martinmike2 Posted June 8, 2017 Share Posted June 8, 2017 6 minutes ago, MOARdV said: Is it running in OpenGL 4.x mode? Or do you have KSP forced to run in GL 2.x (I assume there's a way to do that)? I was using plain ol launch. but forcing to OpenGL has the same issue. Running OpenGL4.5, there isnt a way, that I know about, to force it run a lower version Link to comment Share on other sites More sharing options...
MOARdV Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) 3 hours ago, martinmike2 said: I was using plain ol launch. but forcing to OpenGL has the same issue. Running OpenGL4.5, there isnt a way, that I know about, to force it run a lower version Okay. There's something else going on. I can force the Windows version to run in GL4.5 with no problem, and I'm on NVIDIA hardware, so it's not the shader, per se. Guess I'll keep snooping around the 'net to see if there are clues. EDIT: One other request, @martinmike2 - the last log you sent had a lot of exceptions from a kerbquake.dll. Please remove that DLL, just to be sure it's not introducing side-effects. It looks like it's an outdated mod, based on the exceptions it's throwing. Edited June 8, 2017 by MOARdV Link to comment Share on other sites More sharing options...
martinmike2 Posted June 8, 2017 Share Posted June 8, 2017 4 hours ago, MOARdV said: Okay. There's something else going on. I can force the Windows version to run in GL4.5 with no problem, and I'm on NVIDIA hardware, so it's not the shader, per se. Guess I'll keep snooping around the 'net to see if there are clues. EDIT: One other request, @martinmike2 - the last log you sent had a lot of exceptions from a kerbquake.dll. Please remove that DLL, just to be sure it's not introducing side-effects. It looks like it's an outdated mod, based on the exceptions it's throwing. Saw those myself and already removed it Link to comment Share on other sites More sharing options...
Micro753 Posted June 10, 2017 Share Posted June 10, 2017 Is Kerbnet going to be usable on the MFDs instead of Scansat? I thought I saw a post by someone mentioning this at some point, but I can't seem to find it. Link to comment Share on other sites More sharing options...
Sokar408 Posted June 13, 2017 Share Posted June 13, 2017 This doesn't appear to be updated on CKAN. Link to comment Share on other sites More sharing options...
ksplover Posted June 13, 2017 Share Posted June 13, 2017 Can you help me i download raster prop monitor and it wont work for me! I really want the mod it is a great mod Link to comment Share on other sites More sharing options...
Krakatoa Posted June 13, 2017 Share Posted June 13, 2017 3 hours ago, ksplover said: Can you help me i download raster prop monitor and it wont work for me! I really want the mod it is a great mod Hi there, it's basically impossible to help without a bit more info. Would you mind posting a screenshot of your GameData folder? Also, what version of RPM and what version of KSP are you using? Link to comment Share on other sites More sharing options...
stibbons Posted June 13, 2017 Share Posted June 13, 2017 6 hours ago, Sokar408 said: This doesn't appear to be updated on CKAN. It's marked as a pre-release on github - the CKAN indexer will only include full releases. Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 I am running on a mac and using ksp version 1.2.2 and I opened JSI a I put RasterPropMonitor.dll into plugins but now it freezes my game while loading Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 4 hours ago, ksplover said: I am running on a mac and using ksp version 1.2.2 and I opened JSI a I put RasterPropMonitor.dll into plugins but now it freezes my game while loading Not sure, but it might have to be JSI > RasterPropMonitor > Plugins > then the .dll. Are you using the most recent version of RPM or the final one from KSP 1.2.2? Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 I am playing on 1.2.2.1622 I put the whole jsi in plugins the insides changed to make room for computers but there are no computers. Could you tell me what files I put everything in? Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 14 minutes ago, ksplover said: I am playing on 1.2.2.1622 I put the whole jsi in plugins the insides changed to make room for computers but there are no computers. Could you tell me what files I put everything in? Sure, as long as you aren't trying to use one of the KSP1.3 beta versions of RPM, it goes: Kerbal Space Program (the folder wherever you have the game installed) > GameData > JSI (this is the JSI folder, from the zip where you downloaded the mod you're using) > RasterPropMonitor (folder) > Plugins - this is the folder that the .dll goes in. I don't think the file structure is any different on a Mac than a PC for this purpose. I imagine most of the files are necessary for it to work correctly, so for now you should just copy/paste the entire JSI folder from the zip into your GameData folder, and you should be good to go. Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 I messed around and I got the computers but nothings showing up on them Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 1 minute ago, ksplover said: I messed around and I got the computers but nothings showing up on them Can you post a picture of your file structure, what it looks like in game, and your log file from a test where you open the game, go to a cockpit with the MFDs not working, then quit out of the game? Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 It worked Thanks! but what is the vessel view and other things like that? and where do I put those extras? Like vessel viewer Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 1 minute ago, ksplover said: It worked Thanks! but what is the vessel view and other things like that? Great! Vessel Viewer is a mod that gives you a screen with a wire-frame model of your ship with a bit of functionality. A few of the screens come with the mod and are different bits of info. Look up at the first post, there's a number of different mods that have buttons already built in to the MFDs, and having them installed as well gives you their functionality. I don't use all of them, but I have a couple because I like the options for my 1st person flying. Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 I was just wonder what files I put vessel viewer in Im new to modding ksp Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 4 minutes ago, ksplover said: I was just wonder what files I put vessel viewer in Im new to modding ksp Most mods come with a readme to help out, or it will be described in the top post of the mod. General rule is that you open the zip, delete any existing versions of the mod, then copy the contents of the GameData folder of the zip to the inside of the install's GameData folder. The VesselView folder is just dropped in the GameData folder and there you go. Link to comment Share on other sites More sharing options...
ksplover Posted June 15, 2017 Share Posted June 15, 2017 Thanks and sorry for bothering you these past few days Link to comment Share on other sites More sharing options...
ss8913 Posted June 15, 2017 Share Posted June 15, 2017 3 hours ago, ksplover said: I was just wonder what files I put vessel viewer in Im new to modding ksp install the vesselviewer mod the same way as any other mod. You may also consider using CKAN to manage your mods. Link to comment Share on other sites More sharing options...
-Redstar Posted June 16, 2017 Share Posted June 16, 2017 Im getting a crash while loading the game. I have the same file structure as the as the post says and everything looks fine. ksp/gamedata/JSI/Agencies RasterProp monitor RPMpodpatches Link to comment Share on other sites More sharing options...
Vulpis Posted June 17, 2017 Share Posted June 17, 2017 I'm having issues starting ksp and from the output log it appears to be raster prop monitor that is crashing it, any ideas on how to fix it? I'm definitely using the right version (the version for ksp 1.3 with ksp 1.3). https://www.dropbox.com/s/scl493pxw257ips/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
MOARdV Posted June 17, 2017 Author Share Posted June 17, 2017 4 hours ago, Vulpis said: I'm having issues starting ksp and from the output log it appears to be raster prop monitor that is crashing it, any ideas on how to fix it? I'm definitely using the right version (the version for ksp 1.3 with ksp 1.3). https://www.dropbox.com/s/scl493pxw257ips/output_log.txt?dl=0 Looking at the list of DLLs at the top of the log, there's a second copy of several mod DLLs (including an outdated ModuleManager) in the GameData/GameData directory. My guess is a mod was installed incorrectly that included RPM, SmokeScreen, Firespitter, B9PartSwitch, and B9AnimationModules. Link to comment Share on other sites More sharing options...
NomenNescio Posted June 17, 2017 Share Posted June 17, 2017 So when I have this mod installed the Mk1 Cockpit looks like this within. Both "doors" in the IVA is are sideways and transparent as shown below: I've eliminated any kind of mod conflict by deleting all my other mods and running the game with only the ModuleManager.dll and the JSI folder, sitting alongside the "Squad" folder. I've noticed it was a problem with the 1.2 game version as well, but I finally got around to narrowing down which mod was the culprit and it's definitely this one. I don't know if this issue has been brought up before, but now that I have, at least I can have a little peace. Link to comment Share on other sites More sharing options...
theonegalen Posted June 18, 2017 Share Posted June 18, 2017 Something has definitely changed in the way KSP and the PartTools read the cfg files. I'm seeing the same thing with the doors, as well as seats refusing to show up in Unity. But my PartTools install has been such a nightmare that I wasn't sure if it was just me or an actual problem. Link to comment Share on other sites More sharing options...
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