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[Answered] How do I know if the game is paused from a PartModule


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Writing my first C# app and have created a part that Beeps when some part of the Rocket is over a threshold % of

maxTemp.

how do I know the game is paused to stop the beeping?

I have found FlightDriver.Pause checking it from inside OnUpdate does not seem to work.

any help would be appreciated

Edited by Skavin
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You can hook into the pause events like this:


GameEvents.onGamePause.Add(new EventVoid.OnEvent(this.MyOnPause));

So code that you put in your MyOnPause() method in that class will get run when the game is paused.

HTH

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You can hook into the pause events like this:


GameEvents.onGamePause.Add(new EventVoid.OnEvent(this.MyOnPause));

So code that you put in your MyOnPause() method in that class will get run when the game is paused.

HTH

exactly what I was looking for

thanks

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