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Using ModuleManager to make Additions to Stock Tech Tree


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I want to use ModuleManager to add a new "branch" of technology to the stock tech tree that includes parts from my mod. Is there a normal way to do this, or do I need MM? Also what syntax do I use for MM if that is the solution?

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Hi, to ADD a new branch its very simple, you just need to make a .cfg file in your mod folder.

RDNode

{

id = start

title = Start

description = The technology we started out with.

cost = 0

hideEmpty = False

nodeName = node0_start

anyToUnlock = TRUE

icon = RDicon_start

pos = -2568,1199,-1

scale = 0.6

}

Here is the Start node example, you need to "call" the RDNode function with {} brackets.

id = start // it matches with the techrequired line of your part

title = Start // the name ingame

description = The technology we started out with. //no comments

cost = 0 //same

hideEmpty = False //it hides your node if there's nothing sorted inside it

nodeName = node0_start //I think it helps you to sort part by tech level in VAB/SPH

anyToUnlock = TRUE // FALSE = one parent to unlock this node TRUE = any node to unlock it

icon = RDicon_start // icon

pos = -2568,1199,-1 // position X Y Z, you'll just need to adjust the X and Y coordinates

scale = 0.6 // no comments

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