cxg2827 Posted August 26, 2015 Author Share Posted August 26, 2015 Looking good! The NapHab has 3 bunks modeled, but I only added 2 IVAs to prevent people from overcrowding the modules and basically hot bunking their stations/crafts.If you think about it, the empty bunks in the sleeping modules would be whoever is currently on duty and in the command pod or science module.I can always add an MM config to the download which would allow hot bunking for the sleeping modules for anyone who wants to max out the capacities.BTW, here is a progress shot of the sleep hab V4-1/2 IVA. Link to comment Share on other sites More sharing options...
cxg2827 Posted August 28, 2015 Author Share Posted August 28, 2015 Gym and sleep module IVAs are basically ready with just some Unity work left over. Hoping to push out an update this weekend.___What are peoples feelings on having normal maps for the IVAs? The current props and spaces have them, but still need specular maps so everything isn't super reflective and shiny. If the IVAs dont have any normal maps, there can be memory savings from not including those as well as from deleting the alpha channel from the textures. Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 28, 2015 Share Posted August 28, 2015 Gym and sleep module IVAs are basically ready with just some Unity work left over. Hoping to push out an update this weekend.___What are peoples feelings on having normal maps for the IVAs? The current props and spaces have them, but still need specular maps so everything isn't super reflective and shiny. If the IVAs dont have any normal maps, there can be memory savings from not including those as well as from deleting the alpha channel from the textures.I don't think they will be necessary doing but you may as well make one and see what it looks like. I imagine things should look good enough without them as they already do look phenomenal in their current status. Link to comment Share on other sites More sharing options...
cxg2827 Posted August 29, 2015 Author Share Posted August 29, 2015 I decided to remove the normal maps for now. I also had to do some changes to how the IVAs were populated due to some of them sharing textures. Everything in the IVA is now basically a prop so they can reference the other textures in the same folder.Changes:v0.07-Delete CxAerospace folder prior to dropping in this version.-IVA added to GymHab-IVA added to SleepHabV4-1-IVA added to SleepHabV4-2-IVA added to SleepHabV6-1-IVA added to SleepHabV6-2-Added MM configs to SleepHabs Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted August 30, 2015 Share Posted August 30, 2015 this isn't save breaking is it? Link to comment Share on other sites More sharing options...
cxg2827 Posted August 30, 2015 Author Share Posted August 30, 2015 this isn't save breaking is it?Nope, shouldn't be. Only things modified were the IVAs. though the previous version was for the gym module due to it getting lengthened. Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted August 30, 2015 Share Posted August 30, 2015 Ah thats fine, just had to ask Link to comment Share on other sites More sharing options...
cxg2827 Posted September 6, 2015 Author Share Posted September 6, 2015 Medical Bay texture is coming along Link to comment Share on other sites More sharing options...
okan170 Posted September 6, 2015 Share Posted September 6, 2015 Love the JEM style surface texture! I think the ISS CAM module was supposed to use the same MMOD protection as JEM so it'd have probably looked like that too. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted September 7, 2015 Share Posted September 7, 2015 Have you considered making an APAS docking port NOT mounted to the PMA? I'd probably use that a lot. Link to comment Share on other sites More sharing options...
cxg2827 Posted September 7, 2015 Author Share Posted September 7, 2015 Have you considered making an APAS docking port NOT mounted to the PMA? I'd probably use that a lot.I could probably add those to my to-do list. Coincidentally, I did just notice some in the CST-100 Replica thread that look really nice (post #84). Link to comment Share on other sites More sharing options...
VenomousRequiem Posted September 7, 2015 Share Posted September 7, 2015 I could probably add those to my to-do list. Coincidentally, I did just notice some in the CST-100 Replica thread that look really nice (post #84).Ah, that was actually posted directly after I got OFF of the forums! At any rate, aren't those NASA system docking ports? I was looking for an APAS-95 to go with yours. Plus if I recall correctly, your PMA's APAS is like .975m (I know because it's the same size as Tantares docking ports) in diameter. Just going on a hunch here, the CST-100 docking ports are probably 1.25 or thereabouts. Link to comment Share on other sites More sharing options...
