Roflcopterkklol Posted May 4, 2015 Share Posted May 4, 2015 After comparing the atmospheres in the same plane which do you think looks to be more fun/realistic? 1.0 1.0.2 Personally i liked 1.0 more at any altitude. not even going to bother playing ksp until FAR comes out now. Link to comment Share on other sites More sharing options...
zekes Posted May 4, 2015 Share Posted May 4, 2015 I like the fact that things don't blow up all the time now in 1.0.2..... I'll stick with it. Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 4, 2015 Author Share Posted May 4, 2015 I like the fact that things don't blow up all the time now in 1.0.2..... I'll stick with it.my problem is its even more soupy than 0.90's atmosphere lol same plane again in 0.90 Link to comment Share on other sites More sharing options...
zekes Posted May 4, 2015 Share Posted May 4, 2015 I didn't notice much of a difference from 1.0, the only thing being that the plane doesnt explode from overheat up at 15,000 anymore. I like 1.0.2. Link to comment Share on other sites More sharing options...
Dodgey Posted May 4, 2015 Share Posted May 4, 2015 Just to be pedantic the atmosphere didn't actually change in the hot fixes, what happened was that wings were modified in a way that they produce more drag and I think more lift (don't quote me on that), so if you have heaps of wing parts the drag that you are going to me making will be pretty big. Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 4, 2015 Author Share Posted May 4, 2015 I didn't notice much of a difference from 1.0, the only thing being that the plane doesnt explode from overheat up at 15,000 anymore. I like 1.0.2.i have a bit of a beef with that too though, nothing over heats anymore dont even need to put heat shields on command pods lol, ive come into kerbin at 3000m/s from minmus and not lost 50% of my heat shield Link to comment Share on other sites More sharing options...
Temeter Posted May 4, 2015 Share Posted May 4, 2015 I assume i'd be salty as hell too when i'd spend my whole time whining about the game on forums instead of actually playing it (which includes redesigning that terrible plane). Well the lock isn't far away. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 4, 2015 Share Posted May 4, 2015 Personally i liked 1.0 more at any altitude. not even going to bother playing ksp until FAR comes out now.Same here. Kinda wish they had kept the aero while fixing the other bugs. Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 4, 2015 Author Share Posted May 4, 2015 Just to be pedantic the atmosphere didn't actually change in the hot fixes, what happened was that wings were modified in a way that they produce more drag and I think more lift (don't quote me on that), so if you have heaps of wing parts the drag that you are going to me making will be pretty big.Any idea what change they made let this happen again? (can clip wings inside craft for lift again now) seriously to me 1.0.2 feels like 0.90 only slower haha, i mean its going to allow me to build some funny things again but yeah, finding strange things with it any time i play it. Link to comment Share on other sites More sharing options...
RocketBlam Posted May 4, 2015 Share Posted May 4, 2015 You post a lot of threads like this. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 4, 2015 Share Posted May 4, 2015 Just to be pedantic the atmosphere didn't actually change in the hot fixes, what happened was that wings were modified in a way that they produce more drag and I think more lift (don't quote me on that), so if you have heaps of wing parts the drag that you are going to me making will be pretty big.So less wings more control surfaces if I want speed but manoverablity? Link to comment Share on other sites More sharing options...
Dodgey Posted May 4, 2015 Share Posted May 4, 2015 @Rolflcopterkklol Honestly I don't know, I think it had something to do with part occultation being bugged so that tiny parts (like antennas) could occulate large parts like engines.Edit:@War Eagle 1, I'm not sure, I would get a better source than me if you want a definitive answer. Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 4, 2015 Author Share Posted May 4, 2015 So less wings more control surfaces if I want speed but manoverablity?At least you can clip controls inside planes again now in 1.0.2, for some reason they bought that back after 1.0 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 4, 2015 Share Posted May 4, 2015 At least you can clip controls inside planes again now in 1.0.2, for some reason they bought that back after 1.0Seriously? Clips control surfaces work again? Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 4, 2015 Author Share Posted May 4, 2015 Seriously? Clips control surfaces work again?Yeah look at the pod racer on the first page, i made that yesterday, has i think 20 elevons clipped inside the hull to make it fly like that Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 4, 2015 Share Posted May 4, 2015 Seriously? Clips control surfaces work again?Thanks for letting me know Link to comment Share on other sites More sharing options...
