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[WIP] Stock-alike Ares 1 SRB


Aurum6

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I've been teaching myself how to navigate Blender for a couple of weeks now, and have decided to try to make something for KSP. For a first attempt, I settled on an SRB styled after the first stage of the proposed Ares 1 launcher.

qtI1vSVl.png

The booster has a 1.875m diameter, which widens to 2.5m at the top to be compatible with standard parts. I debated leaving the top 1.875m and making a separate 2.5m adapter so that the booster could be used radially as well, but having non-standard sized attachment nodes bothers me greatly.

GX7LN5bl.png

I imported a stock 2.5m fuel tank to make sure I had the size right, and I have to say I'm very pleased with the result. I've still got a long way to go, but I'm happy with the progress I've made so far.

- UPDATE -

After spending several hours tweaking the model (and learning Blender lessons the hard way) I think I'm finished with the model. I might try to add some details, like a pipe running down the side, but I'm happy with the overall shape. Next up is texturing, which I'm much less comfortable with. I know how to do it, but making it look good is something else entirely. Fortunately, I've seen several tutorials here on the forum. Anyways, here's what I have so far.

U3gLsLCl.png

Thanks for your comments, any feedback is appreciated.

Edited by Aurum6
Update #1
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Is this SRB 24-faced?

Yes, if it's good enough for stock parts it's good enough for me.

Because it's an interesting design.

Exactly, thank you. I like using SRB's as first stages, but the stock ones don't do that well, unless you cluster a bunch of them. I really like the big 2.5m boosters from KW Rocketry, so this is meant to kind of fill in the gap between the stock NASA SRB and those.

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Great, but why model an N1? The Soviet manned lunar programs were cancelled nearly 40 years ago. :rolleyes:

And why build crazy rockets, piloted by little green men and send them to a fictional 'Mun'? Because it is fun, and challenging!

I personally love both historic and un-historic rockets. Both find a time and place in my fun time!

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And why build crazy rockets, piloted by little green men and send them to a fictional 'Mun'? Because it is fun, and challenging!

I personally love both historic and un-historic rockets. Both find a time and place in my fun time!

Great, but you totally failed to see the sarcasm and original post that I was parodying.

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Awesome looking booster!

I've been meaning to build an Aries-type SRB for some time now, but I always seem to get distracted from it somehow.

As one self-taught blender user to another- smoothing the part(button up in the left corner under "shading") and adding an edge-split modifier (up in the right corner, under the little wrench icon that says modifiers), really, really, helps in making a part look correct in KSP's lighting. Just remember not to apply the modifier until you're ready to export to unity, because it makes editing- 'intresting'.

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As one self-taught blender user to another- smoothing the part(button up in the left corner under "shading") and adding an edge-split modifier (up in the right corner, under the little wrench icon that says modifiers), really, really, helps in making a part look correct in KSP's lighting.

Thanks for the tip, proper shading really does make a big difference.

WOlBjD3l.png

In other news, I tried adding a pipe running up the side like the real Ares design had and really liked how it looked, but when I went to bake the AO it caused some weird issues. I spent a significant amount of time trying to fix it, but in the end I decided to just leave the pipe out. After all, this is really just a learning project for me, I don't want to get bogged down with details just yet.

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