RoverDude Posted October 12, 2015 Author Share Posted October 12, 2015 Ahh good deal then Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted October 12, 2015 Share Posted October 12, 2015 Hey roverdude! i like this mod but for some reason , i dont get how to install this. i got the parts when i downloaded it but the menu for the LS didnt work and it was blank. idk what is going on and my kerbals are not eating but working fine. How do i install this properly/Fix this??? Quote Link to comment Share on other sites More sharing options...
cantab Posted October 12, 2015 Share Posted October 12, 2015 Coming here to report some weirdness. I have delivered 2 rovers chock full of supplies and electric charge. However these rovers only have command seats. For whatever reason, USILS absolutely refuses to acknowledge this. I tried re-installing in case I did something wrong, but alas it was to no avail. Images from one rover. The other rover is identical resource-wise.http://i.imgur.com/zeEgl3v.pngI would assume that's intended behaviour. It's a bit difficult to eat noms when you can't open your helmet visor without dying. Quote Link to comment Share on other sites More sharing options...
mhoram Posted October 12, 2015 Share Posted October 12, 2015 @Starslinger999: Sounds like an installation issue.From a few pages back:I just tested this and the minimal requirements to run USI-LS is ModuleManager.Probably this issue did not come up before, because most people who use USI-LS also use UKS which comes with MM.@RoverDude: It would probably be best to aviod future confusion if you mention the dependancy on MM in the OP and on your download site, since this is nowhere documented. Quote Link to comment Share on other sites More sharing options...
OzoneGrif Posted October 13, 2015 Share Posted October 13, 2015 Hello,First thanks for this amazing mod. USI is my favorite for life support.I have a problem though. The mod didn't acknowledge two recovered vessels (ComSat Mk5 and 6). USI thinks they are still up there, and I don't see how to fix it. These vessels were piloted satellite launcher. I decoupled them on their orbit, renamed the probe, the pilot then just returned home to get recovered.How can I manually remove them from USI ?[TABLE=width: 500][TR][TD][/TD][TD][/TD][/TR][/TABLE] Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 13, 2015 Author Share Posted October 13, 2015 Should be fixed in the upcoming version (which I am buttoning up)For now you can get rid if them in your persistence file in the life support section if you're feeling punchy Quote Link to comment Share on other sites More sharing options...
Macel Posted October 14, 2015 Share Posted October 14, 2015 Hey, sorry to bother.. I just had my first mistake with not equipping enough supplies using USI life support and noticed that, despite having the -crew lost- message, I still had control of the ship. Is this a known issue or caused by conflict with another mod that anyone knows about? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 14, 2015 Share Posted October 14, 2015 Hey, sorry to bother.. I just had my first mistake with not equipping enough supplies using USI life support and noticed that, despite having the -crew lost- message, I still had control of the ship. Is this a known issue or caused by conflict with another mod that anyone knows about?Who is flying the mission? From the ever so useful OP (always good to read the manual so to speak)Orange suited Kerbals (Jeb, Bill, Bob, and Val) are immune to the ill effects of life support. They will still consume supplies if given, but do not leave the job, because they are just that awesome. This always gives a player (especially a new one) an 'out' to test out a manned mission before actually committing your other kerbals, etc. to a horrible fate of snack deprivation. Quote Link to comment Share on other sites More sharing options...
dr_evil Posted October 14, 2015 Share Posted October 14, 2015 I think I found a bug or at least a not intended behavior. With rescue missions that are on the surface of a celestial body and the Kerbal is on EVA the life support monitors him as soon as the rescue mission is accepted. It´s a bit odd if Kerbals are stranded on distant planets/moons. Quote Link to comment Share on other sites More sharing options...
RyanW1019 Posted October 15, 2015 Share Posted October 15, 2015 Not sure if this is a bug or intended, but I don't think the mod is correctly accounting for missing Electric Charge. I took my space station into LKO for a test run of the life support systems, and quickly ran out of Electric Charge. Despite this, the Life Support window still says I have more than a years' worth of supplies. Does this mean that crew will still go nonresponsive after 15 days without Electric Charge, and the monitor just doesn't show it? Or is this a bug and Kerbals can function without any Electric Charge? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 15, 2015 Author Share Posted October 15, 2015 EC is not taken into account in that display Quote Link to comment Share on other sites More sharing options...
