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Found 3 results

  1. https://naturalpoint.com/trackir/ Pretty please? ;-; Flight sims become infinitely more enjoyable with Track IR and I have been sorely disappointed to find KSP doesn't have it even after release...
  2. As the title said, I've only really ever wanted 4 things from ksp that it cant provide me. More responsive control surfaces. In real life, almost all aircraft have hydraulically actuated control surfaces. This gives them insanely quick and responsive reactions to the pilots commands, and its ALWAYS bothered me that the control surfaces seem to take forever to react. I understand this aids in preventing SAS wobble, but the devs should seriously consider adding a "response speed" adjustment to all of the control surfaces, well to really anything that moves (including landing gear). The other thing controll surfaces desperately lack is an SAS control toggle, just like how the gimbals on engines have. So, you could set stabilisers to be only controlled by SAS and have a slower response speed while the rest of the control surfaces be nice and snappy for only the pilot to control. 2. Track Ir Support!!!!!!! The keybinding section shows that trackir is supported, so why you no support!!!!!! 3. More adjustable parts. I've always had a problem "making do" with the parts offered to me as an aircraft designer. Yes, the devs have done a nice job with them but it just gets under my skin looking at how real aircraft are designed and then comparing it to the lego-esqe almost minecrafty lack of customisation. Aerospace engineers dont use pre fabricated parts to design their aircraft! They design their own parts! Procedural fairings were a HUGE step for ksp, and so were the customisation options within the flaps and control surfaces. I want to be able to set everything from ride height to wheel size on the landing gear, I want to be able to decide how far a traversal the suspension has and be able to outright change everything on the landing gear. Wheel and leg angles in every axis need to be available to us! Especially height options! Before you say... "But wait, Deizelpunk, what you seek is available in the form of a mod! Here friend I will even link it for you! ADJUSTABLE LANDING GEAR!" ...Remember that i'm asking KSP to provide this for me not a modder, In order to keep my ships up and running and with each update tune and care for them like a gentle maid I cannot and will not use part packs. As much as they are fun to play with I always keep a "Stock" version of my crafts in case a certain mod fails to update. Mods that implement graphical and or non part related enhancements to the game (such as clouds) are fine, but in order to preserve my well kept stock of highly tuned and personally important crafts I cannot use part mods. 4. Decently sized cockpits and a fuselage system in between the baby one and the mark one fuselage. If you look at modern medium sized aircraft (namely jet fighters) the cockpit is almost always no thicker than it needs to be to seat a pilot and have enough thickness to route wires and allow for structural components. What I mean by this is I want a fuselage system JUST large enough to seat a kerbal while sitting down with the head sticking above in a dome cockpit, like a modern jet fighter. This fuselage size would be perfect for all of us who enjoy making "kerbal sized aircraft" that are actually "kerbal sized". Rather than making a grossly enlarged fighter with a ridiculously large cockpit we could make reasonably sized fighters with reasonably sized cockpits. And before you say "but the current mk 1 fuselage system allows for kerbals to move through the interior of the ship later when they add that" I dont care about that, you dont crawl around inside a jet fighter through the cockpit! If you make a spaceplane with this new fuselage system the kerbals would have to EVA to enter a station rather than crawling through the docking ports, and i'm absolutely fine with that. To any and all who read this, I personally thank you. And if a dev reads this, I personally ask you to take my thoughts into consideration. Thanks!
  3. Hello, my Track IR 5 is not detected in x64. The driver is up to date. This issue is exactly the same as reported here: http://bugs.kerbalspaceprogram.com/issues/7768 Thanks and regards...
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