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Dres and The Mun


SmallFatFetus

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Hello everyone

So today I was planning my mission to Dres and I realized that it looks an awful lot like the moon (the real one). Then I realized that with some resizing and minor retexturing Dres could be a much prettier Mun. What do you think?

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SmallFatFetus

Edited by SmallFatFetus
Fixing Imgur
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Hello everyone

So today I was planning my mission to Dres and I realized that it looks an awful lot like the moon (the real one). Then I realized that with some resizing and minor retexturing Dres could be a much prettier Mun. What do you think?

http://imgur.com/a/dRS5y#2

SmallFatFetus

P.S. Can someone tell me how to embed the Imgur thing? Thanks!

For an imgur album, Use [imgur ]dRS5y[/imgur] (Without the space in the first Imgur brackets)

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Edit: Here's a useful link for BB codes on this forum:

http://forum.kerbalspaceprogram.com/misc.php?do=bbcode

Edited by MoparGamer
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Ive always thought the Mun's surface was too dark when you landed on it. Heres a KSP lander compared to Apollo 16.

Very true. Look at the shadow there, as well, the sun is quite low. At the same sun angle in KSP on the Mun you's want the light s on, probably.

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Then I realized that with some resizing and minor retexturing Dres could be a much prettier Mun. What do you think?
Go get RSS and try it out. You can export the textures from Dres, touch them up, and then use them for the Mun.

RSS does so much more than make your game "OMG ITS SO REALISTIC I PLAY A GAME".

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It is supposed to be Mun, not the Mun.

The in-game description says "The Mun". The descriptions for other planets don't say "The Duna" or "The Jool", so i'm going to guess "The Mun" is correct. I think one of the in-game tutorials is called "Travelling to the Mun" as well.

[source]

EDIT: in any case, slightly off-topic, Yeah, Dres does seem a bit more like the moon than the mun..

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The in-game description says "The Mun". The descriptions for other planets don't say "The Duna" or "The Jool", so i'm going to guess "The Mun" is correct. I think one of the in-game tutorials is called "Travelling to the Mun" as well.

[source]

EDIT: in any case, slightly off-topic, Yeah, Dres does seem a bit more like the moon than the mun..

I don't know about in-game, but that's wiki, written by volunteers such as me.

"The Moon" is a weird English rule and obviously does not apply to green creatures who speak gibberish, but people don't think about it so they often use it. That probably happens in certain places in the actual game, too.

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I don't know about in-game, but that's wiki, written by volunteers such as me.
So basically you're saying that the volunteers who wrote the wiki just decided to mangle the "in-game description" on the wiki page for their own purposes, perhaps to further their own bias regarding whether it's "Mun" or "The Mun"?

I mean, yeah, it probably is a weird English usage, but there's nothing wrong with "Mun" vs. "The Mun". I prefer "The Mun", probably because I speak U.S. English.

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So basically you're saying that the volunteers who wrote the wiki just decided to mangle the "in-game description" on the wiki page for their own purposes, perhaps to further their own bias regarding whether it's "Mun" or "The Mun"?

I mean, yeah, it probably is a weird English usage, but there's nothing wrong with "Mun" vs. "The Mun". I prefer "The Mun", probably because I speak U.S. English.

No. I'm pretty sure they did it unintentionally.

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Ive always thought the Mun's surface was too dark when you landed on it. Heres a KSP lander compared to Apollo 16.

It seems to depend where you are. Some of the craters are really dark at the bottom... this one gave me problems until I turned on the landing lights, cos it was hard to see the shadow vs the terrain from a few hundred metres up.

V7CTcqc.jpg

(And let's be fair; there's every chance that the NASA photo has been enhanced to make it look brighter and easier to see detail :))

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The Moon's albedo is really low...like black asphalt low. The only reason it appears as bright as it does is because of the contrast between it and deep space, and the fact that the lunar regolith acts as a slight retroreflector. It could be that the devs were attempting to mimic this, but the engine doesn't quite pull it off either due to it's inability to do retroreflections or because Kerbol doesn't put out quite as much light as Sol.

Edited by Sidereus
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