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[WIP] DCSS related parts


FennexFox

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Things to Learn 1: How to make engine-faring things with Unity? I mean, the parts not visible unless it's attached to something.

Things to Learn 2: I made low-poly colliders for my models, and unchecked the "mesh renderer" setting in Unity, but it's still shown in-game. How could I make it invisivle?

1) Create a new Tag in Unity. Set the tag to object_hidden:

tYnWRqi.png

(from the Mod Development Compilation )

2) You have to completely remove the Mesh Renderer Component (right click on the heading "Mesh Renderer", Remove Component)

:)

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1) Create a new Tag in Unity. Set the tag to object_hidden:

http://i.imgur.com/tYnWRqi.png

(from the Mod Development Compilation )

2) You have to completely remove the Mesh Renderer Component (right click on the heading "Mesh Renderer", Remove Component)

:)

Wow, Hyper-fast and accurate reply!

E: I started my way from the thread, but first time it was too overwhelming for me to understand so much information without any experience, even in a foreign language! (I'm not very comfortable with English, obviously.)

but now, Wow, the information on the thread is marvelous! It feels like suddenly my eyes are opened. Thanks a lot for giving me the link to remind me the thread!

Edited by FennexFox
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V5VnsBS.png

Colliders fit well, Nodes are in position, CFGs are almost done, so the only thing left is texture I guess.

E: I made an Youtube to explain how it works. Wow!

It seems that my 'memo's are not shown in mobile. If you see this vids in desktop, you could see the whole credits and explanations.

Edited by FennexFox
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By the way, one thing I didn't do when I was a beginner and use extensively now is sharing textures. You can UV map your parts and you can use my textures just fine. Also, if you're curious, I use the original KSP Kerbodyne colors for black and white and the others from stock KSP parts as well. :D That's if you plan to texture any time soon.

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By the way, one thing I didn't do when I was a beginner and use extensively now is sharing textures. You can UV map your parts and you can use my textures just fine. Also, if you're curious, I use the original KSP Kerbodyne colors for black and white and the others from stock KSP parts as well. :D That's if you plan to texture any time soon.

Oh, I used your texture on your parts, and have no plan to use your texture on my parts . That's stealing I think, isn't it? :P BTW I found that the texturing is real thing, much harder then modelling I think :(

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Texture sharing isn't stealing, you just map out the UV map and use the texture. You don't modify the texture, just use it for your model. And you have full permission so you can use anything anyway. As for me, the hardest part is UV mapping, then texturing and modeling. Importing is easy but takes some time and sometimes tedious and boring haha.

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Texture sharing isn't stealing, you just map out the UV map and use the texture. You don't modify the texture, just use it for your model. And you have full permission so you can use anything anyway. As for me, the hardest part is UV mapping, then texturing and modeling. Importing is easy but takes some time and sometimes tedious and boring haha.

It feels so lucky to start my modding with a full permission of a skilled modder, like standing upon the shoulder of giant. XD

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