DerpyFirework Posted September 7, 2015 Share Posted September 7, 2015 Anyone else have low framerate when these parts load into physics? I can usually run with about 100+ parts with playable framerate, but 55 parts including 2 PMAs, 8 CBMs, and a 2M Node 1 made the framerate almost unplayable.Framerate is normal when timewarping.Other than that issue, these are some of the best parts I've used. Link to comment Share on other sites More sharing options...
cxg2827 Posted September 7, 2015 Author Share Posted September 7, 2015 Are you using the Contract Configuration mod? Someone had issues with frame rate when they installed that (post #48). Link to comment Share on other sites More sharing options...
DerpyFirework Posted September 7, 2015 Share Posted September 7, 2015 (edited) Are you using the Contract Configuration mod? Someone had issues with frame rate when they installed that (post #48).Nope, not using many career mods at the moment. Other craft are fine, it's just when I had the 2M Node 1 that the framerate dropped. Very strange.EDIT: Hmm, could the colliders be the cause? This post mentions that mesh colliders are more expensive than primitives, and more polygons means more slowdowns. I've not noticed the low framerate on a fresh install, so it's could be related to another mod I have installed. Edited September 7, 2015 by DerpyFirework Link to comment Share on other sites More sharing options...
cxg2827 Posted September 7, 2015 Author Share Posted September 7, 2015 I'll do some testing in sandbox, but the colliders could be one of the culprits. Maybe the issue stems from the CBMs rather than the node 1s.What are your computer specs? Link to comment Share on other sites More sharing options...
DerpyFirework Posted September 7, 2015 Share Posted September 7, 2015 I'll do some testing in sandbox, but the colliders could be one of the culprits. Maybe the issue stems from the CBMs rather than the node 1s.What are your computer specs?My specs:AMD FX-4350 (Quadcore @ 4.2GHz)AMD Radeon R9 270x16GB DDR3 RAM2TB Harddrive (KSP is installed here)250GB SSD (Windows 7 x64 is installed here)Take all the time you need, not planning anything major until 1.1 drops. I was just seeing how far I could get with ISS assembly before the framerate dies. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted September 7, 2015 Share Posted September 7, 2015 Made an IDA for my CST mod that fits perfectly with ur PMA! Download coming soon.... Link to comment Share on other sites More sharing options...
cxg2827 Posted September 7, 2015 Author Share Posted September 7, 2015 At any rate, aren't those NASA system docking ports? I was looking for an APAS-95 to go with yours. Plus if I recall correctly, your PMA's APAS is like .975m (I know because it's the same size as Tantares docking ports) in diameter. Just going on a hunch here, the CST-100 docking ports are probably 1.25 or thereabouts.Oh gotcha. Yea, I'll add some APAS-95s then. just double checked and the outer diameter of mine is 0.9m for the mating surface.Made an IDA for my CST mod that fits perfectly with ur PMA! Nice! Link to comment Share on other sites More sharing options...
Stealthyboy Posted September 8, 2015 Share Posted September 8, 2015 Given how similar in size your PMA is to Beale's smaller Androgynous port, I'm tempted to do a little .cfg tweak to make it compatible with that instead of the clampotrons. Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 13, 2015 Share Posted September 13, 2015 all I need now is a Canada arm Link to comment Share on other sites More sharing options...
cxg2827 Posted September 18, 2015 Author Share Posted September 18, 2015 More texturing progress. Lots of rivets. Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 18, 2015 Share Posted September 18, 2015 can you put this on CKAN? Link to comment Share on other sites More sharing options...
cxg2827 Posted September 18, 2015 Author Share Posted September 18, 2015 can you put this on CKAN?Sure. I'll have to take a look to see what I need to do on my end to make it work. Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 18, 2015 Share Posted September 18, 2015 Thanks! Link to comment Share on other sites More sharing options...
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