Ival70 Posted April 30, 2015 Share Posted April 30, 2015 1.0.1 you say? EVERYONE GET BACK ON THE TRAIN! Link to comment Share on other sites More sharing options...
Curveball Anders Posted April 30, 2015 Share Posted April 30, 2015 Looking forward to the Devnote Tuesday (or whatever you're calling it now) later today.There'll be devnotes, once the devs have recovered from the launch party.Now we need a poll to question why Kasp was the first one back to post?- He's underage.- He abstains from adult beverages.- His liver is amazing. Link to comment Share on other sites More sharing options...
brienne Posted April 30, 2015 Share Posted April 30, 2015 Any quick patch incoming for parachute, heat shield, ...?Didn't play, just read, and I wait for 1.0 if it s a matter of days. Link to comment Share on other sites More sharing options...
KasperVld Posted April 30, 2015 Author Share Posted April 30, 2015 There'll be devnotes, once the devs have recovered from the launch party.Now we need a poll to question why Kasp was the first one back to post?- He's underage.- He abstains from adult beverages.- His liver is amazing.A combination of #2 an #3 really. I highly value my liver but so far it's had very little work to do. On release day I was up until 5AM monitoring posts, social media etc.. Link to comment Share on other sites More sharing options...
bpw823 Posted April 30, 2015 Share Posted April 30, 2015 I think that hype will really pick up if they plan on adding multiplayer or new planets Link to comment Share on other sites More sharing options...
Galileo Kerbonaut Posted April 30, 2015 Share Posted April 30, 2015 A combination of #2 an #3 really. I highly value my liver but so far it's had very little work to do. On release day I was up until 5AM monitoring posts, social media etc..Don't overvalue it too much. Amazingly the liver has the capability to re-grow itself . Even if you would cut of a big chunk of it (say half) it magically regenerates. How is that for some random off topic fact knowledge. Link to comment Share on other sites More sharing options...
Kiro Posted April 30, 2015 Share Posted April 30, 2015 In my view it doesn't. It definitely deserves the release candidate badge. If it had been released as 1.0 RC or .99, that would have been much better.This update is great. The features added are great. The polish is great. It is a GREAT update. But it is still a release candidate. That isn't a step you can skip. They tried to skip it, and named it the release. They raised the expectations of a release level product. They said things like it will be ready when it is done. But the release has problems. And these problems would not nearly be perceived so negatively if it had been a 1.0 RC instead of just 1.0. After all, they are <s>mostly</s> all trivial issues. This release should have been a triumph.It is said what is in a name? That which we call a rose, by any other name would smell a sweet. That is true as far as it goes, and it doesn't go to expectations. 1.0 full release has expectations that 1.0 RC doesn't.That is my view on the matter, right or wrong.Absolutely agree. No matter how much I love this game, this "release" version is not worthy of the name. Link to comment Share on other sites More sharing options...
StanE Posted April 30, 2015 Share Posted April 30, 2015 Minor bug: If the craft is destroyed mid air due to reentry heat, the sound of burning air continues indefinitely. Link to comment Share on other sites More sharing options...
Bundyfly Posted April 30, 2015 Share Posted April 30, 2015 I like it. much more realism involved. Still got things to work out but as far as fresh releases go, this one wasn't too bad at all. Link to comment Share on other sites More sharing options...
DexterMcKerbin Posted April 30, 2015 Share Posted April 30, 2015 I appreciate the changes, both big and small to an amazing game and all it represents. Keep up the good work Squad, your fighting the good fight!Life is like rocket science; you can't land a booster rocket on a tiny barge in the middle of the ocean without making a few adjustments first, right guys? Link to comment Share on other sites More sharing options...
FlexGunship Posted April 30, 2015 Share Posted April 30, 2015 Be nice if everything I lift off didn't just start a flip feast, wasn't a problem in .90New Aerodynamics. Load FAR or NEAR onto 0.90 and see if you get similar problems. If you do, it's your design and piloting that are in error. Link to comment Share on other sites More sharing options...
panzer1b Posted April 30, 2015 Share Posted April 30, 2015 What they call 1.0 really doesnt matter to me, be it alpha, beta, or whatever, its still in my eyes an update that brought features and improvements period. Then again, i defenetely wouldnt label it finished with teh sheer amount of bugs present right now.A short list off the top of my head:Occlusion is completely broken both for heat AND for drag! You can "occlude" a 3.5m tank with a cubic strut, and stuff that shouldve been occluded never gets occluded (such as radially mounted stuff even if they are behind the entire craft not exposed to airflow). While the occlusion mechanics are good, its so poorly implemented that designs that would never work can now bypass drag, and some 100% logical planes fail due to occlusion not shielding some things that are 100% behind another part. Now i know this is alot more complicated to fix then most bugs, but i still want my 3.5m tanks to have actual drag regardless of whether i leave them exposed or stick a cubic strut atop (try it, launchg an exposed fuel tank, watch the drag/mach#, and then retry this with a cubic strut atop, drag goes from 700+ to 5!Parachutes are virtually indestructible and function at interplanetary velocities for some reason without either burning up or being torn off if deployed properly. I dont think i need to explain ANYTHING when it comes down to why this is broken!The pods are notorious for flipping over backwards, and then burning up as the heat shield isnt even pointed in the right direction. Yes its a quickie fix by setting the heat shields to have physics enabled, but why wasnt this addressed in the actual game, unless none of the experimental/QA testers actually tried to reenter with a command pod atop a heat shield (which seems unlikely). Not that this one bug breaks the update, but something THIS SIMPLE should never have been in the final game (all it takes for now is a quick cfg edit!). Link to comment Share on other sites More sharing options...
basic.syntax Posted April 30, 2015 Share Posted April 30, 2015 The new parts, systems and overhauls in 1.0 are much appreciated; looking forward to what balance tweaks v1.0.1 might bring. Thank you! Link to comment Share on other sites More sharing options...
joebopie Posted April 30, 2015 Share Posted April 30, 2015 I think if they announced multiplayer I would derail the hype train as I smash through it with my only extreme hype. at witch point I would BE the hype train. Link to comment Share on other sites More sharing options...
