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A.I.R.B.R.A.K.E.S Action Groups


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A.I.R.B.R.A.K.E.S are binded to B by default.

You can unbound it, but... If you launch craft, or even reload it in SPH/VAB A.I.R.B.R.A.K.E.S will bind again to B.

I know it's not harmful bug, but if you use these airbrakes as ascethic thing, then holding B to brake with landing gear can destroy craft.

(Yeah, i know that I can bind brakes to 'number')

Edited by Mareczex333
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Yes, you are indeed correct. Unfortunately there is no way to work around this in stock, because it will always reset them on scene changes, loading, etc... So even if you edited the .craft file, it will still revert the action groups.

If you aren't opposed to add-ons, I've recently added this to my stock bug fixes.

Cheers,

-Claw

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Yea, it's actually a real hassle for me. I wanted to make an alien-like atmospheric ship without wings, only using the airbrakes for everything and I couldn't because of this bug.

Then Claw saves the day. Again.

Thank you Claw.

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