Dman979 Posted May 3, 2015 Share Posted May 3, 2015 (edited) This should be a simple mod, but I can't figure it out myself.Can you add a module to the Basic Jet Engine that allows it to go to afterburner?I was thinking it needed a R.A.P.I.E.R-style switching mode, only with LF and Air.It would have a vastly increased fuel consumption and would overheat quicker when on afterburner, but could produce more thrust and operate up to Mach 1.7.Can you do this? Edited May 3, 2015 by Dman979 Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted May 3, 2015 Share Posted May 3, 2015 I'm not really good at that stuff, but you could write a ModuleManager plugin that modifies the stock jets to have a RAPIER/SABRE style switch mode, only with (like you said) vastly increased fuel consumption. Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 I just wanted a new part, not a Module Manager. Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 bump? Link to comment Share on other sites More sharing options...
Dinokin Posted May 3, 2015 Share Posted May 3, 2015 the closest thing that meets your requirements is this mod (not updated to 1.0 yet) > http://forum.kerbalspaceprogram.com/threads/70008-0-90-Advanced-Jet-Engine-v2-0-4-Apr-10 Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 But it requires FAR. And if I remember correctly, it reduces the overall thrust of the engines, not something I wanted. Link to comment Share on other sites More sharing options...
TheMoonRover Posted May 3, 2015 Share Posted May 3, 2015 [THREAD=9923]The Lazor System mod[/THREAD] has something like that (you'll need one of the lazor system main modules and yellow lazor on your ship) but it's currently broken. Also, it's maintained by Romfarer, who is one of the KSP devs and therefore busy, but it'll probably be updated eventually. Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 Yeah, but that's out of date. Is there no way to add a few lines of code to a basic engine? Link to comment Share on other sites More sharing options...
Nothalogh Posted May 3, 2015 Share Posted May 3, 2015 I'm not really good at that stuff, but you could write a ModuleManager plugin that modifies the stock jets to have a RAPIER/SABRE style switch mode, only with (like you said) vastly increased fuel consumption.I would love to see that, along with a mode switch to ramjet for the advanced engine Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 coolish! Link to comment Share on other sites More sharing options...
TheMoonRover Posted May 3, 2015 Share Posted May 3, 2015 Thinking about it that's a really good idea. I'd be interested as well. What's more I could probably do it. I've not actually written anything with ModuleManager before but I understand how KSP config files work, and presumably ModuleManager uses a similar format. But I've got exams coming up. If someone hasn't picked this up in two weeks, and there's still interest, message me and I'll give it a go. Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 Will do, and good luck on your exams! Link to comment Share on other sites More sharing options...
NathanKell Posted May 3, 2015 Share Posted May 3, 2015 The advanced engine already is a ramjet. Read the description. for the BJE, it's simple enough. Add the multimode, add a new mode, add some FX. Link to comment Share on other sites More sharing options...
Nothalogh Posted May 3, 2015 Share Posted May 3, 2015 The advanced engine already is a ramjet. Read the description. for the BJE, it's simple enough. Add the multimode, add a new mode, add some FX.I am aware that it is a turboramjet, it just doesn't act like a real one, see the Pratt & Whitney J57.What I'm asking for is a proper mode switch between turbofan and ramjet mode. Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Author Share Posted May 3, 2015 And what I'm hoping is that someone will do that mode-thing for me. I tried it before and I had the same engine firing TWICE at one time. Link to comment Share on other sites More sharing options...
Zarpar Posted May 4, 2015 Share Posted May 4, 2015 I'll do some research but this shouldn't be too hard. Did you want it as a toggle on the existing part or has a whole new part? I can't really model a part. Link to comment Share on other sites More sharing options...
SpaceTiger Posted May 4, 2015 Share Posted May 4, 2015 (edited) I just had an idea how to do this with a plugin. Increasing thrust while increasing the heat that is being generated. But it doesn't seem like I'm able to decrease the isp for decreased efficiency.Edit: Scratch that i managed to edit the isp curve so now the fuel usage can increase too. Edited May 4, 2015 by SpaceTiger Link to comment Share on other sites More sharing options...
Nothalogh Posted May 4, 2015 Share Posted May 4, 2015 I'll do some research but this shouldn't be too hard. Did you want it as a toggle on the existing part or has a whole new part? I can't really model a part.Theoretically, it should be a momentary toggle, keyed to an action group, on the existing part. Link to comment Share on other sites More sharing options...
Dman979 Posted May 5, 2015 Author Share Posted May 5, 2015 I'll do some research but this shouldn't be too hard. Did you want it as a toggle on the existing part or has a whole new part? I can't really model a part.I'd like a toggle on the current part. Link to comment Share on other sites More sharing options...
SpaceTiger Posted May 5, 2015 Share Posted May 5, 2015 (edited) Okay i got a working version just needs some polishing.Javascript is disabled. View full albumThe action can be assigned to an action group too.Tell me what you think about it Edited May 5, 2015 by SpaceTiger Link to comment Share on other sites More sharing options...
Dman979 Posted May 5, 2015 Author Share Posted May 5, 2015 I shall try it as soon as I get to my KSP computer- which may be later today, tomorrow, or thursday. Link to comment Share on other sites More sharing options...
SpaceTiger Posted May 5, 2015 Share Posted May 5, 2015 I just released the mod which can be found here Link to comment Share on other sites More sharing options...
Dman979 Posted May 6, 2015 Author Share Posted May 6, 2015 + Repped!Dankeshen! Veil Gluck! Link to comment Share on other sites More sharing options...
Van Disaster Posted May 6, 2015 Share Posted May 6, 2015 For reference, here's a dual-mode jet using MM and the MultiModeEngine module, shamelessly cribbed from 0.90 part cfgs. I haven't patched up a modded 1.0 yet. Numbers are just "make a difference" rather than anything in particular and I seem to have broken the sound, but it does things.ABENGINEDEF{MODULE { name = ModuleEnginesFX engineID = AirBreathing directThrottleEffectName = power_open runningEffectName = running_open thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 225 heatProduction = 400 useEngineResponseTime = True engineAccelerationSpeed = 0.2 engineDecelerationSpeed = 0.35 useVelocityCurve = True PROPELLANT { name = LiquidFuel ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 15 } atmosphereCurve { key = 0 1200 key = 0.3 2500 key = 1 800 } velocityCurve { key = 0 0.5 0 0 key = 1000 1 0 0 key = 2000 0.5 0 0 key = 2200 0 0 0 }}}+PART[turboFanEngine]{ @name = DLTAfterburningJet @title = Afterburning Turbojet @description = Burn yet more fuel! !MODULE[ModuleEngines]{} MODULE { name = MultiModeEngine primaryEngineID = AirBreathing secondaryEngineID = Afterburners } #@ABENGINEDEF/MODULE[ModuleEnginesFX]{} #@ABENGINEDEF/MODULE[ModuleEnginesFX]{}}@PART[DLTAfterburningJet]{ @MODULE[ModuleEnginesFX],2 { @engineID = Afterburners @maxThrust *= 1.25 @useEngineResponseTime = False @atmosphereCurve { @key,0 = 0 600 @key,1 = 0.3 1250 @key,2 = 1 800 } }} Link to comment Share on other sites More sharing options...
Nothalogh Posted May 6, 2015 Share Posted May 6, 2015 I just released the mod which can be found hereCould you please separate it from your other utilities? Your other tools are not of particular use to me. Link to comment Share on other sites More sharing options...
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