Hodari Posted August 8, 2016 Share Posted August 8, 2016 I'm playing the RSS version of this, along with SMURFF. So far, it's been a lot of fun, but I have noticed a few problems, mostly related to the altitude requirements not being properly adjusted for RSS. In the worst case, a few missions require "situation: sub-orbital flight" and "altitude 70-140km" or something similar, which are impossible to have both at the same time since space doesn't START until 10km. Quote Link to comment Share on other sites More sharing options...
Cassin Posted August 14, 2016 Share Posted August 14, 2016 (edited) Hi, I've got a question : I started a new career and do the first historical of Pre1960Mission, the A-3, the R-Vs, the first V2, but the V2 no.20 won't show as available (despite the conditions are OK). I've got the Sputnik-1 and done it, now I've got Sputnik-2, but no V2 no.20. If I decline Sputnik, it came available again a few seconds later, but not the V2. Is there something I missed ? Will the missing V2 will be accessible at a time ? (hidden conditions ?) Because without this mission I can't access to future contract (the Vanguard ones and so the following) :/ EDIT : OK; it show up after Sputnik-3 Edited August 14, 2016 by Cassin Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted August 18, 2016 Share Posted August 18, 2016 (edited) Hi - I ran into a error with STS-49, the contact gave an error as it was trying to make a satellite using RT antennas? edit: Oh, I don't have RT installed. Edited August 18, 2016 by gamerscircle Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted August 18, 2016 Share Posted August 18, 2016 (edited) For gemini contacts, will using the mole parts work plus it might be interesting to add some contracts for mole based off the manned orbiting labratory concept. EDIT: would it also work with bdb stuff? Edited August 19, 2016 by SpaceBadger007 Quote Link to comment Share on other sites More sharing options...
Maxsimal Posted August 22, 2016 Share Posted August 22, 2016 Saw this is updated to 2.3.0 on ckan, but not seeing new changes in the github - I'm curious what's new. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted August 22, 2016 Share Posted August 22, 2016 Is there anything that I can provide to help figure out why Hist. Contracts are not appearing? To be honest, I will get one from time to time, but it takes 100 to 200 days via time warp, if that correct then I suppose there is no issue? Quote Link to comment Share on other sites More sharing options...
Maxsimal Posted August 23, 2016 Share Posted August 23, 2016 @gamerscircle It's weird that you're not getting them more frequently, where are you at in the contracts? Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted August 23, 2016 Share Posted August 23, 2016 (edited) It really is hard to say, the career started off okay - Can I not run both the Progression and this mod as the same time? I am going to start a new one with only this mod Edited August 23, 2016 by gamerscircle Quote Link to comment Share on other sites More sharing options...
Gleisix Posted August 23, 2016 Share Posted August 23, 2016 Hey there, Firstly I would like to say the work that was put into this mod is amazing and I would like to thank you for making this. Now, I was planning on starting a new save with Small Scale Real Solar System and was planning on using this mod for my contracts. The only issue is that I'm not sure which version to use (RSS or Stock) and if either will work at all. If anyone has experimented with this or just knows the answer that would help a bunch, and if not I'll just have to try it myself! Quote Link to comment Share on other sites More sharing options...
jason3609 Posted September 2, 2016 Share Posted September 2, 2016 (edited) I have been trying to get the RSS historic mission contract pack to work and I tried it in stock KSP with only the required mods. I have discovered that when this contract pack is activated certain other contract packs will not show up in the contract window. I was mainly testing with the RSS historic mission contract pack and the Giving Aircraft a Purpose contract pack. I can activate all the mods in stock KSP including the non-RSS historic mission contract pack just fine. Basically this mod without RSS works fine but when RSS is added then this contract pack is hiding other contract packs. If RSS is added but this contract pack is not added then the other contract packs show with no issues. The only other mod I am having issues with is the Grand Tours contracts not showing up at all in stock KSP. All the other contract packs were showing up in stock KSP. Also I am using CKAN for my downloads. I also deleted all the mods before I installed any new mods. Also I want to clarify that I was using the RSS contract pack with RSS installed and the non-RSS contract pack in stock KSP. Edited September 2, 2016 by jason3609 Quote Link to comment Share on other sites More sharing options...
Aspira Posted September 4, 2016 Share Posted September 4, 2016 Hi, I am trying to complete the Historic missions mod, but on Ranger 3 it says leave Mun on a heliocentric orbit. I cant figure out how to do that. Kerbin must be the destination.Anyone know how to do that? Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 4, 2016 Share Posted September 4, 2016 hi there, first of all love the mod and the whole concept of it but i have a small problem, i came to the part where i have to built the V2 20th Blossom-1 rocket, so i start reading the description and the background. so it came the whole point were the first pod with bug was send up to space. now here is the problem i have encountered, i cant find that core or nose cone for it. i have the A4 nose cone with parachute, the a4 empty cone and the A4 empty/warhead cone. what am i missing or doing wrong? grtz Quote Link to comment Share on other sites More sharing options...
