Jump to content

Help needed edit stock .mu file in Blender, resize


Recommended Posts

Hi

I loaded a stock mu model file into blender with the ksp blender addon (lastest zip from github).

I only want to reduce the y size of a part (mk3 mono prop) to like 20 and 50 percent of it (so make 2 new smaller parts).

When i do that with the resize feature all looks good in blender. However ingame i encounter this error:

- It seem like the collision mesh i shrinked correctly also the attach nodes are correctly replaced but the Texture part of the part is still bigger.

blender.png

screenshot96.png

In the picture on the right side is the "smaller part" on the left is the real mk3 monoprop tank. The clipping part is the new real size of the part.

How can i make it smaller so it is smaller ingame ?

Thanks for the help !

Edited by ManuxKerb
Link to comment
Share on other sites

Are you using Module Manager to add these new tanks? Because it seems like you may need to delete or modify the model or mesh configs to fix that.

IE:

+PART[insertpartnamehere] {
@name = New part name
!MODEL {}
!Mesh = del
MODEL {Your new model here}
}

or

+PART[insertpartnamehere] {
@name = New part name
@Mesh = New part .mu name
}

or perhaps you forgot to rename the tank (name =, not the title).:huh:

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...