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Can I... talk to you about something?


Cooly568

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If our votes are making this choice easier… I'd go with #1. Finish it. With what you got. There will *always* be something new, and if you keep chasing that… you never realize what you've already got.

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Starting over is the bane of all creative types. You can never reach the finish line if you keep going back to the start line.

Do what they do in National Novel Writing Month, but stretch it out a bit. Give yourself a goal of finishing a scene a week. If you fail one week, that's not a failure, but try to catch back up the next week (finish the current scene and then finish the NEXT scene as well). In a few months you'll have a completed movie.

And when you finish a scene, it's DONE. Complete. Don't look at it again until the final pass. That way madness lay.

Source: I've written a couple unpublished novels and ran a bi-weekly fiction podcast for the better part of a year until I burned out.

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I think this is why I love the KSP community so much. You all help me up, put me back together, and motivate me. Over the time this project has been my deal, my thing, but this just makes me feel that theres other people out there who care, and I was hesitant to releasing anything before anything happened for fear of never finishing it again. I did though, eight months ago, I released an experimental scene, I made from a few scenes.

Sorry for not putting it inline, the tools aren't displaying for me, so, pfft.But really, thanks for this guys, this was the greatest motivation I could of gotten.
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Starting over is the bane of all creative types. You can never reach the finish line if you keep going back to the start line.

I would, from my subjective experience, consider this to be true of any type. Consider just how many plugins are deserving of a complete rewrite, especially as the author learns more about how ksp works and how to structure his/her code better. I don't WANT to keep looking at the past, I want to look at the future, what can be added in... though I may obsess about smaller optimizations, the big optimizations will always come from restructuring the code in a way that requires starting from square one.

- - - Updated - - -

I think this is why I love the KSP community so much. You all help me up, put me back together, and motivate me. Over the time this project has been my deal, my thing, but this just makes me feel that theres other people out there who care, and I was hesitant to releasing anything before anything happened for fear of never finishing it again. I did though, eight months ago, I released an experimental scene, I made from a few scenes.
Sorry for not putting it inline, the tools aren't displaying for me, so, pfft.But really, thanks for this guys, this was the greatest motivation I could of gotten.

Here :)

And I really love the camera handling :) It's not an easy thing to manipulate in that manner, with ksp that is.

Edited by Fel
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Been there, sometimes you think of a beautiful idea that looks so freaking good in your mind... but is just too damn big to tackle it by yourself:

Making vids is a passion project, only a handful of people find themselves in the lucky and well deserved position of being able to make, at least, some revenue from them. If you have no other drive than your passion, then unleash what you have, find a middle ground and make a compromise:

- Take your old footage and find what you can save, keep an open mind, don't be obsessive.

- Find what's missing or in need of a remake, find a way to make it on a schedule, something like "one hour a day for the next 2 weeks" or "5 / 10 hours a week, be it one single session or several for the next month"

- Don't feel bad if you can't finish it, do your best, release pieces of it, make a compilation. What I'm trying to say is: put things in motion. Have a hard deadline for the final form of the project, and in the meantime produce extras that will make you feel you are making progress.

- Look for help. I've done some collaborative work with other KSP fans and, let me tell you, you feel less alone and more compelled to finish your work if you have someone as passionate as you driving a project forward, be it modeling ships, recording footage or editing it. PM me if you want to discuss this further if you are interested in some feedback.

- Have freaking fun doing it. This is hard. Don't pressure yourself into finishing this project unless you FEEL THE NEED to finish it.

... that's all I got, I wish you the best of lucks in this, hope you can find a way to work your way through this.

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