RyanW1019 Posted October 15, 2015 Share Posted October 15, 2015 So Kerbals will still go nonresponsive if I run out of power, I just have to manually account for it. Got it. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 15, 2015 Share Posted October 15, 2015 So Kerbals will still go nonresponsive if I run out of power, I just have to manually account for it. Got it.IIRC Kerbals will eventually raid the supplies (and throw out of the airlock) if you lose EC, which will show up on the display. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 15, 2015 Author Share Posted October 15, 2015 IIRC Kerbals will eventually raid the supplies (and throw out of the airlock) if you lose EC, which will show up on the display.Yep - basically if you run out of EC to the point where the converters can't run (it's about 220 or so per day..) then horrible things happen. Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 16, 2015 Share Posted October 16, 2015 Not sure if a bug or not, or working as intended , was not sure if you intended the orangeimmunity toggle to work with Causes Death = trueUsing these setttings. LIFE_SUPPORT_SETTINGS{ SupplyTime = 324000 CausesDeath = true ECAmount = 0.01 OrangeImmunity = true HomeworldAltitude = 50000}Have a craft with bob and Val (both orange suits im assuming) but they still died when running out of supplies. Quote Link to comment Share on other sites More sharing options...
chevyrob420 Posted October 18, 2015 Share Posted October 18, 2015 im having issues with the life support UI. it is blank but the resources are being depleated as normal i just cant see the UI showing timer,and supplies in different flights. http://imgur.com/wBjmm3K this is an imgur of what issue im having but other than that as usual roverdude your the man and do an amazing job with these mods and such a quick response to my first comment. thanks in advance Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 18, 2015 Share Posted October 18, 2015 im having issues with the life support UI. it is blank but the resources are being depleated as normal i just cant see the UI showing timer,and supplies in different flights. http://imgur.com/wBjmm3K this is an imgur of what issue im having but other than that as usual roverdude your the man and do an amazing job with these mods and such a quick response to my first comment. thanks in advanceCan you post a picture of your gamedata folder? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 18, 2015 Author Share Posted October 18, 2015 Also make sure you have ModuleManager installed Quote Link to comment Share on other sites More sharing options...
obi_juan Posted October 18, 2015 Share Posted October 18, 2015 im having issues with the life support UI. it is blank but the resources are being depleated as normal i just cant see the UI showing timer,and supplies in different flights. http://imgur.com/wBjmm3K this is an imgur of what issue im having but other than that as usual roverdude your the man and do an amazing job with these mods and such a quick response to my first comment. thanks in advanceI lost to TAC-LS, so I install USI Life Support... And I experience the same as chevyrob420.I have ModuleManager.The folder of LifeSupport is inside UmbraSpaceIndustries. And The life support monitor don't show anything.I try making a copy of the folder LifeSupport in GameData, only with the plugin not the parts, the parts still on folder LifeSuport. And thanks to that now in the life support monitor I saw the data for the active vessel and if a move to another ship I saw the data for the two ships... But if i left the game and start again all the data in life support monitor of the two ships are lost. Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted October 19, 2015 Share Posted October 19, 2015 Does anyone have a Tantares config??? Quote Link to comment Share on other sites More sharing options...
obi_juan Posted October 19, 2015 Share Posted October 19, 2015 It is a little stupid... But the solution was make a clean install of KSP and install first this mod (and all the RoverDude's mods, Because I need ModuleManager, Firespitter, and more few mods, and the most quickly is install all these mods). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 19, 2015 Author Share Posted October 19, 2015 Does anyone have a Tantares config???I don't understand the question, sorry Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted October 20, 2015 Share Posted October 20, 2015 roverdude, how to install? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 20, 2015 Share Posted October 20, 2015 roverdude, how to install?http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Installing_Addonshttp://forum.kerbalspaceprogram.com/threads/19687-How-do-you-install-modsAlso make sure you have the latest modulemanager. Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 20, 2015 Share Posted October 20, 2015 Does anyone have a Tantares config???You dont need a config for any other mods for this to work. Out of the box Kerbals dont need supplies for 15 days, If your expedition is gonna be longer than that you add some supply containers. Quote Link to comment Share on other sites More sharing options...
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