electronicfox Posted June 5, 2015 Author Share Posted June 5, 2015 One more teaser before I finalize these parts. Now including the updated folding wings, and the small control surfaces. Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 Here it comes:It feels like we waited for this for years now...oh wait, we did! Link to comment Share on other sites More sharing options...
cxg2827 Posted June 5, 2015 Share Posted June 5, 2015 Awesome work!How did you do the animation for the inflation? I remember trying to use shapekeys before but they wouldnt work. Link to comment Share on other sites More sharing options...
electronicfox Posted June 5, 2015 Author Share Posted June 5, 2015 Awesome work!How did you do the animation for the inflation? I remember trying to use shapekeys before but they wouldnt work.I used the Ndynamics for the inflation, and then some curve deformer animations for the folding. I then constrained a bunch of joints to the vertexes of the envelope, baked the animation to keyframes and skinned the envelope to them joints. Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 ._. errr what? If i could find a decent blender tutorial...i did not understand anything of what you wrote No way i can deal with animations myself Oo Link to comment Share on other sites More sharing options...
electronicfox Posted June 5, 2015 Author Share Posted June 5, 2015 ._. errr what? If i could find a decent blender tutorial...i did not understand anything of what you wrote No way i can deal with animations myself OoShould have mentioned its all done in Maya I'm sure Blender has its own equivalent tools though. Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 it has, but im confused...^^ Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 5, 2015 Share Posted June 5, 2015 I can't wait to mess with these. The foldable wings, since they're radially attached now, can be used for crazy things. Foldable biplane, anyone? Link to comment Share on other sites More sharing options...
electronicfox Posted June 5, 2015 Author Share Posted June 5, 2015 The first batch of parts is now available on the OP. Have fun with them. Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 Blafarrgh my internet is mocking me. Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 i tried it now, it is so pretty going for eve.now. Link to comment Share on other sites More sharing options...
Squiggsy Posted June 5, 2015 Share Posted June 5, 2015 awesome stuff! how does KSP handle the foldable wings? does it successfully stop them working and stop the control surfaces from working while folded away? I was considering making something similar to them a while back but held off because I didn't think it would work, but you have given me hope! really like the ideas in this mod Link to comment Share on other sites More sharing options...
Tyren Posted June 5, 2015 Share Posted June 5, 2015 They work. I just took them to EvE, reentried and took em for a spin. No lift or drag as long as they are stowed...deploy them and the aerial forces kick in immediately. Link to comment Share on other sites More sharing options...
electronicfox Posted June 5, 2015 Author Share Posted June 5, 2015 (edited) awesome stuff! how does KSP handle the foldable wings? does it successfully stop them working and stop the control surfaces from working while folded away? I was considering making something similar to them a while back but held off because I didn't think it would work, but you have given me hope! really like the ideas in this modStock ksp wouldn't register the changed wings, they would just act however they were on launch. I had to write a little plugin to turn the lift of the wings to 0 when stowed. I have written the plugin in such a way that different kinds of movable wings are possible, I just need to set the lift for both configurations of the wings. It also wouldn't be a stretch to add other variables to the plugin for any type of part, so long as that variable is in a cfg already. Edited June 5, 2015 by electronicfox Link to comment Share on other sites More sharing options...
Mecripp Posted June 5, 2015 Share Posted June 5, 2015 Does it take alot of SAS to keep the bleep level and just love the parts great job indeed - - - Updated - - -EDIT- LOL after posting and looking at the picture guess, I could have checked the weight of the cockpit and the engines maybe cockpit weighs more. Link to comment Share on other sites More sharing options...
Mekan1k Posted June 6, 2015 Share Posted June 6, 2015 The Main wings don't have any lift... Link to comment Share on other sites More sharing options...
Tyren Posted June 6, 2015 Share Posted June 6, 2015 They work fine for as far as i can tell. Do you use aerodynamic plugins? Link to comment Share on other sites More sharing options...
electronicfox Posted June 6, 2015 Author Share Posted June 6, 2015 The Main wings don't have any lift...Do you use any other mods? When you turn on the aerodynamics visualisations is there definately no lift when they're deployed? Link to comment Share on other sites More sharing options...
electronicfox Posted June 6, 2015 Author Share Posted June 6, 2015 Does it take alot of SAS to keep the bleep level and just love the parts great job indeed https://dl.dropboxusercontent.com/u/72893034/UFO/screenshot0.png- - - Updated - - -EDIT- LOL after posting and looking at the picture guess, I could have checked the weight of the cockpit and the engines maybe cockpit weighs more.I will be adding an adjustable ballast part later to help balance out this problem. Might also be useful for aircraft it general. Link to comment Share on other sites More sharing options...
*Aqua* Posted June 6, 2015 Share Posted June 6, 2015 Please don't forget to optimize the textures. The whole zip has a size of 22 MB, extracted it's 32 MB! That's a bit much for just 4 parts. Link to comment Share on other sites More sharing options...
electronicfox Posted June 6, 2015 Author Share Posted June 6, 2015 Please don't forget to optimize the textures. The whole zip has a size of 22 MB, extracted it's 32 MB! That's a bit much for just 4 parts. Right now everything uses TGA files for materials, which dont compress well. But this is still an early release. Future versions will be using either PNG or MBM (whichever is best). Also the blimp part uses 4mb without textures. It uses a fairly complex rig which ramps up the size considerably. I'm wondering weather its worth simplifying the animation to save a few MB for later versions. Link to comment Share on other sites More sharing options...
Svm420 Posted June 6, 2015 Share Posted June 6, 2015 Right now everything uses TGA files for materials, which dont compress well. But this is still an early release. Future versions will be using either PNG or MBM (whichever is best). Also the blimp part uses 4mb without textures. It uses a fairly complex rig which ramps up the size considerably. I'm wondering weather its worth simplifying the animation to save a few MB for later versions.Why not dds? Link to comment Share on other sites More sharing options...
electronicfox Posted June 6, 2015 Author Share Posted June 6, 2015 Why not dds?I'm not totally up to date with what works best for quality/size, but I guess the stock parts use DDS for a reason. Link to comment Share on other sites More sharing options...
Tyren Posted June 6, 2015 Share Posted June 6, 2015 DDS is great. Saves a bunch of RAM. Link to comment Share on other sites More sharing options...
Sage Sagan Posted June 6, 2015 Share Posted June 6, 2015 Hi, great parts ElectronicFox. Just what the Kerbal ordered, little problem here...no texture on the electric prop unit and the airship wont deploy i.e. there is no right click option to deploy the gas bag in either the SPH or when loaded on the runway.I am running stock KSP with only kerbal engineer,module manager(2.65) and on-screen protractor installed. Any thoughts anyone? Link to comment Share on other sites More sharing options...
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