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ISS 1.1.2 development thread


Mike-NZ

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To help with the release of this mkd i am looking for anyone willing to join development and help in the following:

Aero testing/tweaking

Cfg work

Texturing

Creation of a user guide mor the mod

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Mike, I'm teaching myself blender, once I feel comfortable with it I can pm you, if you want.

Thanks

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I can do texturing. Hell, that's one of my favorite hobbies...

Back when I was into FSX (and FS2004 before that), I'd make dozens of custom liveries for my planes.

anything in my mods you want to texture, I will be more than happy

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On retexturing what is now Node 2 into Unity (Node 1), there will be a bit of a fudge factor, as it looks like Bobcat uses the same texture for each of the four sides, so there is no way to put the UNITY markings on only one or two sides. I'll re-work it this evening and post a link by midnight (US Eastern time).

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Nope, FAR is NOT a factor...still need to install! everything of physics is stock!

Do you have "Avoid Overheats" and "Limit to Terminal Velocity" checked?

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Also, I must apologize. I said I'd have the textures to change node 2 into node 1/Unity posted by now, but I only got to the base texture (the 000 file). I'll figure out the bump map tomorrow.

In the meantime, here's a sneak peek:

model000-WIP.jpg

As you can see, I left off all of the black and white thingys, since they're not symmetrical around the module. Same thing with the UNITY ID. I don't know if there's a way to do it without completely remapping the textures, and that's beyond my ability (I can't figure out Blender to save my life. I'm a Lightwave guy...).

Edited by AdmiralSirJohn
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