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1.0 Resources and Tech Tree Management


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I have noticed that in the new resource definitions, there is a value called "hsp." My only guess as to what it does is that it has something to do with the heat capacity of the part that contains it. If someone knows what it does, please correct me.

Also, I was looking at Ore.cfg in the Squad Resources folder, and I was wondering if there are other places to define resources. In the config, global definitions, planetary definitions, and biome definitions were made. Is there a way to do atmospheric ones?

And about the tech tree- I have heard that I can use ModuleManager to add new nodes to the tree, kind of like what techManager used to do. If this is right, how do I go about doing it?

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