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[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)


blacsky33

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  • 4 weeks later...

 Create an empty "GameObject" in Unity. Rename it as "toSun". Positioning the object "toSun" in the center of the solar panel surface which is to face the light source. Rotate the object "toSun" so that the Z axis points away perpendicularly from the surface.

                              Y
                              |
Solar Panel (back) || (front)
X----> Z-Axis
 

in the .cfg

Quote

MODULE
{
    name = ModuleDeployableSolarPanel
    sunTracking = false
    raycastTransformName = toSun
    pivotName = toSun
    isBreakable = false
    resourceName = ElectricCharge
    chargeRate = 0.5
}

 

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17 minutes ago, blacsky33 said:

parameter one solar panel is not a problem , it's two solar panel back to back.

making two modules solar panel don't work... 

Duplicate the object "toSun" and positioning it for each solar panel surface as described. On my HTV works excellent. (Round body with 32 solar panels).

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  • 2 weeks later...
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