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List of things still needed in a hotfix


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Creating this thread to take the place of the previous one that was locked down at OP request.

Please post issues with the current version of KSP that are of sufficient severity to warrant priority patching. I will attempt to confirm them myself, and would ask that other forumites also participate in the confirmation process.

If I view bugs to be sufficiently confirmed, I will add them to the following list:

Confirmed bugs:

-VAB symmetry bug ( confirmed and steps to reproduce here: http://forum.kerbalspaceprogram.com/threads/118452-List-of-things-still-needed-in-a-hotfix?p=1891615&viewfull=1#post1891615 )

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I have an extensive background in software/game development, so I will attempt to limit the above list to priority issues in a reasonable manner.

This second list I will maintain for unconfirmed items. I will either confirm them myself, or would ask others to look into it and post confirmation/steps to reproduce:

Unconfirmed Bugs:

-Are maneuver nodes still refusing to be placed at times (UI bug where mousing over trajectory doesn't show a hotspot to place a maneuver node unless the camera angle is fiddled with)?

-Recurring recovery dialog: http://forum.kerbalspaceprogram.com/threads/118451-Rescue-Kerbals-recovery-bug

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Have at it :)

Edited by FlowerChild
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I'd thought the big ones were fixed, are there yet problems with 1.0.2?

We'll see I guess. The two items I listed as maybes are not listed in the patch notes. Personally, I think the chances of all priority issues having been resolved, and new ones not having been created, is extremely slim.

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Just confimed the VAB symmetry bug is still happening. Trying to nail down steps to reproduce as it's fairly random in when it occurs (at least from what I can tell so far). You can see it in action in the following screenshot:

PF7jTjA.png

Instead of properly mirroring on the tank on the other side of the rocket (which was also placed via symmetry), like it normally does, it will mirror on the same part instead.

EDIT: This is interesting: if I move the mouse cursor in from the right, just over the tailfin that's sticking out in the background there and onto the tank, I seem to able to reproduce it 100% of the time. Seems to be an issue with the part the mouse-cursor was *previously* over before moving to the current one.

EDIT 2: More screenshots to show what I mean:

Mouse cursor off to right:

2OW81CL.png

Move mouse over fin (symmetry briefly switches to 4X to match fins which may be relevant):

u8U0JyQ.png

Onto tank:

rEjQcgm.png

When you're just moving the mouse around quickly by building something you of course don't really notice you passed over something like the fin first while moving your mouse onto the tank.

Will try to narrow it down to a simpler test case.

There we go. Super simple way to reproduce:

Moving mouse in from right hand side:

3IwpbYL.png

Onto tail fin placed with 4X symmetry:

pTAyDKJ.png

Onto tank placed with 2X symmetry:

qDOvg7T.png

So it appears to be a problem with your mouse passing over a part with a higher symmetry setting before going onto the lower messing up the way symmetry works. Which seems to be supported by this additional case where I used 3X boosters and moved my mouse over them in the same fashion:

AAWHEx3.png

Of course, in practice you just have no idea what happened, and sometimes wind up not noticing it's even occurred until you've placed several more parts and have a big mess on your hands.

Edited by FlowerChild
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I don't know about anyone else, but my settings reset every time I load the game, and the game won't let me set the yaw axis at all, it just greys out the entire input screen when I try to do that.

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Well, apparently someone thinks that the game can't possibly require another hotfix as this thread just got moved out of sight to a seldom traveled subforum.

Feel free to lock it down mods. I have no desire to spend time on this if the devs are no longer concerned.

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