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AEIOU NIRDm Space Fighter (SF) x64


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http://www./download/h4jut6hrfj1ru74/AEIOU_NIRDm_Space_Fighter_(SF).craft

Parts: 779

Mass: 85.3

Engines:

R.A.P.I.E.R.: 4

Basic Jets : 2

TurboJets: 2

Ion engines: 33

Atomic: 1

MK55: 2

O-10MP: 4

Fuel:

Electric Charge: 80065

Mono Propellant: 1508

Liquid fuel: 3360

Oxidizer: 2640

Xenon Gas: 25200

Intake Air: 136/283 (on runway)

Shortcuts:

1: Toggle Ion Engines

2: Toggle Atomic Engine

3: Toggle MK55 Engines

4: Toggle O-10MP Engines

5: Toggle Basic Jet Engines

6: Toggle TurboJet Engines

7: Toggle Rapier Engines x2

8: Toggle Rapier Engines x2

9: Toggle Rapier Engines Mode x4

10: Toggle Solar Panels

Notes: Slow to take off. Have yet to give it early takeoff. Slow to orbit but plenty of fuel once up there potentially.

I will likely later redesign to move the weight more to the center of the engine area and make it more aerodynamic and hopefully give it early takeoff and an inline docking bay. Also, possibly, more monopropellant or xenon gas.

p><p><img src=

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Hi there, I thought I would pop in just to say that you have waaay too many intakes there for the number of engines.

They are just adding weight. I think four per engine is more than enough. Also 700 parts? Da hell is in there?

Those sleek intakes are not great for higher atmosphere. Try using the black scoop intakes. They are best.

Keep refining it mate and you will have a cool looking SSTO there!

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What is the difference between the cone intake and the Ram ones(I'm assuming those are the black scoop ones) besides weight to intake ratio. I was going for more intake total so I could run engines longer at higher altitude. do they get more performance at higher altitude or something?

Edited by Arugela
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http://www./download/g19ztajdpm10r8n/AEIOU_NIRDm_SF_MK1.craft Improved version. Turbojets can be ridden up to 69km before completely loosing thrust!! Takes 8-10 minutes or more though! Got a 163k apoapsis and 53k periapsis.

Has more electricity, xenon, and air intakes(401max). Approx. 900 parts. A little less Oxidizer also. Weighs 76t approx. Need to get it to 66t so it's never over a 1:1 ratio with the ION engines and improve general performance for all fuel types. Have to find stuff to sacrifice. Probably the Mono propellant first.

Edited by Arugela
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http://www./download/w5y6uedbu4vs05n/AEIOU_NIRDm_SF_MK1(2).craft Updated Version! Weighs aprox 66t without massless parts. Weighs approx 72t with massless parts. Gets to orbit much faster now.

http://www./download/82k9fmfc7tmvkzh/AEIOU_NIRDm_SF_MK1(3).craft Update version 2! Weighs 75t(66t) has more electricity for longer Ion burns. Enough for moon trips. Only difference and is from massless parts.(Cost 1,067,849 and 1056 parts!)

Stats: (without massless)

Parts: 900 (600)

Mass: 72t (66t)

Cost: 982,049

Mass fuelless: approx 40t

Shortcuts:

1: Toggle Ion Engines

2: Toggle Atomic Engine

3: Toggle MK55 Engines

4: Toggle Rapier Engines Mode x4

5: Toggle O-10MP Engines

6: Toggle Basic Jet Engines

7: Toggle TurboJet Engines

8: Toggle Rapier Engines x2

9: Toggle Rapier Engines x2

10: Toggle Solar Panels

Notes: I think the trick is to get enough speed and altitude gain to get above 52km. At that point you can simply cruise up to 163 apoapsis with turbojets before circularizing with non jet based thrust. Turbojets should cruise full thrust up to atleast 60k and partial thrust up to around 69k.(NVM, just fly it like any other air hogger and it will make it to orbit.)

Pics: contain other stats

p><p><img src=

Is anyone good at finding ideal angles during flight for air hogs?

p><p>got it to an apoapsis of 193km with

<a  href=%7Boption%7Dhttp://i1262.photobucket.com/albums/ii613/PicsMe101/KSP/Screenshot%20from%202015-03-02%20132114_zpsgf7mopjy.png' alt='Screenshot%20from%202015-03-02%20132114_zpsgf7mopjy.png'>

fuel after circularizing. Mind you I have no idea what the most efficient method is so this is probably not it!

Edited by Arugela
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