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0.7.3, how hard can it be


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I still wonder, wouldn't it be better just to blow up the previous stage than to deal with the 0.8T decoupler? Put the decouplers on the bottom to get the staging, and just leave them behind?

I tried this and it basically works, so it would save weight and thus give you more Delta-V, however I could not find any way to add more stages without decouplers . . .

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If you want to extend this challenge to even larger and faster rockets you could go for top speed.

Just go straight up until all engines cut out and then end game to see top speed achieved.

That way you have no problems with lack of time warp or reaching infinity.

okay, that's quite simple. then it is top-speed. I'll edit the OP.

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I tried this and it basically works, so it would save weight and thus give you more Delta-V, however I could not find any way to add more stages without decouplers . . .

You just put the decouplers on the very bottom of the rocket and move all of the decoupler stages to the first thing that happens. The thing was, I kept ending up with stability issues, "staging" the rocket required a lot of twitch adjustments (and I'm not use to the inverted pitch). The last two of the 4 stage rocket usually sent it spiraling around in circles.

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  • 2 weeks later...
  • 3 weeks later...

How hard can it be, I thought. I'll just give it a try. I load up KSP, looks a bit weird, I think. Oh, well, It's pretty much the same game. I go to the VAB and discover that the way parts attach is completely different, I can't copy and paste parts, I can't leave them hanging in midair, I can't even use symmetry! And there are so many staging icons! What does it all mean! I build a simple rocket (for 1.0) and launch it. So much wobble! No control! I decouple my SRBs early, because I'm tipping over! Finally my third stage works, and I start to go up. After that everything works fine... up until I start to decend. I stage the parachute, and hit ">" to time warp. Guess what? No time warp. No map view. I LOVE KSP 1.0!!!!!!!!!!!!!!!! So much more awesome!

Suprisedly,

-MRS

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If you can get 1000-1500m/s into orbit, you should be able to reach Kerbin escape velocity. Assuming it's only one SOI (no Sun SOI) then that means you could reach infinite altitude.

...except no time warp :D

The Sun was an image in the skybox until planets got added no? Maybe even then it still was.

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Secret Tech from someone who played way back then, for the first few releases, not sure when it was fixed, the Stack Tri-Coupler is misaligned and not square so will inherently throw you off, though you can counter it as it's quite small.

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OK so I saw this thread when it was first shared by squad. I thought about it and said well it can't really be that hard. To be sure it is harder than the current game but really it was not that hard. In fact I think with some more effort escape velocity could be achieved (3.1Km/s-3.5Km/s). at which point you won't come back. So final altitude is infinity. in any case my top speed was 2.781 Km/s and as you can see in my final pic I would easily take 2 place. Rfmeijboom could easily run his pc forever and never reach max altitude since he has exceeded escape velocity. but in any case here is my entry, also no landing since I am close enough to escape velocity such that I would be simulating for days befor I returned to kerbin.

http://imgur.com/a/hEcif#0

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Scott Manley just did this challenge and got up to around 3.6km/s before he ran out of fuel. I think he's in the lead right now.

Yep he is then, But I am still in second on velocity since my posted speed was 2.781km/s and the current and only leader is posted at 2.726km/s however he can probably keep second place since clearly he was not out of fuel when he post that speed and was clearly doing closer to 3.1km/s - 3.5km/s when fuel ran out since at 3000+km he was still doing 1.3km/s while at 2900+ I was only doing 1km/s

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In that case I think I beat Scott Manley. Posting video later.

Updated:

Craft file here

Max velocity: 3817.7 m/s (easily above escape velocity, so max altitude is infinite)

The ship is very similar to Scott Manley's, but I have MORE BOOSTERS!!!

Hmm 2200 DV in one stage?? I was sure the limit was about 1600 where did the extra 600 come from?

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okay, thanks for the entries, very well done, two new shots into infinity.

since it is a bit hard to compare people who went on escape trajectory, I took the speed at periapsis to determine the difference (I think that's the only plausible and comparable value). the board for the highest height, I don't know what to do with it, since it could be beaten by just being a fraction of a meter per second slower than escape trajectory, and it would become very tedious, since there is no time warp. I removed the entry of Rfmeijboom from it, since he has a new place in the highest topspeed section and replaced it with his entry which came still back.

@Rfmeijboom: is there a way to restore your top speed at your 5th entry? (your rocket looks even bigger as the one of the other entries, and may have reached a top scoring).

by the way, it's funny that the sticky launchpad bug survived that long. maybe that could be an special highscore entry for the longest lasting bug?

regarding parachutes, I'm not entirely sure if they are still necessary, they won't come back

EDIT: funny side note, the challenge was born here:

http://derstandard.at/2000014596034/Kerbal-Space-Program-Knifflige-Weltraum-Simulation-startet-im-April#posting-1002914292

Edited by Hotblack Desiato
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Hmm 2200 DV in one stage?? I was sure the limit was about 1600 where did the extra 600 come from?

