilliant examples in TACLifeSupport http://forum.kerbalspaceprogram.com/index.php?/topic/37449-102-tac-life-support-v011120-5apr/ by TaranisElsu, I attempted to add the relevant modules from that pack into Pods and Station Modules that I was directly using, but it didn't quite work out the way I wanted. I was calling the parts instead of the functions; that's where I was going wrong. Turns out we can simply add these things directly into each .cfg file, and not have them be static (because one Pod for two Kerbals should not have the same Scrubber as a Pod meant for six!). We can tweak how "efficient" these parts are, as well as how "converty" they are, according to the Pod or Module. All credit for the code you're about to see below goes to TaranisElsu and TacLifeSupport. I'm just a bit of a hack who tweaked the numbers for simplification, and I'm sure TaranisElsu will yell at me for it. In each part file you want a Convertor/Scrubber/Recycler in, you can add this to the config, and you may have more than one convertor! Simply make a new MODULE {} entry for it. // Watch this ... don't need separate config files, do it right here in the .cfg file! Needs TacLifeSupport. MODULE { name = TacGenericConverter converterName = CO2 Scrubber // A scaling factor by which the resource amounts are multiplied -- change the last number for however many Kerbals the part is rated for (this one is for 4 Kerbals) conversionRate = 0.04 // A comma separated list of resources to use as inputs. // For each resource, list the resource name and the amount (which // is multiplied by the conversionRate) inputResources = CarbonDioxide, 0.1, ElectricCharge, 0.4 // A comma separated list of resources to output. Same as above // but also specify whether it should keep converting if the // resource is full (generating excess that will be thrown away). outputResources = Oxygen, 0.025, false, Waste, 0.075, true } As you can see in the code, the above unit is rated for 4 Kerbals, and has an efficiency rating of ~25%. Every 0.1 units of CO2, plus 0.4 ElectricCharge will output 0.025 units of Oxygen and the remaining 0.075 units (in this setup) is Waste. The inputResources and outputResources can be anything we need; but it's good to keep things realistic. No reason to have this thing generating MonoPropellant, ElectricCharge and LiquidFuel/Oxidizer, although it could. And remember that anything outputResource generated is stored automatically if that resource storage is specified on-board. For example, if we're storing Waste on board, the excess ("Waste") will go into the Waste resource pool, because that resource was specified as being on board. "Waste" literally can mean anything. Anything. Treat WasteWater the same way. Outputs are likely CarbonDioxide and Methane (you'll need tanks to store both separately), then use the CO2 Scrubber to get Oxygen from it. If we really wanted to get creative, we can use a Sabatier Process to turn Carbon and Methane into nearly anything. Hope this is helpful. Again, all credits go to TaranisElsu and TacLifeSupport for the code.
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