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International Rescue Mission Pack


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Now that modders are getting more seriously into making contract packs, I thought it'd be time to revive this idea.

There are plenty of players who enjoy this sort of aesthetic:

Kerbal allows us to build ships with the Gerry Anderson look, which is awesome. But what we're lacking are contracts with a proper Thunderbirds theme.

So what I'm thinking of is an International Rescue themed contract pack. What would it include? Anything that echoes a classic Thunderbirds episode.

What were the plots like?

* Some sort of disaster, natural or man-made, occurs. International Rescue must use some of their high-tech equipment to save the day. So, that's either a "deliver payload X to location Y before time Z" contract or a "drop item X on location Y before time Z" contract. These sorts of contracts could be long-range/light-payload (rocket), medium-range/medium-payload (aircraft) or short-range/heavy-payload (ground vehicle). Landed/airdrop/precise-airdrop/water-landing/etc add variety to all of these.

* Generic bad guys hijack some bit of industrial infrastructure. Again, similar missions to above. Altering the targets (anything from Moho orbit to right next to KSC, anything from a tiny probe to a 500-ton monster) and descriptive text allows for a lot of roleplaying variation from a fairly limited variety of mission structures.

* Giant machine goes haywire, threatens to crash into something. I don't know if this is actually possible to do, but if there's anyway to put a game-generated vehicle on an impact trajectory (especially if you can arrange for it to hit KSC), the contract writes itself. Doubly awesome if you could manage to make the impacting threat a gigantic slow-moving ground vehicle that has to be blown up or otherwise disabled before it reaches KSC.

I'm no coder, so this isn't something I could put together myself. But it seems like most of it shouldn't be too complicated. Any takers?

Edited by Wanderfound
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Hey, if you're going to post Thunderbirds, get with the times:

I'm actually developing a mission pack for Contract Configurator which I will call "Urgent Rescue Missions" which is exactly this. First, you'll get a few missions to develop some rescue vehicles (guess how many contracts there will be, and guess what they'll have to do...). Then you get rescue contracts (on remote parts of Kerbin and in LKO) with deadlines measured in days or hours rather than years. I like your idea of having Kerbals and/or spacecraft on impact trajectories, to make things even more urgent.

Another idea I've had to imitate the "vehicle-of-the-week" pattern is to require that one of several utility parts be brought on the mission -- the comm dish for the Transmitter Truck, the drill for the Mole, that sort of thing.

I'm not sure about missions beyond Kerbin, but maybe those missions can be restricted to come up only when you've already got something around or on the planet or moon in question. (Not much point in calling for help which is months or years away.)

By the way, Gerry Anderson did shows besides Thunderbirds. Here's one which is inspiring me to make what I will call "UFO Defense Missions":

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