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Found 4 results

  1. so im building a sam missile launcher and want to know how to make my sas aim the turret at a target using servos or rotors as when i tried to use pitch and yaw it wouldn't auto aim
  2. I just got an idea! Since there is only the Infernal Robotics mod that lets you rotate and elevate missiles, guns and other things at the moment, it would be really cool if there was a mod that lets you build your own turrets that work with BD Armourys mouse aim. For example you could choose your turret ring size/type (hand cranked or motorized), gun elevation mechanism, etc. and orcourse the gun or other thing you want to point at your enemy. It would be also cool to be able to add armour to the turret. Also "new" different caliber guns to have some options to put on your turret. Turret rings: -Different sizes -Types (motorized/hand cranked) Gun elevation mechanisms: -Different sizes -Different heights -Types (motorized/hand cranked) Sights: -Optical -Laser -Artillery/indirect fire (distance based?)
  3. If you've got any ideas, please let me know. I've sorta lost interest. So far I've got suspension, a working turret, and working gun (not shown in video). https://www.youtube.com/watch?v=_Yi6NcpUKLw
  4. Behold! The bane of the capitalistic leeches, the T-72, has arrived! This tanks is pimped out with rubber side skirts, view ports, spaced armor, armored primary gunner's sight, convoy light, regular lights, infrared lights, and much more. It's armed with "smoke launchers" (just aesthetic). If the turret gets stuck, just wiggle around a little. XD Don't say it's a design flaw until you've tried to design something like this yourself. I've got a reworked turret and some upgraded track equipped variants in development. https://www.dropbox.com/s/hm34raxyaqeknom/A%20Pokpung-ho%20Prototype%204_1.craft?dl=0 https://www.youtube.com/watch?v=n8TCyszwyWE
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