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McDonnell Douglas MD-11


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When I saw gst_flyer's tail engines, I knew what I had to built :P

Key Bindings:
[1] Toggle Left side engines
[2] Toggle Right side engines
[3] Toggle Inboard Flaps
[4] Toggle Outboard Flaps
[5] Toggle Landing Lights

Download: http://www./download/i7q27kw8m8yl86o/MD-11_by_Jetenginestar.craft


Engine Startup Proceure
1)
with SAS desactivated, trim the roll of the whole aircraft to the right (alt + E by default) - (a roll trim between 50% and 100% is easier to see the spinning effect - more and the effect is harder to see :P)


2) Press space, this decouples the fan blades and starts the engines

Note: remember to press Alt-X to reset the aircraft trim before takeoff

Have Fun :cool:

Edited by Jetenginestar
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This is just.. awesome. Beats mine totally. Repped!

What mods did you use for the pictures? The airport and sky seems.. different-looking.

Airport is from Kerbin City: http://forum.kerbalspaceprogram.com/threads/46643-Kerbin-City

Atmospheric Scattering Mod here: http://forum.kerbalspaceprogram.com/threads/115408-WIP-Scatterer-atmospheric-scattering-mod

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Okay, thanks!

How did you get Kerbin City to work in 1.0.2, and how did you get there, though? It looks really nice with the aircraft.

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Okay, thanks!

How did you get Kerbin City to work in 1.0.2, and how did you get there, though? It looks really nice with the aircraft.

You'll need Kerbal Konstructs to run it: http://forum.kerbalspaceprogram.com/threads/105247-0-90-Kerbal-Konstructs-%28v0-7-1%29-Fuel-Mah-Spaceplane!

After that you can choose to launch directly to Kerbin International inside the SPH.

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