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Question about RESOURCE_DEFINITION's


Fengist

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Assume 2 mods exist in the GameData with both having the same resource.

Mod A

RESOURCE_DEFINITION

{

name = Halfnium

density = 0.00399

flowMode = STACK_PRIORITY_SEARCH

transfer = PUMP

isTweakable = true

}

Mod B

RESOURCE_DEFINITION

{

name = Halfnium

density = 0.01

flowMode = STACK_PRIORITY_SEARCH

transfer = PUMP

isTweakable = true

}

How does KSP determine which resource definition to use?

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That's what I needed to know. Thanks. I've been parsing gobs of .cfg files and extracting resources. Figuring out which one was the most recent was becoming a challenge. As long as I parse that one and get it's most recent version, I'll assume I have the latest densities.

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