Jump to content

Discreet (not just aircraft anymore) Parts. (Updated 21-06-15)


Recommended Posts

Just a heads-up (I may be wrong here), but I think if you deploy two propellers without them being in line, they will create torque in the yaw axis.

I have already addressed the issue, it wont cause any unwanted forces, but just for aesthetics I'll be bringing them in line with one another anyway.

Link to comment
Share on other sites

While I try and figure out the solar panel problems on the blimp, I've started finalising a design for the deployable wings (including control surfaces).

http://1.bp.blogspot.com/-Mib4QWw8VFU/VWnFuu1Zs2I/AAAAAAAAD1s/p1_bB9fqD8Y/s1600/WIngs.gif

As soon as you release that, I'm making a Buzz Lightyear rocket. "To infinity and beyond!"

Just a heads-up (I may be wrong here), but I think if you deploy two propellers without them being in line, they will create torque in the yaw axis.

You can slide a propeller (or any engine) forward or backward along its line of thrust without changing the torque it causes.

Link to comment
Share on other sites

Just a heads-up (I may be wrong here), but I think if you deploy two propellers without them being in line, they will create torque in the yaw axis.

They would not. Even if they did, it would simply be a matter of running one faster than the other to compensate.

Link to comment
Share on other sites

While I try and figure out the solar panel problems on the blimp, I've started finalising a design for the deployable wings (including control surfaces).

http://1.bp.blogspot.com/-Mib4QWw8VFU/VWnFuu1Zs2I/AAAAAAAAD1s/p1_bB9fqD8Y/s1600/WIngs.gif

great stuff, do you plan on 1) inlcuding fuel tank in the deployable wings part (could fit some) 2) making 2.5m or even 3.75m version of it? (could open up new possibilities of rockets that start vertically using first stage with jet engine)

Link to comment
Share on other sites

great stuff, do you plan on 1) inlcuding fuel tank in the deployable wings part (could fit some) 2) making 2.5m or even 3.75m version of it? (could open up new possibilities of rockets that start vertically using first stage with jet engine)

I plan to fill these wings with about a third of the fuel as in the same sized fuel tanks. I'll make both an LFO and Jet fuel variant. I will also be making larger parts later.

Link to comment
Share on other sites

the sun check is on the negative z axis? smells like the bottom of your envelope, am i wrong? if x is length, y is width, that is. maybe should the exposure variable be negative in ur case? i am terribad at understanding how cfgs work...just a hunch.

to the propellers: why not let the engine in front swing around to fix its position in line to the other? :) but fuel in moving parts? thats dangerous! i like it, keep it up:D

sorry for grammar or spelling fails, i am writing from my mobile with german dict + too lazy to read correction.

Link to comment
Share on other sites

the sun check is on the negative z axis? smells like the bottom of your envelope, am i wrong? if x is length, y is width, that is. maybe should the exposure variable be negative in ur case? i am terribad at understanding how cfgs work...just a hunch.

to the propellers: why not let the engine in front swing around to fix its position in line to the other? :) but fuel in moving parts? thats dangerous! i like it, keep it up:D

sorry for grammar or spelling fails, i am writing from my mobile with german dict + too lazy to read correction.

I have now managed to fix the solar panels issue, so the blimp is fully operational. The only problem now is it still charges when the blimp is stowed away, and I have no idea how to fix that so I'm just rolling with it for a while.

As for fuel in moving parts, thats seems pretty Kerbal to me.

Link to comment
Share on other sites

hmm the envelope is shielded while stowed right? isnt possible to use that for your config? or maybe to add the config of a folding SP? stowed = folded, inflated = open?

or make it suntracking, everyone goes ragequitting cuz the whole craft turns towards the sun gnihihi...sorry.

Edited by Tyren
Link to comment
Share on other sites

hmm the envelope is shielded while stowed right? isnt possible to use that for your config? or maybe to add the config of a folding SP? stowed = folded, inflated = open?

or make it suntracking, everyone goes ragequitting cuz the whole craft turns towards the sun gnihihi...sorry.

Suntracking will deform parts of the model, and I'd prefer not to do that. I havent looked into making it shielded while stowed, but I get the feeling that it will conflict with the Hooligan Airships module. Its something to look into regardless.

Link to comment
Share on other sites

I looked over HooliganLabs a while back, and the comments in the part configs indicate that they also failed to get solar panels working on the deployable envelopes (i.e. they were always getting power even when stowed). I think you'd need to use some external module to scale the solar panel values with the animation progress. DeadlyReentry has a ModuleAnimation2Value that does something like this, but it's part of Deadly Reentry.

Link to comment
Share on other sites

I looked over HooliganLabs a while back, and the comments in the part configs indicate that they also failed to get solar panels working on the deployable envelopes (i.e. they were always getting power even when stowed). I think you'd need to use some external module to scale the solar panel values with the animation progress. DeadlyReentry has a ModuleAnimation2Value that does something like this, but it's part of Deadly Reentry.

I thought Hooligan Labs may have had troubles. There is an unused solar panel module in the CFG's of his airship parts. I considered linking the power values to the current animation frames, but as it stands I have no idea how to do that.

Link to comment
Share on other sites

i just want to see that parts in my KSP install because awesome :D

- - - Updated - - -

do you plan a prerelease after finishing the first part(s)?

Once the wings and engine are finished, then yes, I will do a prerelease of these three parts. From there I'll be developing them further and making more parts to go with the set.

Link to comment
Share on other sites

As seems to be the norm in modding, another issue has reared its ugly head :P This problem is in getting two control surfaces to work properly within a single wing. Maybe the Firespitter stuff can get this one working.

Link to comment
Share on other sites

Uhm, didnt the guys of KSOS have the same problem? Dunno if they got around it, though. afaik they managed to let one pair work as a independent flap at least.

Geez all these troubles I'm finding, and other people have already gone through them :P

I can get the two flaps...flapping. But they're basically working as one single flap. No inverted flapping for roll authority it seems.

I know the big stock shuttle rudder pulls in another model for the control surface, theoretically that would work for multiple surfaces. Unfortunately since this has a deploy animation its a little more tricky.

That said. Maybe using empty objects as fake control surfaces would at least give me roll control, even if the flaps dont animate in the same way.

If it comes to it, I'll just seperate the wings into 3 parts that attach easilly (main body and wings), I'd prefer not to have to do that, but limitations are limitations.

Edited by electronicfox
Link to comment
Share on other sites

I thought Hooligan Labs may have had troubles. There is an unused solar panel module in the CFG's of his airship parts. I considered linking the power values to the current animation frames, but as it stands I have no idea how to do that.

Question. Of what CFG and module are you speaking?

Link to comment
Share on other sites

Geez all these troubles I'm finding, and other people have already gone through them :P

I can get the two flaps...flapping. But they're basically working as one single flap. No inverted flapping for roll authority it seems.

I know the big stock shuttle rudder pulls in another model for the control surface, theoretically that would work for multiple surfaces. Unfortunately since this has a deploy animation its a little more tricky.

That said. Maybe using empty objects as fake control surfaces would at least give me roll control, even if the flaps dont animate in the same way.

If it comes to it, I'll just seperate the wings into 3 parts that attach easilly (main body and wings), I'd prefer not to have to do that, but limitations are limitations.

Separate them with attach nodes and advise the people to use Kerbal Joint Reinforcement. Wobble is no good :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...