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KSP starts, gets to KW 2m SRB nosecone and you'll never believe what happens


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It just sits there. Been an hour now. Sorry about the clickbait title. Heh.

Long story, haven't played for a while (new job, 8mo rapidly developing mobility, been waiting for Nertea to update everything...). Clean install from Steam, new CKAN as well. Added in the mods that I want to use. Then, yeah. Can't even get to the first menu.

I have a few mods, but not more than I was using in 0.90 (even less, actually, as B9 isn't installed).

If I remove that particular part, then it hangs on the next part. If I remove that, the next part and so on.

Any ideas? Or is this a new and fun way for the game to tell me that 32-bit Unity is awesome?

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I had this issue. If you have Deadly Reentry Continued installed, then that is your problem, the part config of the nose cone refers to a modifier that DE doesnt like (thats at least my understanding), the fix is:

http://forum.kerbalspaceprogram.com/threads/51037-1-02-KW-Rocketry-v2-7-Available-1-02-Compatibility%21-16-05-2015/page247

however be aware, its suggested on that thread that the unofficial fix will break existing games.

Edited by Phantasmogasm
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however be aware, its suggested on that thread that the unofficial fix will break existing games.

That's because darkways moved some parts around in the tech tree for balance reasons and created an entirely new node in the tech tree. (imho it's outside the purview of a compatibility fix.) To use the patch without breaking existing saves, delete any line that starts with `@TechRequired`and the entire block which starts`@TechTree`

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