TheBlackDwarf Posted February 20, 2015 Share Posted February 20, 2015 (edited) (PROJECT DROPPED DUE TO NOT ENOUGH TIME , I may bring it back in the next few years , but for now its development will stop)Hello And Welcome to the Sol Projectdownload source : https://www.dropbox.com/s/m43l3fgfmz...files.zip?dl=0download mod : http://www./download/vz...ol+Project.zipmods used to make this possible Module Maniger: http://forum.kerbalspaceprogram.com/...r-cats/page221Kopernicus : http://forum.kerbalspaceprogram.com/threads/109122-WIP-KopernicusTech-An-integration-attempt-between- Kopernicus-and-KittopiaTech-%280-121-02-13-15%29/page63LicensesKopernicusTech is licensed under a GNU General Public License v3.0.KittopiaTech is licensed under a Creative Commons Attribution-ShareAlike 4.0 International.Kopernicus is licensed under a GNU Lesser General Public License v3.0.ModuleManager is licensed under a Creative Commons Attribution-ShareAlike 4.0 InternationalContributors UxuserTheBlackDwarfNow That thats out of the way lets begin this project is based on remakeing the whole Solar system "from scratch " all Planets,Moons,DwarfPlanets, and the astaroid belt and puttining it into ksp And no this mod has no relation to the other project "Sol Project " all files and cfg files are custom made all textures are made with space engine Credits >The Developer of space engine, KCreator,My Freind Made the Planet Editing tool ( KittopiaTech) picture http://imgur.com/a/VnfEZ link to space engine : http://en.spaceengine.org/Would You Like To Donate to keep this project going ?Bitcoin : 1Kqc7iHsr8SevFCJFaXSDpqLUidoXUsPpvDogecoin : DLsrXM6JhuC1J2WzBHD4LD8UP7jW5FCczcNote: (This project will continue regardless but it will help it a little with donations ) Edited July 29, 2015 by TheBlackDwarf dropped Link to comment Share on other sites More sharing options...
Thomas988 Posted February 20, 2015 Share Posted February 20, 2015 I hate to criticize such a new release, but I recommend using KopernicusTech whenever stars work with it. Obviously that isn't right now, so you're fine for the moment, it's just that PlanetFactory CE is quite glitchy from what I've heard and isn't being supported.Nevertheless, this sounds pretty awesome! Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted February 20, 2015 Share Posted February 20, 2015 Does this replace the default planets or is it in addition to them? Link to comment Share on other sites More sharing options...
Sampa Posted February 20, 2015 Share Posted February 20, 2015 This sounds strangely like rss and ro Link to comment Share on other sites More sharing options...
SiriusB Posted February 20, 2015 Share Posted February 20, 2015 This sounds strangely like rss and roI think what it does is add planets, that way it can include all planets, moons, dwarf planets, etc.And you will still have the Kerbol system.But that wont work that great with PlanetFactory. Like Thomas988 said, he should use KopernicusTech. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted February 20, 2015 Share Posted February 20, 2015 PlanetFactory is NOT supported anymore at all. At. All. Not a bit. Link to comment Share on other sites More sharing options...
CaptRobau Posted February 21, 2015 Share Posted February 21, 2015 Yes, go with KopernicusTech. It's supported and is much more RAM friendly and as versatile as PlanetFactory. Link to comment Share on other sites More sharing options...
Master Tao Posted February 21, 2015 Share Posted February 21, 2015 If you take a moment to read the KerbalStuff description, you'll see that TheBlackDwarf plans to port this over to KopernicusTech and would like some help.Is that something any of you are willing to offer? Link to comment Share on other sites More sharing options...
SiriusB Posted February 21, 2015 Share Posted February 21, 2015 If you take a moment to read the KerbalStuff description, you'll see that TheBlackDwarf plans to port this over to KopernicusTech and would like some help.Is that something any of you are willing to offer?I'm gonna try port it over now. (though I have never done any editing with PlanetFactory, it seems it wont be too hard, though) Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted February 21, 2015 Author Share Posted February 21, 2015 If you take a moment to read the KerbalStuff description, you'll see that TheBlackDwarf plans to port this over to KopernicusTech and would like some help.Is that something any of you are willing to offer?As Master Tao Said , i am only beginning to learn how to use KopernicusTech ( i know how to add planets in game A.K.A the template planets , but i am still having a hard time figuring out the way it works and how to port my planet packs over to it ( Mendar,Alteries,and the sol system ) , Any help would be greatly appreciated ) Link to comment Share on other sites More sharing options...