Alexology Posted September 5, 2016 Share Posted September 5, 2016 I really want to sink my teeth into this as career seems to stagnate after the first few available missions. But in a little lost, when I installed the pack I had no way to compete the missions. Do I have to hunt up the packs for the missions and install them in order to compete the missions? It am I missing something. The first mission was essentially to fire a v2, do I need to find a pack that has a v2? I think it had a different name but that was basically the rocket. Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 5, 2016 Share Posted September 5, 2016 @Alexology i think you can build the V2 with Wernher's old bits pack. Quote Link to comment Share on other sites More sharing options...
Alexology Posted September 5, 2016 Share Posted September 5, 2016 7 minutes ago, sturmer said: @Alexology i think you can build the V2 with Wernher's old bits pack. Ok I'll look into that, but in effect the packs will need to be found separately? There is no compendium? Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 5, 2016 Share Posted September 5, 2016 1 hour ago, Alexology said: Ok I'll look into that, but in effect the packs will need to be found separately? There is no compendium? i dont think there is a pack with all mods in it Quote Link to comment Share on other sites More sharing options...
Alexology Posted September 5, 2016 Share Posted September 5, 2016 1 hour ago, sturmer said: i dont think there is a pack with all mods in it Shame, it would make it an awful lot easier. I'll keep going with my current career and give this a bash next career. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 5, 2016 Share Posted September 5, 2016 1 hour ago, Alexology said: Shame, it would make it an awful lot easier. I'll keep going with my current career and give this a bash next career. Thanks for your help. yeah it sure would, no problem mate Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 6, 2016 Share Posted September 6, 2016 On 4-9-2016 at 10:06 PM, sturmer said: hi there, first of all love the mod and the whole concept of it but i have a small problem, i came to the part where i have to built the V2 20th Blossom-1 rocket, so i start reading the description and the background. so it came the whole point were the first pod with bug was send up to space. now here is the problem i have encountered, i cant find that core or nose cone for it. i have the A4 nose cone with parachute, the a4 empty cone and the A4 empty/warhead cone. what am i missing or doing wrong? grtz anybody got some ideas about this matter? Quote Link to comment Share on other sites More sharing options...
sturmer Posted September 7, 2016 Share Posted September 7, 2016 never mind, skipped it with the debugmenu... Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted September 8, 2016 Share Posted September 8, 2016 I am not sure of this is a known issue, but I have progressed to the point where I have been offered: Hayaubsa & Rosetta-Philae When I attempt to accept these contracts, I will click on the green check mark, nothing happens, then again and the behavior is as if the contract has been accepted, but it disappears , only to re-appear over and over. I think, based on the exp error, is that they are both trying to make the asteroid, but don't? Not sure if this screen show will help or not. http://imgur.com/lyrSdPt My question is now, since these contracts keep coming back, is there a way that I can "not" have to keep showing up? I have tried to disable them through the ALT+F10 option, but.. they are still appearing. Thanks Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted October 8, 2016 Share Posted October 8, 2016 Will this work in 1.2pre? Quote Link to comment Share on other sites More sharing options...
Rickswan Posted October 15, 2016 Share Posted October 15, 2016 On 10/9/2016 at 6:46 AM, Cdw2468 said: Will this work in 1.2pre? I think this mod depends on Contract Configurator, and Contract Configurator is not supported on KSP 1.2 yet. Quote Link to comment Share on other sites More sharing options...
Jovus Posted October 26, 2016 Share Posted October 26, 2016 Did a search, came up with nothing. If I have this pack installed, and I'm following the contracts, but I decline/fail/ignore some of them, will the mod still keep generating contracts? If so, how? Will it continue to follow the same program, move to a different program, re-offer the same contract, or what? Specifically what I want is to be able to use this mod as a guideline and to spice up an RSS career, but I don't want to follow it slavishly. At the same time, I still want (for example) to get the whole series of Apollo missions even if I decide not to accept Apollo 1. (I'm running 1.1.3 currently.) Quote Link to comment Share on other sites More sharing options...
Maxsimal Posted October 31, 2016 Share Posted October 31, 2016 (edited) @Whitecat106 Couple of bugs to report 1: Small issue: Soyuz 10 asks me to dock with Salyut 1. However, salyut 1 won't be offered for another 10 days, after Soyuz 9 is complete. 2: Bigger bug - I completed Gemini 1 AGES ago. However, I've not been offered Gemini 2 yet - it says the prereq is not completing Gemini 1 for 10 days before that. Not sure what's going on - the config for Gemini II looks just fine, maybe there's a CC bug going on here. Edited October 31, 2016 by Maxsimal Quote Link to comment Share on other sites More sharing options...
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