maculator Posted October 14, 2016 Share Posted October 14, 2016 @linuxgurugamer, thanks for the quick reply, so it's just the normal mod. I'm perfectly fine with that. No additional parts - no additional drama. This mod should provide enough drama to spice things up a bit. Thanks. Link to comment Share on other sites More sharing options...
kingosci Posted October 14, 2016 Share Posted October 14, 2016 (edited) Thanks for updating this, I always wanted a chance of explosions on ascent to recreate the anxiety I always feel when watching a real launch. Suggestions: Make SRBs explode violently if they fail, they tend to do that in reality. Especially the ones derived from missiles (those have actual high explosives in the propellant). Maybe they could rain still burning chunks of propellant down, too? Like the GPS IIR-1 Delta II failure that almost destroyed the blockhouse: Spoiler Edit: Didn't notice the new thread! Edited October 14, 2016 by kingosci Link to comment Share on other sites More sharing options...
KerbalKid Posted October 27, 2016 Share Posted October 27, 2016 You should be able to TRIGGER a failure or set like the percentage of failure like the engine has a 65% of failing idk i just haven't been seeing failures with this mod yet Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted October 27, 2016 Share Posted October 27, 2016 4 hours ago, KerbalKid said: You should be able to TRIGGER a failure or set like the percentage of failure like the engine has a 65% of failing idk i just haven't been seeing failures with this mod yet There is a new thread for this mod. Please post in it. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 27, 2016 Share Posted October 27, 2016 Probably for the best to close this one pending the OPs return. Link to comment Share on other sites More sharing options...
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