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Hi all.

I had a crash to desktop upon recovering my vessel. I think this is an "out of memory" crash (I'm not a KSP.log expert though). The thing is that I have 16GB of RAM sooooooooo its definitely a bug :/

I had done many different mission items (like 6 items of 3 different contracts) during that flight so it might be mission related.

KSP.log

Edited by earth
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About the same issue here, i got ctd after few mins, seems like a memory issue. I used to play 0.90 with about 20 mods and no RAM issues with vessels containing several hundreds of parts. Now i crash on <30 parts vessels and no active mods.

I have this issue on any missions, but it seems to happen often when aerodynamic effects are displayed, but not only. Sometimes even 1 minute after loading a game, it seems very unlikely that i run out of memory under this circumstances, though i got sometimes more than 90% memory used after few mins without mods and small ships.

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KSP should run vanilla without any memory crashes, it happens only 2 minutes after loading any save, with small ships/stock parts.

I am playing since 0.14 with tons of mods, i already crashed because of memory usage, but it happens when i run too much mods. In last version 0.9 32bits, i played hundreds of hours without any memory crash with about 20mods (FAR, USI mods, mechjeb, distant objects, scansat....) and huge vessels.

Updating to 1.0.2, memory issues on a vanilla install after 2 mins in a 4 parts ship, it is obviously not working as intended, even in 32bits. I didn't had any of this kind of issue in 1.0.1, even after hours of playtime. Even using vanilla+ATM mod doesn't prevent early memory crash. There is definitely some kind of memory leak issue in 1.0.2 in my opinion.

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Here's the crash, it looks like KSP was generating Mun craters at the time as "PQSMod_VoronoiCraters.OnSetup ()" is only used for those I think.


[EXC 21:18:37.973] OutOfMemoryException: Out of memory
LibNoise.Unity.Generator.VoronoiCached.ConstructCubeArray ()
LibNoise.Unity.Generator.VoronoiCached..ctor (Double frequency, Double displacement, Int32 seed, Boolean distance)
PQSMod_VoronoiCraters.OnSetup ()
PQS.Mod_OnSetup ()
PQS.SetupMods ()
PQS.StartSphere (Boolean force)
PQS+.MoveNext ()
[ERR 21:18:38.399] Could not allocate memory: System out of memory!
Trying to allocate: 2097152B with 4 alignment. MemoryLabel: Default
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 1259086257B | peak: 0B | reserved: 1442401674B

[ ALLOC_GFX ] used: 456047871B | peak: 0B | reserved: 502742816B

[ ALLOC_CACHEOBJECTS ] used: 76888B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 13172B | peak: 0B | reserved: 4194304B

Lowering the terrain detail may allow you to recover the vessel.

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There is a known memory leak with the part temperature gauges that appear when parts overheat (see the sticky thread in this sub-forum). You can hit F10 to stop these from being displayed.

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There is a known memory leak with the part temperature gauges that appear when parts overheat (see the sticky thread in this sub-forum). You can hit F10 to stop these from being displayed.

It looks like the same issue, it seems to happen mostly when i re-enter Kerbin's atmosphere with my scientific exploring ship, or when i reach high atmosphere with my SSTO, both got temp gauges. Thank you for your answer, I'll check this sticky.

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There is a known memory leak with the part temperature gauges that appear when parts overheat (see the sticky thread in this sub-forum). You can hit F10 to stop these from being displayed.

Thank you sooo much. That is exactly when it happened.

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