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1.0.1 Hypetrain!


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So,what are you waiting for?

I'm waiting for Rockomax Fuel and Engines to use with my Rockomax Stack Decoupler. I finally agree with all the whiney faces on this forum: The tech tree is borked. Why do I have a Rockmax Stack Decoupler without any other Rockomax parts? WTH?

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Bug fixes are ALL a "patch" or "hotfix" should do. I like the Mad Rocket Scientist's small outdoor train picture... get onboard that train, and it will get you to the patch-yard where (hopefully) the worst of the worst bugs get fixed.

It won't be a cure-all, some problems will inevitably take longer to reach, and need a bigger train to carry.

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Bug fixes are ALL a "patch" or "hotfix" should do. I like the Mad Rocket Scientist's small outdoor train picture... get onboard that train, and it will get you to the patch-yard where (hopefully) the worst of the worst bugs get fixed.

It won't be a cure-all, some problems will inevitably take longer to reach, and need a bigger train to carry.

I prefer the Hype Trolly instead. It's easier to look ridiculous without people thinking you're intentionally looking ridiculous. :P

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you know, I have to say that I am surprised. Somehow I expected a fix patch to be out by now... I'm thinking of .23 days (if I remember correctly that is), seems like we had a patch within a couple of days when the player base discovered some major bugs after testing missed them. Here we have the full official 1.0 "it's released" version, yet I have not seen a fix out yet ..... strikes me as a little odd , that's all.

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The average number of days for a bugfix patch to come out is about three days. It's only been four days since 1.0 was released. Seems perfectly normal. :)

0.18.1 -- 2 days after 0.18

0.19.1 -- 2 days after 0.19

0.20.1 -- 8 days after 0.20

0.20.2 -- 1 day after 0.20.1

0.24.1 -- <1 day after 0.24

0.24.1 -- 7 days after 0.24

0.24.2 -- 1 day after 0.24.1

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1.01 is live, my steam just updated KSP...

I already started thinking of a funny reply dealing with a special place in seventh hell for pulling my leg like that, but Holy Kraken!!! Something's downloading!

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1.0.1 Is now out!

Changes:

=================================== v1.0.1 ============================================================

Bug Fixes and Tweaks:

Thermal:

* Temperature gauge system.

* Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.

* Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.

* Parachute heating/burning.

* Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.

* Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated

* Updated emissivity for spaceplane configs.

* Lowered heat production on LV-N.

Resources:

* Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.

* Removed Overheat Throttle mechanic.

* Increased mass of Ore tanks to match wet/dry ratio of stock tanks.

* Aerodynamics

* New values for physics global drag and lift multipliers.

* Added a CoP offset calculation to procedural fairings

* Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)

* Fixed occlusion on mk2 docking port.

* Fix for Laythe's atmosphere.

Solar Panels:

* Solar panels now use the proper inv square from FI's solar flux.

* Removed obsolete power curves from solar panels.

* Rebalanced solar panels against each other.

Career:

* Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.

* Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.

* Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.

* Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.

* Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.

* ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.

* Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.

* If the game cannot find an agent listed in the save file, it will pick a random agent.

* Remove some debug information from survey waypoint generation.

Parts:

* Added Tier 0 rocket fin.

* Added RescaleFactor to the RT-5 (preventing a potential regression bug).

* Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.

* Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.

* Added an option to clamp the lower bound of the deploy pressure of parachutes.

* Adjusted parachutes to open at a slightly higher atmospheric pressure.

* Fixed fairings not initializing their masses in flight properly.

* Added module info section for fairings.

* Rebalanced engine entry costs.

Miscellaneous:

* Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.

* MapSO and CBAttributeMapSO methods made virtual and member variables protected.

* Made physics-less part mass effect KB mass value.

* Zero part count vessels will not be run through Flight Integrator.

* Increased mass on some wings.

* Fixed a nullref being caused when clicking between vessels and empty space in map view.

* Vessels that blow up in atmosphere properly kill off their crew members.

* Added Part temperature gauges/highlighting (toggle with F10).

* Part temperature overlay can now be toggled with F11

* Part aerodynamic forces overlay can now be toggled with F12

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Ok, now that the 1.0.1 hypetrain is here... where's the 1.1 hype thread? I understand that something called shmelta vee is on board.

I believe that the hypetrain starts when experimentals start, and it might not even be for 1.1! It might be for 1.0.2, or 1.01, or even 1.2.1!

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