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Found 7 results

  1. I'm trying to make a simple add-on that just adds the supply resource to all crewed parts. OPT spaceplane parts already has this at a certain ratio of the resource to crew capacity in the part. I changed the ratio in the OPT config files to something I felt was more balanced (by default it's very low), which worked just fine. But for some reason even directly modifying a stock part config such as: @PART[mk2LanderCabin_v2] { MODULE { name = USI_ModuleResourceWarehouse } RESOURCE { name = Supplies amount = 100 maxAmount = 100 } } this doesn't seem to work. Any help? Ideally I'd like to configure it simply to add 50 supplies per crew spot to all command/crewed parts. But I'm fine with manually configuring every crew part in my game.
  2. Hola everyone. I am using USI-LS for some time, and I saw that kerbals begin using food only after month of the flight. I don't see any panel to change this in settings or when starting a new game. Is there a way to change it?
  3. I am running ksp real solar system with mods USI Life Support and kolonization with all the mods it recommend realism over haul and so on. The problem i have is the screen that shows the amounts of food and water you have never goes down. When I open the life support window it shows how much time you have and counts down and you kerbal dies like it is intended to do. I want to know if anyone else has this problem or know how to fix it. I am running version 1.2.2 and running ksp x64. On a side note I had this problem when the only mod I had installed was kolonization.
  4. I've been having some major trouble downloading MKS Lite and Usi life support for 1.1.2. I've tried multiple downloads for MKS lite and I only get the tab in the VAB, not the parts. The same goes for usi life support, I can get the physics and effects of it but not the parts. I've seen these models work on YouTube just fine, but they don't work for me. Can anyone help me figure out how to get these mods to work?
  5. I been having trouble with my mods, I can get MKS lite to work or Usi Life support. I'm playing on Ksp 1.1.3, all my mods are up to date. For MKS Lite, all I get is the tab in the VAB, and for USI, I only get the containers. I have pictures of my game data folders, and rover Dude (mod creator) said I might be missing things
  6. I've been having some major trouble downloading MKS Lite and Usi life support for 1.1.2. I've tried multiple downloads for MKS lite and I only get the tab in the VAB, not the parts. The same goes for usi life support, I can get the physics and effects of it but not the parts. I've seen these models work on YouTube just fine, but they don't work for me. Can anyone help me figure out how to get these mods to work?
  7. Hi guys! So, I've been playing KSP for 3-4 years now (that long? sheesh ) and have never left Kerbin's SOI in a consistent way. Well, I admit, I've made a few trips to Duna and Eve using AltF12 infinite propellant cheat, but never a proper interplanetary kerballed mission. However, I have been planning kerballed missions to other planets for years, only I play in career mode, usually miss the first windows and then I get too bored to wait for the next ones, do a lot of Mun/Minmus bases, rovering etc and there comes a new patch! Start all over again. This time tough, I am determined to land kerbs on Duna, Laythe and Eve, no matter what! I wanted to share my mission planning here so that more experienced travelers could point blatant flaws in my super hypothetical blueprints and maybe do a bit of constructive criticism (MOAR boosters!, while very much in line with my design principles, is not particularly helpful in these instances) So, without further ado: I calculated the interplanetary window using alexmoon's launch window planner, and got these informations: Timetable Kerbin -> Duna Departure Year 3, day 302 at 3:50:24 Arrival Year 4, day 153 at 2:50:24 Time of flight 276 days 5:00:00 Stay @ Duna ~1 year 135 days Duna -> Kerbin Departure Year 5, day 298 at 5:26:24 Arrival Year 6, day 161 at 4:55:12 Time of flight 288 days 5:28:48 Total Mission time: ~3 years 140 days == ~1418 days Notice that this gives me more than a year to perform all the explorations I want to. Is that enough for maybe 3 Duna landings, with ISRU to refuel the lander inbetween and another 5 to 6 Ike landings, also using ISRU? Important