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Lockheed Martin's new CRS-2 attempt (help needed)


GBLAKEM1999

Would you like to see this become a working mod?  

25 members have voted

  1. 1. Would you like to see this become a working mod?

    • Yes
      24
    • No
      1
    • Yes, but with some alteration (post a comment also)
      0


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Hey everyone! This came out on 13/03/15. It's called Jupiter and Exoliner. Jupiter is a space tug and Exoliner is an ATV-like cargo vessel. One thing that's really cool though is that Jupiter has a robotic arm on it that you can see in the picture so that it can transfer it's cargo, since it can stay in orbit and wait for another Exoliner to rendezvous and basically redo another mission with only one space tug. I'm in the process of modelling it on blender (although I'm making a few minor differences so it will be more playable in the game). Which brings up another topic of that I need someone to help me with this project in the form of texturing and I will probably need help with config files as I am not the greatest at it yet. So if anyone wants to help with that or even if you have tips and tricks that will help us get it out for everyone to use quicker. But the one thing that I cannot do at all without help is getting a functional robotic arm because that is a pretty crucial part of the whole thing, and if I cant get it then we will have to deal with a big, bulky arm made from infernal robotics (not dissing on it because it's a great mod, but I've never been able to make very good arms". I messaged Romfarer about it because I love his in his pack, but I am doubtful that he will be able to help due to how much they are working on I'm sure. So yeah... ill leave some pics of what I have and what I am using as reference below this, and I am open to any suggestions anybody has, and anything people have to say about this. I'm looking forward to this being a group effort because I don't believe I can pull it off by just looking at YouTube videos. Thanks!

My model so far:

http://imgur.com/gRn7cnF

Diagram:

http://imgur.com/dKNCYPY

General pics I'm using as reference:

http://imgur.com/oEL7R3c

http://imgur.com/RIyIALn

http://imgur.com/5i4tjmu

Like I said it's not to scale 100% and by the way I haven't started on the arm because I don't want to get it done and then something prevent me from making it work.

Edit:

Ok, so I get the model done and go to export it to unity. I get it in and the mesh wont generate. So I think that "oh its pretty complicated and it'll be easier to just make multiple parts anyway so I get the most basic part that can be by itself (the unpressurized module) which is literally three boxes and it says it can't do that... Any ideas? If someone could help that would be awesome.

Edited by GBLAKEM1999
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For the arm be nice if you could use DROMOMAN modular arm parts for Damned Infernal Robotics http://forum.kerbalspaceprogram.com/threads/37680-DROMOMAN-modular-arm-parts-for-Damned-Infernal-Robotics but don't is what his license is.

Thanks for the idea I messaged him about trying to make a special arm for this! Hopefully he can help!

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yeah all of these are really nice its just that I need a custom one that is for this and all one part, like romfarer's. I wish we could get what im thinking of out of a pack like those but I don't know it's just not the same...

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yeah all of these are really nice its just that I need a custom one that is for this and all one part, like romfarer's. I wish we could get what im thinking of out of a pack like those but I don't know it's just not the same...

The request for a 1 part arm isnt going to work currently as it stands with IR. I'm working on a new version that will allow modders to make their own robotic arm but I've been too busy right now to finish it.

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The request for a 1 part arm isnt going to work currently as it stands with IR. I'm working on a new version that will allow modders to make their own robotic arm but I've been too busy right now to finish it.
Ok thanks I'm trying to figure out all the animation stuff and am going to go from there.

Plus update:

http://imgur.com/V3KSFDJ

new model for the exoliner! I completely screwed it up the first time by one making them all one part, and two I messed up the unpressurized cargo and the support module covering. Still adding detail.

Also if anybody wants to help I am more than happy to send you the model file

Edited by GBLAKEM1999
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Ok thanks I'm trying to figure out all the animation stuff and am going to go from there.

Plus update:

http://imgur.com/V3KSFDJ

new model for the exoliner! I completely screwed it up the first time by one making them all one part, and two I messed up the unpressurized cargo and the support module covering. Still adding detail.

Also if anybody wants to help I am more than happy to send you the model file

Making the model with animations isn't going to do much good as objects attached will not move along with the arm. Actual transform manipulations is what makes things work in infernal robotics and my WIP robotic arms plugin. Hoping in the next few weeks I will be resuming work on IR and the robotic arm plugin.

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Making the model with animations isn't going to do much good as objects attached will not move along with the arm. Actual transform manipulations is what makes things work in infernal robotics and my WIP robotic arms plugin. Hoping in the next few weeks I will be resuming work on IR and the robotic arm plugin.
Ok thanks for telling me that! How much work is it to make a part like you're doing by adding it to a pack because that could also work. The arm on it is just really small and skinny and making it in the ways i know through IR just wont do it justice.
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