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NPE Docking Node


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KSP Version: 1.0.2 Windows 64-bit

What Happens: Log Spam

Mods / Add-Ons: All Stock when the logs were created

Steps to Replicate: Unknown

Result: Log is spammed with 2 different error messages when a specific craft is active which causes the fps to drop heavily.

NullReferenceException: Object reference not set to an instance of an object

at ModuleDockingNode.<SetupFSM>m__165 (.KFSMState st) [0x00000] in <filename unknown>:0

at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0

at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0

at ModuleDockingNode.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at ModuleDockingNode.<SetupFSM>m__157 () [0x00000] in <filename unknown>:0

at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0

at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Image of the craft: http://imgur.com/qvDJBF7

KSP.txt: http://hastebin.com/iyowurixos.vbs

output_log.txt: https://dl.dropboxusercontent.com/u/8804898/output_log.txt

persistent.sfs: https://dl.dropboxusercontent.com/u/8804898/persistent.sfs

Edited by Marc010
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Hi Marc010, you're using a save from a modded game, you may have to back up the save and edit out any references to addons.


[ERR 20:59:51.329] Cannot find a Module of typename 'KerbalAlarmClockScenario'

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@sal_vager

I fixed it by searching for acquire (and not aquire) in the save and changing it to 'ready'.

Would still be nice if this bug would be fixed someday.

I think it may be related to using multiple docking nodes and chaning the root in the editor (just a guess).

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