Dodgey Posted May 4, 2015 Share Posted May 4, 2015 Your plane game is bugged:http://i.imgur.com/FmLHwej.pngThe inboard engines are within the detection hitbox of the cargobay and need to be moved outwards.This is what I was talking about. This might be why clipping is working now. Link to comment Share on other sites More sharing options...
Kowgan Posted May 4, 2015 Share Posted May 4, 2015 Personally, the biggest issue that 1.0.1's new drag model brought me is that I simply can't glide any aircraft back to the KSC runway.This reflects majority in my shuttle orbiters. When deorbiting them, doesn't matter from what altitude, they always end up reaching the final approach under 60m/s - Sometimes even 30m/s -, and a major stall is always certain.I've also tried the 1.0 physics config, but as it has been mentioned, I think the 1.0.1 parts remain unbalanced to those physics files. Don't quote me on that. Link to comment Share on other sites More sharing options...
Temeter Posted May 4, 2015 Share Posted May 4, 2015 Personally, the biggest issue that 1.0.1's new drag model brought me is that I simply can't glide any aircraft back to the KSC runway.This reflects majority in my shuttle orbiters. When deorbiting them, doesn't matter from what altitude, they always end up reaching the final approach under 60m/s - Sometimes even 30m/s -, and a major stall is always certain.I've also tried the 1.0 physics config, but as it has been mentioned, I think the 1.0.1 parts remain unbalanced to those physics files. Don't quote me on that.Try more wings? They're lift got buffed at the same time when drag was increased, so they should work. Link to comment Share on other sites More sharing options...
Mastikator Posted May 4, 2015 Share Posted May 4, 2015 i have a bit of a beef with that too though, nothing over heats anymore dont even need to put heat shields on command pods lol, ive come into kerbin at 3000m/s from minmus and not lost 50% of my heat shieldI dunno man, I was able to make my rapier SSTO overheat and explode by staying in the atmosphere too long. I wasn't even going 3km/s, just 1.3km/s Link to comment Share on other sites More sharing options...
ColourOfFire Posted May 4, 2015 Share Posted May 4, 2015 Could you keep your crusade against some minor changes located in one thread please? I think you have made your point and it would be nice to see something else than aerorage on the front page. Link to comment Share on other sites More sharing options...
Kowgan Posted May 4, 2015 Share Posted May 4, 2015 Try more wings? They're lift got buffed at the same time when drag was increased, so they should work.I understand that wings will provide more lift and change the lift/drag ratio. But at the same time, I believe lift isn't the problem here. I think the direct problem is the massive drag.Shuttle design, for referece.The shuttle can keep its nose up and do a nice glide on as low speed as 80m/s, or even at 60m/s, given the right angle. So, it definitely has enough lift.But I don't think a shuttle like this should naturally slow down to 30m/s before touching ground, from a deorbit, without using any kind of airbreakers.For this example - as I would normally fly -, I came in a traditional approach. Not too shallow, not too steep. You can see that there's more than enough lift on the ship. Nevertheless, the speed is decreasing fast: 17m/s in less than 10 seconds, whithout any kind of speedbrakes.I noticed, though, that if I come in a pretty steep approach, and lifting the nose up in the last seconds, then I'll have enough speed to land without stalling to death. Link to comment Share on other sites More sharing options...
technicalfool Posted May 4, 2015 Share Posted May 4, 2015 Roflcopterkklol, how many threads have you made about this now?Sal_vager already said if you keep spamming the same subject, the threads will keep being closed. It's safe to say that the developers know your objections to 1.0.2's aero tweaks. This thread is now closed. Link to comment Share on other sites More sharing options...
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