SiriusB Posted February 21, 2015 Share Posted February 21, 2015 As Master Tao Said , i am only beginning to learn how to use KopernicusTech ( i know how to add planets in game A.K.A the template planets , but i am still having a hard time figuring out the way it works and how to port my planet packs over to it ( Mendar,Alteries,and the sol system ) , Any help would be greatly appreciated )I'm about to port the Sol system now, but remember that I've never used PlanetFactory before, so I can't promise anything. Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted February 21, 2015 Author Share Posted February 21, 2015 I'm about to port the Sol system now, but remember that I've never used PlanetFactory before, so I can't promise anything.thx,Hehe lol neather can i, but if you would like some help with identifing the code heres a tut. http://forum.kerbalspaceprogram.com/threads/107884-Modding-in-Ksp-%28-Planets-%29?p=1680983#post1680983 Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted February 21, 2015 Author Share Posted February 21, 2015 Here is my first test with Kerponicus i think i got it to work but i am still trying to figure out how to make this planet a parent planethttps://www.dropbox.com/s/fagk0q11n2kq754/Kerponicus%20Test%20.zip?dl=0 Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted February 22, 2015 Author Share Posted February 22, 2015 Started to try Makeing the Jupiter system and i am having a problem it wont load i am trying to use Kopernicus also// Jupiter// By: TheBlackDwarf@Kopernicus { Body { name = Jupiter flightGlobalsIndex = 1700 Template { name = Jool } Properties { description = radius = 122000 geeASL = 0.1464 tidallyLocked = False rotationPeriod = 118918 ScienceValues { flyingLowDataValue = 10 flyingHighDataValue = 9.5 inSpaceLowDataValue = 9 inSpaceHighDataValue = 8.5 recoveryValue = 9 flyingAltitudeThreshold = 275000 spaceAltitudeThreshold = 3500000 } } Orbit { referenceBody = Sol inclination = 22 eccentricity = 0.00559999980032444 semiMajorAxis = 3007165184 longitudeOfAscendingNode = 21 argumentOfPeriapsis = 2 meanAnomalyAtEpoch = 3 epoch = 4 color = 0.275, 0.472, 0.781, 0.775 } ScaledVersion { Material { texture = Sol/Textures/Jupiter_map } } } Body { name = IO flightGlobalsIndex = 450 Template { name = Gilly } Properties { description = radius = 8000000 geeASL = 2.2 tidallyLocked = False rotationPeriod = 55754 initialRotation = 30 ScienceValues { } } Orbit { referenceBody = Sol inclination = 3.5 eccentricity = 0 semiMajorAxis = 1300000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/IO_map } } }(i know the orbit is to close for Jupiter i was trying to change it then i tried to use cntrl+p to change it and went to planet selection and it did not show up )if i remove the IO code Jupiter loads but when i added it it didn't any suggestions? Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 1, 2015 Author Share Posted March 1, 2015 This thread and this project is droped as of now (due to kerponicus being the only planet makeing software that is relavent ) i will still continue to make the planets avalable on kerbal stuff but i will be useing a modifide version of planet factory ,, Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 1, 2015 Author Share Posted March 1, 2015 (edited) If this is still needed: Your KopernicusTech planets (Jupiter System) don't show up, because Kopernicus doesn't likes empty definitions. You could simply type "description = .", to solve the problem. Later, you can replace the "." with your own text. Maybe you could also check, if your texture-path is correct.And your @Kopernicus node isn't closed. Best regards!Thomasit Workedthanx for telling me but i will continue to develop the mod with PlanetFactory but when i am ready (and have more knowlage) i will port over- - - Updated - - -// Jupiter// By: TheBlackDwarf@Kopernicus { Body { name = Jupiter flightGlobalsIndex = 1700 Template { name = Jool } Properties { description = Jupiter radius = 122000 geeASL = 0.1464 tidallyLocked = False rotationPeriod = 115643 initialRotation = 180 timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000 ScienceValues { landedDataValue = 17 splashedDataValue = 17 flyingLowDataValue = 16 flyingHighDataValue = 16 inSpaceLowDataValue = 15 inSpaceHighDataValue = 15 recoveryValue = 12 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Sun inclination = 22 eccentricity = 0.00559999980032444 semiMajorAxis = 3007165184 longitudeOfAscendingNode = 21 argumentOfPeriapsis = 2 meanAnomalyAtEpoch = 3 epoch = 4 color = 0.275, 0.472, 0.781, 0.775 } ScaledVersion { Material { texture = Sol/Jupiter/Textures/Jupiter_map normals = Sol/Jupiter/Textures/Jupiter_normal bump = Sol/Jupiter/Textures/Jupiter_bump } } }}is This good cause it worked ( is there anyway to clean the code up a bit more? ) Edited March 2, 2015 by TheBlackDwarf Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 2, 2015 Author Share Posted March 2, 2015 (edited) //Sol System// By: TheBlackDwarf@Kopernicus{ Body { name = Sol flightGlobalsIndex = 750 Template { name = Jool } Properties { description = Sol radius = 5000000 mass = 2.4498052595297E+24 geeASL = 0.66666668375 } Orbit { referenceBody = Sun color = 0.182,0.168,0.88,1 inclination = 177.64 eccentricity = 0.045214674 semiMajorAxis = 28782238871.9421 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { } } } Body { name = Jupiter flightGlobalsIndex = 1700 Template { name = Jool } Properties { description = Jupiter radius = 122000 geeASL = 0.1464 tidallyLocked = False rotationPeriod = 115643 initialRotation = 180 timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000 ScienceValues { landedDataValue = 17 splashedDataValue = 17 flyingLowDataValue = 16 flyingHighDataValue = 16 inSpaceLowDataValue = 15 inSpaceHighDataValue = 15 recoveryValue = 12 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Sol inclination = 22 eccentricity = 0.00559999980032444 semiMajorAxis = 3007165184 longitudeOfAscendingNode = 21 argumentOfPeriapsis = 2 meanAnomalyAtEpoch = 3 epoch = 4 color = 0.275, 0.472, 0.781, 0.775 } ScaledVersion { Material { texture = Sol/Textures/Jupiter_map normals = Sol/Textures/Jupiter_normal bump = Sol/Textures/Jupiter_bump } } } }Got it working (Yay) Sol is working "sortof" its star fix does work barley , when i change the template to Sun it doesnt work (show up) oh well ill figure out a fix soon heres a picture the mouse pointer is pointing at Sol Adding in Mercury Now Edited March 2, 2015 by TheBlackDwarf Woops spelled someones name wrong Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 5, 2015 Author Share Posted March 5, 2015 //Sol System// By: TheBlackDwarf@Kopernicus{ Body { name = Sol flightGlobalsIndex = 750 Template { name = Jool } Properties { description = Sol radius = 261600000 mass = 2.4498052595297E+24 geeASL = 0.66666668375 } Orbit { referenceBody = Sun color = 0.182,0.168,0.88,1 inclination = 177.64 eccentricity = 0.045214674 semiMajorAxis = 28782238871.9421 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { } } } Body { name = Mercury flightGlobalsIndex = 450 Template { name = Moho } Properties { description = Mercury radius = 250000 geeASL = 2.2 tidallyLocked = False rotationPeriod = 55754 initialRotation = 30 ScienceValues { } } Orbit { referenceBody = Sol inclination = 3.5 eccentricity = 0 semiMajorAxis = 1300000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Mercury_map bump = Sol/Textures/Mercury_bump } } } Body { name = Venus flightGlobalsIndex = 750 Template { name = Eve } Properties { description = Venus radius = 40000 geeASL = 4.0 tidallyLocked = True rotationPeriod = 7744 initialRotation = 37 ScienceValues { } } Orbit { referenceBody = Sol inclination = 2.3 eccentricity = 6 semiMajorAxis = 200000 longitudeOfAscendingNode = 3 argumentOfPeriapsis = 0.2 meanAnomalyAtEpoch = 0.5 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Venus_map bump = Sol/Textures/Venus_bump } } } Body { name = Earth flightGlobalsIndex = 400 Template { name= Kerbin } Properties description = Earth radius = 6500 geeASl = 0 tidallyLocked = false rotationPeriod = 44300 initialRotation = 32 ScienceValues { } Orbit { referenceBody = Sol inclination = 2.5 eccentricity = 2 semiMajorAxis = 50000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0.2 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Earth_map bump = Sol/Textures/Earth_bump } } }} Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 5, 2015 Author Share Posted March 5, 2015 Speed Code Video coding program used Mono Develop Unity https://www.youtube.com/watch?v=EsY731LnhPU&list=UU8JVlMSjPSfp5PfkFL8nWHQda code//Sol System// By: TheBlackDwarf@Kopernicus{ Body { name = Sol flightGlobalsIndex = 750 Template { name = Jool } Properties { description = Sol radius = 261600000 mass = 2.4498052595297E+24 geeASL = 0.66666668375 } Orbit { referenceBody = Sun color = 0.182,0.168,0.88,1 inclination = 177.64 eccentricity = 0.045214674 semiMajorAxis = 28782238871.9421 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { } } } Body { name = Mercury flightGlobalsIndex = 450 Template { name = Moho } Properties { description = Mercury radius = 250000 geeASL = 2.2 tidallyLocked = False rotationPeriod = 55754 initialRotation = 30 ScienceValues { } } Orbit { referenceBody = Sol inclination = 3.5 eccentricity = 0 