Jump to content

Suddenly my plane has no lift - And flips out just after take-off.


Recommended Posts

I've been following Scott Manley's beginner guide series - Built a quick and dirty jet plane to recon the local area. It worked fine initially - Made it as far as across the water to the... West? of the Space Center.

Speed forward a few hours - I install Quill18's list of suggested mods because I'm feeling a bit more adventurous (and most of them are interface mods anyway) and decide to pick up another recon contract. Now all of a sudden my airplane has no display of lift in the hangar (just the ball) and when I take off (if I even manage that) the plane flips out and tries its hardest to crash - completely different aerodynamics compared to earlier.

So... did I manage to ruin the design somehow without noticing? (I've been moving parts around trying to find the issue)

Or... Is it one of Quill's mods that have changed something that I'm not aware of? :(

Plane design with no lift indicator

https://www.dropbox.com/s/ln37l1nsih4ah3s/KSP_Plane_NoLift.jpg?dl=0

List of Quill's mods that I've installed (And made sure are in proper folders)

http://i.imgur.com/DuzoYQg.jpg

On a sidenote - I'm getting a warning that FlightIntegrator is only supported by 1.0 on startup (By UVA? I think), but I dismissed it thinking it was probably just a minor update to KSP difference.

Edited by Mansen
Link to comment
Share on other sites

Your plane has lift, it's just that the vector on the CoL is a stupid addition that is confusing and meaningless and shouldn't be there. Everything is working fine, your plane just needs a redesign to be, you know, stable.

Link to comment
Share on other sites

I suspect FAR - it's a completely different aero system.

Right - So I either need to scrap FAR for now, or try and adjust to its system instead of following Scott's videos (since they are using vanilla)

Your plane has lift, it's just that the vector on the CoL is a stupid addition that is confusing and meaningless and shouldn't be there. Everything is working fine, your plane just needs a redesign to be, you know, stable.

Got any basic examples? Because this design works in vanilla.

Edit: Looking at Quill's attempts at building planes since he's using the mod.

Edited by Mansen
Link to comment
Share on other sites

Got any basic examples? Because this design works in vanilla.

Edit: Looking at Quill's attempts at building planes since he's using the mod.

Almost anything will fly in stock; FAR is less forgiving (but very much worth it if you spend any significant time flying in atmosphere).

They're a little in need of updating, but see the FAR design tutorial in the third post of the Kerbodyne thread (linked below). There are also some FAR build tutorials on my Youtube channel.

PS - for a basic but functional low-tech explorer, try this one:

Javascript is disabled. View full album

Craft file at https://www.dropbox.com/s/ihkwtlb2u737stw/Kerboflyer.craft?dl=0

Edited by Wanderfound
Link to comment
Share on other sites

  • 2 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...