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Help with a MM patch-Solved


Svm420

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@name = Jetafterb
@title = AfterB
@MODULE[ModuleEnginesFX]
{
@exhaustDamage = False
@maxThrust = 60
}


}
+Part[RLA_s_highengine]:Final{

I can't get the new part to show up in game. IS there something I am missing for this to work? Any help is appreciated!

Edited by Svm420
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Text file is *.cfg?

Maybe a parsing issue with the PART open brace ({) not being on it's own line? (I'm just guessing here, don't know how KSP/MM handles this)

Also, search the MM cache (can be opened in any text editor) and see what the final config actually looks like.

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Nope not the extension and i put the bracket on a new line and still nothing.

@aqua

I am not sure what you mean I have done this exact thing before just not an engine. Are you sure you know what your talking about?


@name = NE_KEES_PC2
@title = KEES Payload Carrier2
@description = The KEES container x2!




%rescaleFactor = 2.0

@mass = .15
!MODULE[KASModuleContainer] {}
MODULE
{
name = KASModuleContainer
maxSize = 300
}
}
 +PART[NE_KEES_PC]{

Edited by Svm420
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Have you tried

+PART[RLA_s_highengine]:Final
{
@name = Jetafterb
@title = AfterB

@MODULE[ModuleEnginesFX]
{
%exhaustDamage = False
%maxThrust = 60
}
}

OR maybe try

+PART[RLA_s_highengine]:Final
{
@name = Jetafterb
@title = AfterB

@MODULE[ModuleEnginesFX]
{
@name = ModuleEnginesFX
%exhaustDamage = False
%maxThrust = 60
}
}

Edited by Mecripp2
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MM is for modifying ConfigNodes, not for adding parts to the game.

uAtqsbQ.jpg

Universal Storage uses MM to add parts to the game if you have certain other mods - for example only adding TAC storage containers if you have TAC, and KAS storage containers if you have KAS. That way the parts only get loaded if you can use them. It's quite brilliant.


PART:NEEDS[TacLifeSupport]
{
name = US_Wedge_Food
module = Part
author = Paul Kingtiger & Daishi

mesh = model.mu
rescaleFactor = 1
[...]
}

PART:NEEDS[KAS]
{
name = US_Wedge_KASContainer
module = Part
author = Paul Kingtiger & Daishi

mesh = model.mu
rescaleFactor = 1
[...]
}

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