semiMajorAxis = 1300000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Mercury_map bump = Sol/Textures/Mercury_bump } } } Body { name = Venus flightGlobalsIndex = 750 Template { name = Eve } Properties { description = Venus radius = 40000 geeASL = 4.0 tidallyLocked = True rotationPeriod = 7744 initialRotation = 37 ScienceValues { } } Orbit { referenceBody = Sol inclination = 2.3 eccentricity = 6 semiMajorAxis = 200000 longitudeOfAscendingNode = 3 argumentOfPeriapsis = 0.2 meanAnomalyAtEpoch = 0.5 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Venus_map bump = Sol/Textures/Venus_bump } } } Body { name = Earth flightGlobalsIndex = 400 Template { name= Kerbin } Properties description = Earth radius = 6500 geeASl = 0 tidallyLocked = false rotationPeriod = 44300 initialRotation = 32 ScienceValues { } Orbit { referenceBody = Sol inclination = 2.5 eccentricity = 2 semiMajorAxis = 50000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0.2 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Earth_map bump = Sol/Textures/Earth_bump } } }}Da video Desccription Hello and welcome to my speed video on codeine in Venus and earthalso did a bit of Never Alone in da middle ( will be playing that game soon )Games in video_______________________Kerbal Space Program : https://www.kerbalspaceprogram.com/Never Alone : http://neveralonegame.com/Programs used _______________________Mono DevelopNotepad ++notepadMedia-player ( for music while i worked/played games XD )Windows 7 OS ( i run two OS Linux Mint and Windows 7 Ultimate )actual time 2h 42minThank you for watching credit goes to Squad for making this amazing game and allowing us to mod it Mods Used Kerponicus TechHyper Edit Music used Stonefox - Heart (Samuraii Remix)Passenger - Caravan (Kygo Remix)no copyright intended all music is under no copyright Link to comment Share on other sites More sharing options...
Drakoflame Posted March 5, 2015 Share Posted March 5, 2015 Okay... I'm a little... confused... is the KS download for PF or for KT? It looks really interesting and I'd love to smash a rocket into earth land a rocket on earth Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 5, 2015 Author Share Posted March 5, 2015 Okay... I'm a little... confused... is the KS download for PF or for KT? It looks really interesting and I'd love to smash a rocket into earth land a rocket on earthThere is both in the download , but i am using my old planet factory template and porting over to kopernicus so i can make it up to date , ( don't u dare crash an rocket into earth i live there XD )this mod will eventually be only kopernicus once i am finished porting but for now i am using planet factory for the download ,(thanx for asking , i don't get why when someone is confused they dont ask for help )- - - Updated - - -if you are on mac or linux here are there downloads ( auto extractors will come out for them eventualy )Dropbox: https://www.dropbox.com/s/f1g2mqom4hxiqf8/SolProject.zip?dl=0mediafire : http://www./download/q59x6khil7e1igi/SolProject.zip Link to comment Share on other sites More sharing options...
Drakoflame Posted March 5, 2015 Share Posted March 5, 2015 Thanks for the quick response! I'll go and give it a download and look at it, I'll try to not crash into earth, rather... use the surface to rapidly decelerate :3Oh, and, is the download on Kerbal Stuff the most recent? or is there another one hidden somewhere on this thread? Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 5, 2015 Author Share Posted March 5, 2015 Thanks for the quick response! I'll go and give it a download and look at it, I'll try to not crash into earth, rather... use the surface to rapidly decelerate :3Oh, and, is the download on Kerbal Stuff the most recent? or is there another one hidden somewhere on this thread?The Latest Downloads are on kerbal stuff and if you are on a different system the links are in the read-me file of the kerbalstuff download for mediafire and dropbox Link to comment Share on other sites More sharing options...
Drakoflame Posted March 5, 2015 Share Posted March 5, 2015 thanks! I'll go download'm now! Link to comment Share on other sites More sharing options...
TheBlackDwarf Posted March 5, 2015 Author Share Posted March 5, 2015 Anyone Who has bugs wit this mod please tell me so i can fix them as i am unaware of some bugs because my game is Clean and fresh as a daisy so let me know if there is compatibility issues ( if the issues are kopernicus related i can not help but if you decide to tell me i will address the issue by telling the kopernicus developer ) Link to comment Share on other sites More sharing options...
Recommended Posts