Ziw Posted April 23, 2016 Author Share Posted April 23, 2016 Just now, Tirehtoori R.I.P said: keeps saying "add probe core" :,D 1) Did yo make a clean install? 2) Do you have latest ModuleManager? Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 23, 2016 Share Posted April 23, 2016 oh yeah the module manager xDDDDDDDDDD whoops xD and it works......... "nevermind me" x,DD Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 23, 2016 Share Posted April 23, 2016 but when ever i open the robotic control panel "not the sequencer" it causes constant major lag spikes and continues to do so when the panel is open but stops when i close it, in editor and inworld, thought this would be worth mentioning Link to comment Share on other sites More sharing options...
Ziw Posted April 23, 2016 Author Share Posted April 23, 2016 7 minutes ago, Tirehtoori R.I.P said: but when ever i open the robotic control panel "not the sequencer" it causes constant major lag spikes and continues to do so when the panel is open but stops when i close it, in editor and inworld, thought this would be worth mentioning Please upload your log, something seems wrong. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 23, 2016 Share Posted April 23, 2016 (edited) Edited April 23, 2016 by Tirehtoori R.I.P Link to comment Share on other sites More sharing options...
h0yer Posted April 23, 2016 Share Posted April 23, 2016 ^^ Some minor thing: The probe core "Probodobodyne HECS2" is not recognized as probe core, it's the one from the official asteroid day addon. Link to comment Share on other sites More sharing options...
Darren9 Posted April 24, 2016 Share Posted April 24, 2016 (edited) It looks great, just like the main IR plugin - Great work on both Zodius's little probe core control box thing also seems to of lost it's sequencer functionality, I haven't looked at why yet. Oh, and that was my extremely cute and simple little mech a page back, stop being rude about it I had a look at reproducing it in the sequencer and unless I've missed something it turned out a bit trickier than I expected. If you send a rotatron to (+)180 the next steps fail, I'd have to make a 4 step loop. Start at 1, then to (+)179, then to -179, then to -1, then back to +1 because a "move to" command seems to always pick the the angle that's below 180 and move in that direction and no other way to control it's direction. Should we/could we have an additional direction control for the rotatrons to force it to go the "long way around" if we want it to? Edited April 24, 2016 by Darren9 Link to comment Share on other sites More sharing options...
Ziw Posted April 24, 2016 Author Share Posted April 24, 2016 8 hours ago, Tirehtoori R.I.P said: It seems like new UI is not as fast as we thought. I think its the inputfields that lag. I'll see what I can do with them. Link to comment Share on other sites More sharing options...
Ziw Posted April 25, 2016 Author Share Posted April 25, 2016 Fresh beta4 availalble here: https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0-beta4 Some minor UI related issues fixed. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 29, 2016 Share Posted April 29, 2016 (edited) Check this out what im making to my channel now ;D its "my birthday" special edition to you Infernal robotics makers Edited April 29, 2016 by Tirehtoori R.I.P Link to comment Share on other sites More sharing options...
Ziw Posted April 29, 2016 Author Share Posted April 29, 2016 A Venerable Dreadnaught? Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 29, 2016 Share Posted April 29, 2016 (edited) 43 minutes ago, Ziw said: A Venerable Dreadnaught? hell yeah ;D here is a link to the vid its done ;D Edited April 29, 2016 by Tirehtoori R.I.P Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 29, 2016 Share Posted April 29, 2016 also im making a proper Warhammer 40k Assault marine with maeby a plasma gun, bolter or Bolt pistol and ChainSword just because i finally got this working and got my inspiration up and going ;D Link to comment Share on other sites More sharing options...
Ziw Posted April 30, 2016 Author Share Posted April 30, 2016 Ok, you convienced me that we need custom suspension parts in IR Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 30, 2016 Share Posted April 30, 2016 1 hour ago, Ziw said: Ok, you convienced me that we need custom suspension parts in IR thats my job to give you new ideas to improve IR in anyway isn't it Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 30, 2016 Share Posted April 30, 2016 maeby a new robotic "landing leg" part that raises and lowers "suspesions" its toes when its touches the ground 3-4 toes maeby 6 like 6 pointed star, or something similiar that the W40k Dreadnaught has on its legs. and also i need to work on those Dreadnaught legs a little to improve them so i could make it walk like this, and need to get those weapons working too, it will be Glorious when its fully completed and ofc next time i will present it with a drop pod entry ;D Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted May 1, 2016 Share Posted May 1, 2016 damm new ksp update killed sequencer again just when i got my new 1500 part AT-TE ready xDDD Link to comment Share on other sites More sharing options...
Ziw Posted May 2, 2016 Author Share Posted May 2, 2016 Most likely problem lies in IR itself. Will fix it after I'm back to my PC on Wednesday. Link to comment Share on other sites More sharing options...
Enceos Posted May 4, 2016 Share Posted May 4, 2016 On 4/29/2016 at 9:01 PM, Tirehtoori R.I.P said: hell yeah ;D here is a link to the vid @Ziw It amazes me how the fuel lines follow the animation Is that a side effect or your wrote code for that? Link to comment Share on other sites More sharing options...
Ziw Posted May 4, 2016 Author Share Posted May 4, 2016 Just now, Enceos said: @Ziw It amazes me how the fuel lines follow the animation Is that a side effect or your wrote code for that? It is a side effect, nothing there in IR code for this Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted May 4, 2016 Share Posted May 4, 2016 6 minutes ago, Enceos said: @Ziw It amazes me how the fuel lines follow the animation Is that a side effect or your wrote code for that? fuel lines has always acted like that, so i have kept using them for decoration xD Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted May 4, 2016 Share Posted May 4, 2016 Fun fact, fuel lines act like weak struts, so can actually be used to remove some wobble on your robotics contraptions. Not sure if that is still true in 1.1.2 though. They certainly look cool! Link to comment Share on other sites More sharing options...
Ziw Posted May 4, 2016 Author Share Posted May 4, 2016 Pushed new update, mostly recompile for 1.1.2 and restored AGX functionality alongside some other fixes https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0-rc1 Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted May 4, 2016 Share Posted May 4, 2016 1 minute ago, Ziw said: Pushed new update, mostly recompile for 1.1.2 and restored AGX functionality alongside some other fixes https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0-rc1 you know you just saved me from a week of total boredom :,DDDDDDDDDDDDDDDDD zim what would you like to see me make with IR : D Link to comment Share on other sites More sharing options...
Ziw Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) 2 minutes ago, Tirehtoori R.I.P said: you know you just saved me from a week of total boredom :,DDDDDDDDDDDDDDDDD zim what would you like to see me make with IR : D Actually we might need some help with a couple short gifs (15 seconds should be enough) for our forum thread to show some Sequencer features and what it is capable of. Can you make some and post them here and I'll link them in the OP? Edited May 4, 2016 by Ziw Link to comment Share on other sites More sharing options...
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