Mods used USI Life Support Pathfinder KIS/KAS Universal Storage That means I can store base and rover parts on my lander and build them insitu, which s my plan. Also, planning to use ISRU and SSTO landers/ascent vehicles to explore multiple biomes on Duna & Ike Planned hardware I plan to bring a small flotilla consisting of: Eämbar (Interplanetary Crew Transfer Ship) Two Melians (Duna Lander/SSTO Ascender) each carrying: Eärendil (Duna Science Rover) Duna Surface Base Dailir (Nuclear-powered tugs) to haul the lander (one-way trip only) So, the idea is to use the Crew transfer ship as a central hub for a space station. After landing, the engineer assembles the Base and the Rover insitu. The Surface bases works on Life Support (Pathfinder Greenhouses) and drilling ore/converting fuel to replenish the Lander/Ascender while the Rover roves (hah!) around gathering much SCIENCE! I'm playing the idea of using the same design of the Duna Lander for my Ike lander, for redundancy and safety, but also because then the Ike lander can use the extra fuel it can get to orbit to replenish the Crew Transfer's stores. Is it more work than it's worth? Also, it would be significantly heavier than a purpose built Ike lander. Crew Two scientists (Sa) & (Sb) One engineer (E) One pilot (P) They will all be two stars, tops, since they will be the first kerbals to venture in interplanetary space ever, in my save. Not much else to elaborate here, except that for RP purposes I'll be using Final Frontier ribbons to assign them special roles. (such as exobiologist, energy engineer, etc) Life Support calculations So, in USI-LS, each kerb consumes 16.2 kg of supplies per day. However my Mobile Science lab onboard Eämbar, I can cut this consumption to 4.86 kg of supplies. Also, the greenhouse allows me to grow supplies using fertilizer, dividing my required mass by 8.5, leaving me with a requirement of 0.571 kg of fertilizer for each kerb per day. In 1418 days, that's 810,7 kg of fertilizer per kerb, for a grand total of 3243 kg to suppor all 4 kerbs on the trip, which is less than a single 2.5 container. I'll bring some more as a safety buffer. Also some initial supplies are needed, not just as a safety net, but also to start the cycle. I'll bring along 500kg, which is enough for nearly 219 days for all 4 of them. For comparison, without using the recycler on the lab and the greenhouse converter, I would need to haul along 91,886.4 kg of supplies! Delta-V budgets I calculated the projected deltaV costs using a deltaV map (sorry, don't remember which, but it was updated for 1.0 aero) and got the following: Low Kerbin Orbit (LKO) -> Low Duna Orbit (LDO) 1700 dV LDO -> Duna Surface (DS) (aerobraking) 500 dV DS -> LDO -> 1450 dV LDO->DS->LDO 2000 dV LDO <-> Low Ike Orbit (LIO) 570 dV LDO->LIO->LDO 1200 dV LIO <-> Ike Surface (IS) 390 dV LIO->IS->LIO 800 dV LDO -> LKO 1700dV I understand that there are many different possible transfers, and that usually the more dV you can spend, the less time you have to wait. In a scenario with life support, do you think it is worth "kicking the door" so to speak to avoid huge amounts of supplies? Mission Plan Ah yes, now we get to the meat of it: Transfer from LKO to LDO a flotilla composed of: InterplanetaryCrewTransferVehicle with (Sa)(Sb)(E)(P) DunaLander+Tug IkeScienceLander+Tug Dock all the ships to create DunaScienceStation with (Sb) manning the science l ab Duna Exploration Land DunaLander with (Sa)(E)(P) Establish SurfaceBase (E) and start drilling to refuel the lander Build ScienceRover (E) ScienceRover explore nearby biomes (P)(Sa) Dismantle Rover and Base and repack into DunaLander (E) Reorbit and dock with DunaScienceStation Repeat #3 as needed Prepare for Ike Expedition TransferCrew to IkeScienceLander (Sb)(E)(P) Transfer DunaScienceLander+Tug from LDO to LIO Ike Expedition Land DunaScienceLander on IS Start refueling (E) Explore nearby biomes (Sb)(P) Reorbit and dock with Tug Repeat #6 as needed Transfer DunaScienceLander+Tug from LIO to LDO Prepare for Kerbin return Dock with Duna Science Station Transfer crew to InterplanetaryCrewTransferVehicle Transfer InterplanetaryCrewTransferVehicle from LDO to LKO Dock with KhazadDûm station (that's my Kerbin Orbital Science Station, by the way) and retrieve crew+science! Step 3: Profit! So, that's about it. Thoughts? Ideas? Thanks in advance, Cheers
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