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Uzric

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    Rocketry Enthusiast
  1. To extend the respawn timer from hours to days you can do it at the beginning of the save persistent.cfg: DIFFICULTY { MissingCrewsRespawn = True RespawnTimer = 7200 } The quantity is in seconds.
  2. As long as it is under a Flags directory, I think it can be anywhere (under GameData of course). So you can have your flag in GameData/Flags/ or GameData/Squad/Flags/ or GameData/gamerscircle/Assets/mk420crewcan/Flags/. I have mine in GameData/_Uzric/Flags/.
  3. The mod doesn't work for me (icon is red always, like what happens to jwenting) when I enable "Use Additive Ranges". Interesting things on my save: Part mods: BDArmory, KAX, KIS, and KAS. I don't expect any of these to interfere with AR. Non-part mods that may, somehow, interfere: StockBugFixes, ContractConfigurator. In the save I had no extra relays (maybe "use additive ranges" is ignoring Kerbin itself and looking on the list of relays? And it happens that I have zero flights, i.e. list of relays is zero, so it goes krakens?). Another important thing to note when it doesn't work is, nominal range of antennae is 0.0km when right clicking on them while in flight.
  4. Then as a setting it would be ok, a little toggle "fire guns only if weapon manager is armed" on/off. It's just that I have two action groups: "Next weapon" and "Arm WM", and shoot everything with the click.
  5. Will you fix this please? It bothers me a little. I dunno, first world problems I guess haha. No pressure. Keep up the good work, you're very talented.
  6. You know, I normally play only on Kerbin (because I'm too lazy to plan missions and BDArmory is awesome enough for me). So, the last week I decided to go make a Mun landing mission, Apollo style, just to see if I was still up to the challenge. When I climbed to 70k altitude, the game broke. Every 5 seconds there would be a stutter of 10-15 seconds. So I said, let's go check the forum. But, alas, the forum gave me no answers. So I decided to put KSP on the shelf until 1.1 came out (I suspected the problem came from a mod, but again, I was too lazy to check). And now the main forum page tells me about this post, I try Algiark's approach and... Yup, it works. So contract packs were it. Now I can finish my Mun mission. Thanks! Update:Seems the last update of Contract Configurator (v 1.9.5) fixes this problem for me.
  7. Hey Baha I've been playing this mod and I think it's glorious. There is only a slight inconsistency that bothers me: turrets will (click-)shoot even when the weapon manager is not armed, unlike the rest of the weapons. Could you make it so they work like the rest and only shoot when armed? Maybe as an option in the settings if it is its intended behaviour.
  8. Do you have [URL="http://forum.kerbalspaceprogram.com/threads/82785-1-0-4-ON-HOLD-Kerbin-Side-%28v1-0-5%29-Supplements"]Kerbin Side[/URL]? I have the same problem and it is fixed after uninstalling that mod. Seems the developer is aware it's broken, so the only option available right now is to uninstall it and wait for a fixed version.
  9. When a site is down, I use Down For Everyone Or Just Me to check. For example, kerbalspaceprogram.com seems to be up right now. Try clearing your cache or something.
  10. What if the UI let you drag a custom category out of its place? Say, you create a category just like RIC showed, then instead of clicking it to show it on the part list of the left, you drag it to the middle of the screen (or wherever you like to drag it to) and the category turns into a sort of emergent (or rather, floatable) window. Clicking a cross button or something would remove the floating window and put the category back into its place. So in the end you have like the normal parts on the left and a little emergent window elsewhere with your favourite parts.
  11. Mmm that happened to me some versions ago when two inlined parts clipped each other. I'd try remaking the craft again from scratch and see if the problem persists.
  12. FTFY. I agree with the suggestion. Meanwhile, you can try the Actions Everywhere mod which lets you do exactly what you want.
  13. Yea, it's actually a real hassle for me. I wanted to make an alien-like atmospheric ship without wings, only using the airbrakes for everything and I couldn't because of this bug. Then Claw saves the day. Again. Thank you Claw.
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