Darnok Posted April 30, 2015 Share Posted April 30, 2015 1.0.1 and 1.1 is big difference guys Link to comment Share on other sites More sharing options...
Leszek Posted April 30, 2015 Share Posted April 30, 2015 1.0.1 and 1.1 is big difference guys Absolutely. This is going to be a relatively quick fixer patch. No new features, only tweaks and bug fixes. Still plenty enough to hype train over. I would also expect this update wont break mods. (Err most likely.)Not that I know at all, that is just what is implied by the version numbers they chose. Link to comment Share on other sites More sharing options...
Sampa Posted April 30, 2015 Share Posted April 30, 2015 oh, hey, yeah! I still need to get on and test out the 1.0 update! Been rather busy with school! Link to comment Share on other sites More sharing options...
iHover Posted April 30, 2015 Share Posted April 30, 2015 Yay. This is a consequence of everyone in the history of ever constantly repeating "just fly to 10k and turn 45º and she'll be right". NOPEH.There is an entire generation of KSP players who launch rockets in a manner that has zero relevance to actual flight and have very bad habits. This really wasn't covered overly well in the release. Sadly. But - Aero absolutely now acts more like the real-deal. It isn't the real deal however or you'd find it much more challenging.But, much like an actual rocket launch, the ascent is best handled by ensuring you have a positive ascent rate once clear of the pad, and slowly banking in the desired orbital direction in ~5º (degree) increments. Anything more than about 10º (degrees) of attack angle (i.e. you stand on the controls to do that ridiculous 45% turn in space at 10km) then you'll have a bad day.Folks will have habits that may need to be relearned. But at least the game now follows a more logical pattern in that respect. Good luck! Tried that still 90% of my launches don't make it past 3000. Is there any way to recover .90? I don't care if it ever gets updated Id just like to get my monies worth out of it. 1.0 just sucks Link to comment Share on other sites More sharing options...
neamerjell Posted April 30, 2015 Share Posted April 30, 2015 Okay, so we all (or at least the majority of us) agree 1.0 is great. I think we are arguing semantics at this point. As long as it is great and the devs are still working to make it even better, what does it matter what version it is called? It could be called version 1 + ( SQRT(5) / 2 ) for all I care. So long as it is stable as it is and the devs are still committed to improving it even further, I'm happy.Even Micro$oft gave up on version numbers with the release of Windows 95 and assigns seemingly arbitrary names to new versions of Windows. Heck, they even skipped a version and went straight from 8.1 to 10! Link to comment Share on other sites More sharing options...
iHover Posted April 30, 2015 Share Posted April 30, 2015 Is there a way to get .90 back? I was enjoying .90 Link to comment Share on other sites More sharing options...
Captain Vlad Posted April 30, 2015 Share Posted April 30, 2015 Bug fixes are always welcome; overall I'm having a hell of a lot of fun with this release. The addition of re-entry heat I both hate and love, but the new aero, despite me being skeptical, has been pretty dreamy.Yes, there's snags and problems. There always are in any release this big; always have been, always will be. I hope, given some of the useless whining we've seen on the forums the last few days, that the dev team realizes that most of their fans are more mature than the people making the most noise.Looking forward to 1.01. Link to comment Share on other sites More sharing options...
StanE Posted April 30, 2015 Share Posted April 30, 2015 1.0.1 and 1.1 is big difference guys Version numbering doesn't say anything about what and how many changes were made. Link to comment Share on other sites More sharing options...
Cailean_556 Posted April 30, 2015 Share Posted April 30, 2015 Squad,I am nothing short of thoroughly impressed with how KSP has evolved. v1.0 is an impressive leap forward. Yes, there are some bugs I believe the QA team should have identified in the Experimentals phase, but on the whole compared to 0.90 it's practically a whole new game.I'm in a love/hate relationship with aerodynamics, but I've learnt to adapt my previous designs to suit - the LVT-45 sees much more use in my rockets now (due to its gimbal). Science is now much more difficult to acquire and the science focus in the Admin building has been re-scaled (which initially caused me to have to rethink my strategy early-game). I've yet to set foot on the Mun, I'm trying to perfect the acquisition of science early-game without losing a Kerbal so I keep deleting and restarting a career...I have big(ger) plans for space stations (which I was never really a fan of as I'm rather unskilled at orbital docking procedures, but getting better...ish...) this time around.I am disappointed that the QA/Experimentals team didn't identify that the heat shield causes pods to flip...you'd think that occurence would have been among the first things identified. If it wasn't an issue for the team, I'd like to know how they were able to conduct re-entry nose first with a heat shield.Anyway, my first post in erm...a few years...so good job overall guys, just some minor polish required. Link to comment Share on other sites More sharing options...
jnz Posted April 30, 2015 Share Posted April 30, 2015 Link to comment Share on other sites More sharing options...
Leszek Posted April 30, 2015 Share Posted April 30, 2015 http://i.imgur.com/2YVBmOOm.pngIf you set your speed to surface, you would see that you are about 25 m/s short of the target.Agreed that ambiguity like this should be more explicit but this isn't a fail. Link to comment Share on other sites More sharing options...
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