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Anybody else a bit underwhelmed by 1.0?


Marclev

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Not particularly underwhelmed, but slightly disappointed about some things. Certain bugs I'd hoped would get fixed did not, and some new issues that have popped up as well. For the most part, however, this update is quite solid in my book.

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I had that very same problem, and the only solution for me was: go to the pc (I'm usually accessing everything from the notebook) and download it from there.

regarding the game experience. when I heard that they introduce a new aerodynamic model, and that the days of the souposphere are gone, I was happy. but they nerfed the engines down to a point where the overall performance of the rocket was equal or worse to the stock 0.90 experience. especially the nerf of the vacuum-engines hurts, because there is no atmosphere that can brake you down...

I knew that they tried to integrate the functionality of several mods, which evolved over the last 2 or 3 years, and that it is hard to overtake them with the first try...

by the way, at the third launch, an old bug greeted me... being zoomed out at maximum.

LOL That is the only one I have experienced so far also...the start miles away bug

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I think that 1.0 is awesome, but was unable to keep up with the hype expectation, and IMHO that's precisely the reason squad didn't give us release dates before. The new aero is good for spaceplanes, for rockets... not so much. Needs enormous amounts of torque and good luck keeping the capsule straight without a RCS tank on the bottom acting as a weight compensator. The reentry is actually there, I've managed to burn up a booster-plane with Valentina onboard, but most of the hull survived the reentry intact - including the MK1 inline cockpit (which has awesome IVA BTW). But the thing that disappoints me the most is the engineer's report. There's nothing I haven't already known before about my rocket! I WANT DELTA-V OR AT LEAST TWR READOUT!

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I am enjoying it so far. I was saying "gonna be a mess" before I started playing it, but have revised my opinion to "pretty great update". The rebalancing of the tech tree and building costs is good. The new aero and heat is challenging without being stupid hard. The revamped contracts couild use some tweaking, but still give me enough Funds to upgrade and have enough left over to mess around a bit. Pre-play score 5/10; post-play score 8/10.

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Someone explain to me, what the hell was the point of changing 1x6 solar panels so that once you deploy them you can't retract them again? The more I get into 1.0, the more I'm about to restore my .90 backup. The amount of utterly stupid pointless changes is increasing by the minute.

And I just double checked. They removed the ability to retract the panels. Why? I guess it was because nobody used those stupid looking luggage solar panels. Now you don't have a choice. That... was an asinine, pointless change.

Edited by Fengist
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Someone explain to me, what the hell was the point of changing 1x6 solar panels so that once you deploy them you can't retract them again? The more I get into 1.0, the more I'm about to restore my .90 backup. The amount of utterly stupid pointless changes is increasing by the minute.

Are you using the shielded or unshielded variety? The unshielded panels wouldn't retract in stupid_chris' stock rebalance, as a way of balancing them against the shielded ones. Otherwise, there was literally no point to the shielded ones as they had the same power output and features but higher mass. Maybe Squad was paying attention there..

(My own rebalance, the Horrible Nerf, nerfed the power output of the unshielded ones to be proportional to mass instead)

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Manually turning 45 degrees at any point =/= gravity turn. More realistic aerodynamics forces you to do an ACTUAL gravity turn, which is to keep your rocket pointed prograde and let your trajectory change naturally due to.. y'know... gravity.
You have that all kinds of backwards. If you fly prograde from launch - you're going to go straight up and fall straight back down. Prograde moves off the vertical only when the vehicle pitches.

Which is why real rockets don't fly ideal "gravity turns", they fly pitchover maneuvers (even if they're often miscalled gravity turns) where pitch is modulated to control aerodynamic loads as well as the trajectory.

Real rockets don't point off of prograde while in atmo, or they are ripped apart and explode.

Real rockets point off prograde routinely, it's how they shape their trajectory. (Even if you fly an "ideal" gravity turn, you still need to yaw.) The reason they don't get ripped apart or explode is that they modulate the amount they go off prograde to control aerodynamic loads.

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Not underwhelmed because I wasn't expecting much. Pleased that the SPH floor is back to normal under DX11, and stock is running at 1.4GB memory usage. Not impressed with the new aero model but I wasn't expecting much of that and the heat thing is mostly annoying, but whatever. Not sure what existing users were expecting to be so overwhelmed by?

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Are you using the shielded or unshielded variety? The unshielded panels wouldn't retract in stupid_chris' stock rebalance, as a way of balancing them against the shielded ones. Otherwise, there was literally no point to the shielded ones as they had the same power output and features but higher mass. Maybe Squad was paying attention there..

(My own rebalance, the Horrible Nerf, nerfed the power output of the unshielded ones to be proportional to mass instead)

I like the sound of your version of horrible; that gives a functional reason to choose them, or not. The mass difference doesn't seem very much, except to very light probe craft. I would like to see some other, different changes to give both parts a role, where this no-retraction change might be worth the trouble, due to another benefit besides slightly lower mass. Such as: higher heat dissipation. Then they have a greater role as passive radiators. And/Or, make the cost difference really noticeable: 380 unshielded, 760 for shielded. Even with that, I'd be disappointed that no retraction might result in part loss, during aerobrakes and probably still end up leaning toward the shielded ones, if an aerobrake was planned.
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Are you using the shielded or unshielded variety? The unshielded panels wouldn't retract in stupid_chris' stock rebalance, as a way of balancing them against the shielded ones. Otherwise, there was literally no point to the shielded ones as they had the same power output and features but higher mass. Maybe Squad was paying attention there..

(My own rebalance, the Horrible Nerf, nerfed the power output of the unshielded ones to be proportional to mass instead)

Wait, someone thought that the solar panel was 'unbalanced' because it could retract? Really? I'm sorry, nerfing one part because you have two parts that do the same thing doesn't exactly make sense to me.

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