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98 ExcellentAbout gamerscircle
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[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
gamerscircle replied to JPLRepo's topic in Add-on Releases
Hi there @JPLRepo here is a link to the save file: https://drive.google.com/file/d/1Rwv1l7n7hOijwK1DYrTWVhxyUcNcMPRv/view?usp=sharing Sun, Kerbin, Mun, Minmus & Eve & Gilly [ Gilly was not researched as a "body" ] All show as they should, the other planets and moons are listed as 'not reseached' [I changed Gilly back] , loaded up the save and it didn't seem to change anything. I then did what you suggest for EVE as well and when I go to the tracking station, I can see the planets are there and then click on them, etc. Let me know if there is anything else that I can do to help? -
[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
gamerscircle replied to JPLRepo's topic in Add-on Releases
I did some testing to see if I could recreate the same situation that I outlined above and I could not. However; my initial save when I did the "research the skies" , this time I only saw "Eve" vs in my other save it was "Eve" and "Gilly". During my test save, what I did was that I got into orbit, so that I could get the RB contracts, did the 'research the skies" , it found EVE and then I did 9 more "Research Bodies" contracts to unlock EVE and only EVE is visible. So, I am curious .. if there a way that I can 'hide' what the observatory doesn't know and be able to continue? -
[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
gamerscircle replied to JPLRepo's topic in Add-on Releases
Hi there - I have been playing a save for about about 14 days and all was working really really well, I just recently did research on EVE to 100%, but I think.. there might be an issue. [I didn't notice right off the bat] It seems, that I see all the other planets now. I thought, that I would have to 'research the skies" get another "body" and then start doing those contracts. Please let me know what I can do to help. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
gamerscircle replied to EnzoMeertens's topic in Add-on Releases
Here is a noob question, does it work with Restock?- 731 replies
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[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
gamerscircle replied to JPLRepo's topic in Add-on Releases
Alright - Lets see if I am missing something here, or a little hiccup has been revealed? I targeted eve [have not done any research via the observatory] and when I attempt to "track bodies" I get "void" as a result I targeted gilly [have not done any research via the observatory] , but there is a 10% on it and when I attempt to "track bodies" I get "oops there is nothing new here" as a result I accepted and completed several of the "search the skies" and those do work, means I do discover new 'bodies" but nothing appears to be increasing the percentage of "knowing" more about the -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
gamerscircle replied to DMagic's topic in Add-on Releases
Hey! I thought I would chime in and say, that I did attempt to use it.. I am able to get the correct buttons, there was a message that said that data was transmitted to the LAB [which was a MPL] it was retextured by Restock, but there was no 'data' when I swapped to the lab. Edit: Okay, I did find out that this mod actually does work. The "LAB" which was a MPL, was not getting the transmitted science, but since there was an obiter docked and there was a couple of command pods, the science was being stored in the pods. Works! Thank you! -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
gamerscircle replied to DMagic's topic in Add-on Releases
I thought I would pop in and see if the Science Relay needs to be updated for 1.10.1 ?? -
[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
gamerscircle replied to nightingale's topic in Add-on Releases
That was it exactly! The "green" triangle intersection is the KSC biome, appreciate the reply.- 450 replies
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
gamerscircle replied to nightingale's topic in Add-on Releases
Hey! I got a question, where is the KSC biome? I can't seem to figure it out or am I reading too much into this. I have been driving all over and cannot seem to figure it out.- 450 replies
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[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
gamerscircle replied to JPLRepo's topic in Add-on Releases
I just did a manual install of the 'test' and I changed it to "hard" and I only see the Sun, Kerbin and Mun. Cool.. "so lonely...." -
gamerscircle started following Tech Tree Mods - Your Favorite?
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Hi all - For the longest time, I had used UnManned before Manned for my go to tech tree. I kept using thanks to the community support with MM Patches. Recently I started using the UnkerbaledStart and that have been the replacement. I was curious, if someone has a favvy tech tree mod that they can recommend? I am getting ready to start a new save and thought I would try something new.
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[1.11.x] DeepFreeze (v0.30.0) 31st Dec 2020
gamerscircle replied to JPLRepo's topic in Add-on Releases
Hey!! @JPLRepo - thank you very much for this mod. It sure helped out [using Kerbal Health] to safely get kerbals from Kerbin to Duna and back! I hadn't realized that you added a sound effect for the placement and well, I thought my KSP had broke, again thank you. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in Add-on Releases
Hi there! Thank you for the update, I ran into a slight issue and was curious if this is a known issue, I can supply a .log file, but I thought I would post a screen shot first.- 4,879 replies
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[1.11.x] DeepFreeze (v0.30.0) 31st Dec 2020
gamerscircle replied to JPLRepo's topic in Add-on Releases
Thank you helping me out here. I did read on the OP that ModuleManager and Requires Community Resource Pack. Yes, CKAN installed another mod called, "BackgroundProcessing" - I am going to go ahead and install these mods manually. Thank you again and sorry for repeating anything that you already called out.. -
[1.11.x] DeepFreeze (v0.30.0) 31st Dec 2020
gamerscircle replied to JPLRepo's topic in Add-on Releases
Sorry, I think that this has been covered above, just thought I was ask again for clarrification. Do I need the separate mod "BackgroundProcessing" , I too am installed DeepFreeze via CKAN and cannot uninstall it. I am not using Kerbalism, rather Snacks and I wasn't sure if I needed this or not?