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LandFish2's Easy and simple Single Stage to Orbit craft.


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This is a consolidated thread for all the SSTO craft that I have created in 1.0.

Universal properties:

All craft fly and orbit in the main aerodynamic settings of 0.9-0.1-0.1.2

All craft takeoff under 100m/s

All craft manoeuvre well in low atmosphere

All craft follow the standard and simple ascent path from 0.9

generic operational guide:

for ascent: 45 degrees to 10km, 25 to 15 and then 10-15 when the plane starts climbing again. Intakes come balanced so no need to worry about flameouts. When acceleration stop switch to rocket mode.

re-entry: shallow re entries generate less heat, if heat builds up pitching up and decreasing rate of descent helps.

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https://mega.co.nz/#!LENF2KaR!RpqamnJSJO8_gQjhomb8DdJnCzrfqi7RmBzW-7Mw4LU

around 400delta/v at lko

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https://mega.co.nz/#!ud8WiDzA!7Doc7AnsFx_C8W3RP3OC_XIUGRBbVVITuOszqHoeKyI

around 900delta/v at lko

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https://mega.co.nz/#!ORtlwS4b!MMkJeRtrM05VYBF19iK8HA8iRuCnR4i1217EzGDHszU

around 700delta/v at lko

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https://mega.co.nz/#!HZNUzLgT!xdjvUdp9LRpidP1vWWI-9Y6vC2JM6Hvj8wAjkVjR45o

one orange tank and 400delta/v to orbit

- warning - on re-entry the customer is advised to pump fuel to the front tanks to prevent stalls

-disclaimer either kerbal joint reinforcement or additional struts required-

comments,criticism and advice welcomed

Edited by landfish2
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How do keep them from exploding on re-entry? I can't figure it out.

what I do, at least in 1.0.2 is when things start getting hot, I pitch up such that the craft descends slower and this seems to avoid a lot of heating problems. If this is not enough shallower re entry tends to work.

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I like Mini hot-dog, but lack of docking port is kinda deal braker for me, wanted to use it on my station as emergency escape vehicle - only if I would catch it by claw - but that would damage paint :D

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