The last stage? I assure you I didn't cheat. If you look at Scott Manley's video he does the same, so if I'm cheating then he must be too. I rather doubt it.

Did you take into account the missing parachute?

EDIT: Oops, I missed that requirement.

EDIT2: Oh good, it's (implied to be) no longer a requirement for an escape trajectory. :D

- - - Updated - - -

BURN THE TRAITOR!!:wink:

notcaps.

:mad::wink:

Edited by TheMoonRover
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okay, thanks for the entries, very well done, two new shots into infinity.

since it is a bit hard to compare people who went on escape trajectory, I took the speed at periapsis to determine the difference (I think that's the only plausible and comparable value). the board for the highest height, I don't know what to do with it, since it could be beaten by just being a fraction of a meter per second slower than escape trajectory, and it would become very tedious, since there is no time warp. I removed the entry of Rfmeijboom from it, since he has a new place in the highest topspeed section and replaced it with his entry which came still back.

@Rfmeijboom: is there a way to restore your top speed at your 5th entry? (your rocket looks even bigger as the one of the other entries, and may have reached a top scoring).

by the way, it's funny that the sticky launchpad bug survived that long. maybe that could be an special highscore entry for the longest lasting bug?

regarding parachutes, I'm not entirely sure if they are still necessary, they won't come back

EDIT: funny side note, the challenge was born here:

http://derstandard.at/2000014596034/Kerbal-Space-Program-Knifflige-Weltraum-Simulation-startet-im-April#posting-1002914292

Hmmm, I don't think I can restore the top speed . . .

Maybe someone can calculate it based on the different screenshots where speed and altitude are visible.

I don't think I can easily rebuild the rocket again, it was a real pain to get balanced.

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okay, thanks for the entries, very well done, two new shots into infinity.

since it is a bit hard to compare people who went on escape trajectory, I took the speed at periapsis to determine the difference (I think that's the only plausible and comparable value). the board for the highest height, I don't know what to do with it, since it could be beaten by just being a fraction of a meter per second slower than escape trajectory, and it would become very tedious, since there is no time warp. I removed the entry of Rfmeijboom from it, since he has a new place in the highest topspeed section and replaced it with his entry which came still back.

@Rfmeijboom: is there a way to restore your top speed at your 5th entry? (your rocket looks even bigger as the one of the other entries, and may have reached a top scoring).

by the way, it's funny that the sticky launchpad bug survived that long. maybe that could be an special highscore entry for the longest lasting bug?

regarding parachutes, I'm not entirely sure if they are still necessary, they won't come back

EDIT: funny side note, the challenge was born here:

http://derstandard.at/2000014596034/Kerbal-Space-Program-Knifflige-Weltraum-Simulation-startet-im-April#posting-1002914292

Wait Why am I not on the leader board?? since I included pics and clearly did better than others still on the board???

- - - Updated - - -

The last stage? I assure you I didn't cheat. If you look at Scott Manley's video he does the same, so if I'm cheating then he must be too. I rather doubt it.

Did you take into account the missing parachute?

EDIT: Oops, I missed that requirement.

EDIT2: Oh good, it's (implied to be) no longer a requirement for an escape trajectory. :D

- - - Updated - - -

:mad::wink:

I could not see any evidence of cheating I was just wondering why I can't get that much out of the ship but the lack of a parachute would explain a lot of it.

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Wait Why am I not on the leader board?? since I included pics and clearly did better than others still on the board???

sorry, somehow I missed your entry. totally my fault, not yours.

your rocket looks interesting, I'll add it to the leader board of course. thanks :)

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sorry, somehow I missed your entry. totally my fault, not yours.

your rocket looks interesting, I'll add it to the leader board of course. thanks :)

Shouldn't I be in both leaderboards? Thanks for adding me to the speed one :)

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you went on escape trajectory, didn't you?

In my opinion, the first board is deprecated, because people can go on escape trajectory or some high orbit and then it's a matter of who lets the computer run longer (no timewarp, and ksp pauses if the window isn't active). and all entries in the highest flight highscore actually landed.

whereas the top speed section gives a direct way of comparing entries directly after running out of fuel.

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you went on escape trajectory, didn't you?

In my opinion, the first board is deprecated, because people can go on escape trajectory or some high orbit and then it's a matter of who lets the computer run longer (no timewarp, and ksp pauses if the window isn't active). and all entries in the highest flight highscore actually landed.

whereas the top speed section gives a direct way of comparing entries directly after running out of fuel.

Doh, yep given my final velocity. At the altitude at which i reached my top speed escape velocity would be 2140.88 m/s. I guess I never stopped to calculate it.

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