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Space Shuttle Pack for ksp 1.0.4 dev thread


Mike-NZ

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I am surprised to say this, as I never was a fan of unofficial release, but, I seriously want to play with your mod release! Looks awesome! you should send some of your extra parts to dragon to be added into the official release eventually!

Dragon?! Dragon who I say! This is the only shuttle (STS) mod right now that is actually working and that is being worked on. So if and when dragon decides to end his self enduced exile he will find this mod much better than when he left it.

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i'll just leave this here and run

shusat1c.gif

but before I run, I managed to make one using KW+tweakscale+procedural fairings+that stock radial attachment point, which was the most tricky of all parts, managed to send it to mun, could have sent it to mars one-way if I wanted to... :) If you ever consider allowing such thing to exist within your mod, all is needed is a bottom node somewhere in the bottom of the tank, even hidden inside the part :P

btw, how does the payload adapters work? I tired attaching a probe core to them and things didn't went well...

also, do you plan on adding Spacelab?

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i'll just leave this here and run

http://www.astronautix.com/graphics/s/shusat1c.gif

but before I run, I managed to make one using KW+tweakscale+procedural fairings+that stock radial attachment point, which was the most tricky of all parts, managed to send it to mun, could have sent it to mars one-way if I wanted to... :) If you ever consider allowing such thing to exist within your mod, all is needed is a bottom node somewhere in the bottom of the tank, even hidden inside the part :P

btw, how does the payload adapters work? I tired attaching a probe core to them and things didn't went well...

also, do you plan on adding Spacelab?

You sir have my interest. Any info on this?

Sorry about the bay adaprers. Kinda early release right now and have not checked nodes and decoupling yet

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You sir have my interest. Any info on this?

Sorry about the bay adaprers. Kinda early release right now and have not checked nodes and decoupling yet

just these

http://www.astronautix.com/lvs/satuttle.htm

https://en.wikipedia.org/wiki/Saturn-Shuttle

btw, you asked for issues to be be sent by PM, right? i'll send you one that I just found out as I post

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just these

http://www.astronautix.com/lvs/satuttle.htm

https://en.wikipedia.org/wiki/Saturn-Shuttle

btw, you asked for issues to be be sent by PM, right? i'll send you one that I just found out as I post

Sweeeet. I will model this into the game. I love adding extras! Keep up the good finds like this!

Yes pm me any issues please will make a fix tonight. Simple overwrite fixes until its stable. Then work on v1.8

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File:Saturn-Shuttle_model_at_Udvar-Hazy_Center.jpg

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1089px-Saturn-Shuttle_model_at_Udvar-Hazy_Center.jpg

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Yes spacelab and centaur is in the works. Need to fix my 3dsmax to get the spacelab back.

- - - Updated - - -

Can I have anyone available to teat the tail control in different situations and check if it rotates in the correct direction?

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there's a Centaur in the FASA pack already, unless you're going for a modern centaur with new engines :D

does this count as an extra? I mean, it comes directly from it... http://www.directlauncher.org/

EDIT: found these: https://www.aiaa.org/uploadedfiles/about-aiaa/history_and_heritage/final_space_shuttle_launches/shuttlevariationsfinalaiaa.pdf

http://andegraf.com/rockets/shuttle.htm (includes depiction of a variety of payloads it flew, but it doesn't give their names)

http://andegraf.com/rockets/us_never.htm

Edited by JoseEduardo
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there's a Centaur in the FASA pack already, unless you're going for a modern centaur with new engines :D

does this count as an extra? I mean, it comes directly from it... http://www.directlauncher.org/

EDIT: found these: https://www.aiaa.org/uploadedfiles/about-aiaa/history_and_heritage/final_space_shuttle_launches/shuttlevariationsfinalaiaa.pdf

http://andegraf.com/rockets/shuttle.htm (includes depiction of a variety of payloads it flew, but it doesn't give their names)

http://andegraf.com/rockets/us_never.htm

Now thats cool. Will add these prototypes to the list. Fixes come first tho.

Gonba be a long night. Work days drag too long. Sigh. ..

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Hello

I have a few suggestion for a more easy tracking, optimize your mod pack try doo this:

A. redesing all directory structure what u have > do it now when you are at beginning & you will be happy later

Agencies = noo change it remain how it is

Assets = New directory were to move all mu & dds file to keep together aka you can avoid to have same file in multiple place when u can have ONLY 1 !!! special texture, i know redesing it will take time to reedit all cfg file but if u do it now when u are at start it will be more easy later ;)

FX = noo change

Parts = u keep all directory structure what u have inside but only config file (cfg) goo there & for special need you set inside what u extra need but try keep to minimal :)

Patches = usual is use for special cfg file u know for compatibility between mods

Props = same situation like Parts

Sound = noo change

Spaces = same situation like Parts & Probs

Textures => this u can move in Asset after set together all mu & dds file

B. Most nasty part from my point of view is to find a way to brake texture from Space_Shuttle\Spaces\css_cockpit\ in small pice & make them be smaller coz 2 file x 22.3 Mb = 44.6 Mb is a litle to much, but is my perspective some it will say ooo but we want shining pixel sure i understand but when game it will start to crash or lag like hell to not be amaze way it happen :) Personal i will aim for a max 8 - 10 Mb MAX target ...

