Jump to content

(Turn-based) Kerbal Multiplayer Collaboration


Thunderous Echo

Recommended Posts

I didn't plan to land that, either, but it's easier to land the entire ship there than to leave something in orbit and then catch it again. On the other hand, this craft can probably land on Minmus like that.

Who needs a lander for Gilly if you can land the entire interplanetary mothership?

- - - Updated - - -

Wait, that return capsule has parachutes? What were you thinking?

Some of my planes have chutes... the only time they were necessary Kraken ate them in the first blow.

Actually, the parachutes might be necessary. In case of splashdown

Link to comment
Share on other sites

I am an idiot. Just looked at the yesterday's footage and... I forgot to turn the mic input on. (why was it even off? Ah yes, I was trying some piloting challenge a few days ago. Didn't work.) Some moments were rather hilarious and would be much better with the original live comments than with any attempt to recreate that (especially the messing with the poor Wehrbart. Mwhahahaha).

Bright side - it's kinda easier to edit this way, but... yeah, lots of wasted effort

Link to comment
Share on other sites

renamed Wehrbart Kerman to "Mark Watney"

I've checked the saves and this is not in the file that the game loads automatically (persistent.sfs). However if you load the second save file (persistent -copy.sfs), then he is renamed.

Link to comment
Share on other sites

So, in a week, we need a 1.0-release-and-simulation-model-change mitigation plan.

*poof* it never happened?

Try to port across anything that can be ported?

Play on backed up copies of 0.90.0 for the foreseeable?

Anyone want to share their thoughts?

Link to comment
Share on other sites

Given the predicted scale of changes, this game is better left on 0.90.

Of course, we can start a separate new game on 1.0 as well. Why not to have 2 games in parallel?

Speaking of backed up copies, I've checked my KSP folder and...

54 subfolders! Including subversions, experimentals of 0.11-0.14 and several copies for heavily modded installs. Total size 71.7 GB (well, some of the versions had size issues, couple of the installs still carry ISA Mapsat data files). Not accounting for the installation archives (not all of the versions, but rather many) and a strange folder named "Mods" (for which version???).

And it starts with 0.11.0 x2. The more ancient installs (there surely has been 0.10, maybe even something of 0.9) did not survive.

I am addicted to KSP... and proud of it!

Link to comment
Share on other sites

So, in a week, we need a 1.0-release-and-simulation-model-change mitigation plan.

*poof* it never happened?

Try to port across anything that can be ported?

Play on backed up copies of 0.90.0 for the foreseeable?

Anyone want to share their thoughts?

Wait, does 1.0 break save files? I though it just replaced a few parts.

I won't want to be stuck on 0.90 when 1.0 comes out.

Link to comment
Share on other sites

Wait, does 1.0 break save files? I though it just replaced a few parts.

I won't want to be stuck on 0.90 when 1.0 comes out.

Maybe not the sfs, but if everything gets rebalanced, craft functionality might be compromised. One of the options may be taking just the stations (since they are mostly decorative). We'll have to see how the transfer goes and what kind of save file manipulation we'll need.

Link to comment
Share on other sites

Wait, does 1.0 break save files? I though it just replaced a few parts.

I won't want to be stuck on 0.90 when 1.0 comes out.

Suggestion 1: Refrain from starting any more missions. This imminent release should urge everyone to get all the missions done, so the update can safely be made, and not delete any crafts.

Suggestion 2: Let me see about editing any replaced parts into 1.0. I've done it before, but I can't say for sure it will work since this update will be official. If it works, I could distribute them to everyone, so no crafts will be without a part.

Link to comment
Share on other sites

Tested opening the save file in 1.0. Seems to work well, changes to parts of already existing crafts have been applied properly. Still, had to do some modifications:

1) My spaceplane from Chronus station had been returned to Kerbin (before transferring). If I get those planes working in new aerodynamics, maybe there will be another to replace this one.

2) There was some bug with the state of the chutes on Magnesium (they activated on load). Had to edit the SFS to fix that.

3) Valentina Kerman didn't appear automatically. I edited her in (copied from a fresh save).

The updated save has been uploaded.

Additional notes:

Reentry heat at 100% doesn't seem too dangerous. I've ran some tests with returning a craft from the Mun and serious problems seem to appear only if you manage to get the g-force meter in red.

Be careful with high time-warp on reentry trajectories - slowing down when approaching the planet doesn't work too well (one of the reentry tests dropped out of time-warp at 24 km above Kerbin).

All the existing Kerbals are males, but females now appear amongst recruits. Some of the existing Kerbals might have changed their professions (mine turned into a pilot, while in 0.90 he was an engineer, but originally I've edited a scientist).

Link to comment
Share on other sites

Maybe I should give out some ideas to spice things up...

Tell y'all what. Why not a collaborative mission that involves a handful of players that each decide something to do, but with a catch: The rocket/lander/whatever doesn't actually have enough fuel to complete the mission.

I sound crazy, but here's my idea:

A ship to perform the mission.

A refueling station sent with it.

A balance between the 2 works.

When the ship is finished, the next player MUST attempt the mission.

When the refueling station is finished, the next player MUST deliver it to [insert destination]

This provides some extra balancing needs. If everyone wants to build the ship, then the refueling station wont get sent, and the mission will fail.

If everyone wants to build the refueling station, then the ship wont be built in time for the launch window.

So what do y'all say? First off, we vote on a destination.

After, we vote on ship size, and station size.

Then... well, I guess we go ahead? Sound good?

Link to comment
Share on other sites

Maybe I should give out some ideas to spice things up...

Tell y'all what. Why not a collaborative mission that involves a handful of players that each decide something to do, but with a catch: The rocket/lander/whatever doesn't actually have enough fuel to complete the mission.

I sound crazy, but here's my idea:

A ship to perform the mission.

A refueling station sent with it.

A balance between the 2 works.

When the ship is finished, the next player MUST attempt the mission.

When the refueling station is finished, the next player MUST deliver it to [insert destination]

This provides some extra balancing needs. If everyone wants to build the ship, then the refueling station wont get sent, and the mission will fail.

If everyone wants to build the refueling station, then the ship wont be built in time for the launch window.

So what do y'all say? First off, we vote on a destination.

After, we vote on ship size, and station size.

Then... well, I guess we go ahead? Sound good?

Seems difficult. Maybe we should just try to plant a flag on every celestial body and then land all the kerbals back on Kerbin.

Link to comment
Share on other sites

It's not the goal, it's the rules. A cornerstone of this collaboration is the freedom.

Eh, I guess so. Even so, I don't think it'd hurt for a little order now and then...

But either way, this paradoxically limits the amount of accomplishments possible. I'll go ahead and get a few Crescendo friends to play with, and I'll relay their says if they have any.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...