Same try to not be shy to use dx1 compression, difference between x1 & x5 in some case are minimal, barely visible, i know most ppls want shining pixel but when they are to many in some case it can cause to much trouble aka better have a functional model & in time to tune, aim for best :)

anyway all what i say above are small suggestion is up to you what you will doo in future & thx for all who was set work for make this happen

cheer

Edited by Blacks
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Hello

I have a few suggestion for a more easy tracking, optimize your mod pack try doo this:

A. redesing all directory structure what u have > do it now when you are at beginning & you will be happy later

Agencies = noo change it remain how it is

Assets = New directory were to move all mu & dds file to keep together aka you can avoid to have same file in multiple place when u can have ONLY 1 !!! special texture, i know redesing it will take time to reedit all cfg file but if u do it now when u are at start it will be more easy later ;)

FX = noo change

Parts = u keep all directory structure what u have inside but only config file (cfg) goo there & for special need you set inside what u extra need but try keep to minimal :)

Patches = usual is use for special cfg file u know for compatibility between mods

Props = same situation like Parts

Sound = noo change

Spaces = same situation like Parts & Probs

Textures => this u can move in Asset after set together all mu & dds file

B. Most nasty part from my point of view is to find a way to brake texture from Space_Shuttle\Spaces\css_cockpit\ in small pice & make them be smaller coz 2 file x 22.3 Mb = 44.6 Mb is a litle to much, but is my perspective some it will say ooo but we want shining pixel sure i understand but when game it will start to crash or lag like hell to not be amaze way it happen :) Personal i will aim for a max 8 - 10 Mb MAX target ...

Same try to not be shy to use dx1 compression, difference between x1 & x5 in some case are minimal, barely visible, i know most ppls want shining pixel but when they are to many in some case it can cause to much trouble aka better have a functional model & in time to tune, aim for best :)

anyway all what i say above are small suggestion is up to you what you will doo in future & thx for all who was set work for make this happen

cheer

There are some good ideas, I will try. thank you.

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Wow, so many shuttle prototypes, this might become Component Space Shuttle Pack. Remember Mike, don't get overwhelmed.

Yes exciting. The hard part is mostly done now and jeast is back to help with aero again.

The shuttle flies mostly ok but needs only minor tweaks.

So more time to spend on modeling and other aspects like addons. Got some lined up for release.

Its not really component space shuttle as its one piece. I wanted it to be different so when dragon/jozvin release theirs its not a copy.

Yes this is more of a nasa space vehicle pack not just a ship.

747 should be ready this weekend for resting. fingers crossed

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I will leave this here

http://i.imgur.com/FJrKrlM.jpg

awesome, but you must not change the orbiter for it. The Saturn-Shuttle is von Brauns original Shuttle concept. The orbiter would be the same as it is today. Infact in reality the orbiter could switch to this launch system without any modfications. Politicians killed the liquid main stage because cost and demanded the cheaper SRB. So basicly you can concentrate on the Saturn launch booster and make it possible to attach the normal Orbiter on it.

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awesome, but you must not change the orbiter for it. The Saturn-Shuttle is von Brauns original Shuttle concept. The orbiter would be the same as it is today. Infact in reality the orbiter could switch to this launch system without any modfications. Politicians killed the liquid main stage because cost and demanded the cheaper SRB. So basicly you can concentrate on the Saturn launch booster and make it possible to attach the normal Orbiter on it.

Yes it will attach to the normal orbiter like the external tank

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Yes it will attach to the normal orbiter like the external tank

Sad fact is that the orbiter itself is the work from Wernher von Braun. The orbiter design was finalized long before the ET and SRB were desgned. The entire design of the Shuttle bases on the Shuttle-Saturn concept. von Brauns concept was alsbolute superior to the final SRB and ET alternative. The Shuttle can lift up to 70 tons cargo with it. With the SRB that was limited to 22 tons. It is said that von Braun was deeply worried as the politicians demanded a budget version. SRB are against anything von Braun stands for. Beside the performance problems was another thing ...the SRB are extremly unsafe, uncontrollable and made the flights in the end much more expensive than the Saturn concept would have cost.

14 life and 2 orbiters were lost because that decission that politicians made. Both lost orbiters got destroyed because this pathetic SRB concept. Challenger because the SRB destroyed her ET. And Columbia because foam from the ET hit her wing, something that would not have happened when von Braun would have been able to build exactly what he planned. And not many know that Atlantis almost suffered the very same fate but made it back home with extreme damage.

sorry for the history rant but seeing this makes me mad xD

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i didn't have time to do everything but here is a patch

v1.7.2

https://www.dropbox.com/s/lnhhc5ahq2bozrk/1.7.2.zip?dl=0

v1.7.2

modified module decoupling ability

adjusted oms fuel usage to last longer

extended APU (generator) lifespan

removed science storage from cabin. proper module required if science gathering is required

lowered reaction torque in fuselage, too powerfull.

put the COL back slightly

fixed ET DOOR heat tolerance

added tail to Enterprise

increased dreamchaser part strength

lowered dreamchaser TWR

fixed animation delay on Enterprise

added SkyLab

fixed rear rcs

new boster almost ready

FSS rorator module almost ready

dEmb7Vq.jpggcuSBau.jpg1XQf72u.jpg

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