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[1.6.1] Chaka Monkey 161


YANFRET

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Yanfret, I thought I would suggest switching the IVA in the bobcat capsule to the newly released MK 1-2 IVA from alexustas. As it is currently the IVA from the ALCOR pod. Might make it a little more streamlined / varied from the monkey rover

http://kerbalstuff.com/mod/1022/%27MK1-2%20%20Pod%27%20IVA%20Replacement%20by%20ASET

Besides that, Thanks for all your hard work. It looks great!

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Yanfret, I thought I would suggest switching the IVA in the bobcat capsule to the newly released MK 1-2 IVA from alexustas. As it is currently the IVA from the ALCOR pod. Might make it a little more streamlined / varied from the monkey rover

http://kerbalstuff.com/mod/1022/%27MK1-2%20%20Pod%27%20IVA%20Replacement%20by%20ASET

Besides that, Thanks for all your hard work. It looks great!

Yes please! I think it would look much better, make more sense, and fit the same role the ALCOR with all the same monitor displays and buttons

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Here is a patch that should work to add the ( 'MK1-2 Pod' IVA Replacement by ASET ) to the CMES OrionPod's

Needed KSP 1.04

RasterPropMonitor plugin 0.21.2 - https://github.com/Mihara/RasterPropMonitor/releases

ASET Props 1.3 - https://kerbalstuff.com/mod/1021/ASET%20Props

And put this patch anywhere in KSP/GameData/ https://dl.dropboxusercontent.com/u/72893034/CMES/XOrionPodX_CMES_Patch.cfg.zip

And be nice if you goto each of the modders thread and hit the litttle start under the modders name and give them some Rep let them know you love there work :)

EDIT-

And whoops missed one download also need to have 'MK1-2 Pod' IVA Replacement by ASET installed

MK1-2 Pod' IVA Replacement by ASET - https://kerbalstuff.com/mod/1022/%27MK1-2%20%20Pod%27%20IVA%20Replacement%20by%20ASET

Edited by Mecripp2
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Yes indeed version 1.0.4 A will be ready this evening, it will include that and also the brand new ALCOR MONKEY INTERNALS which Alex Ustas sent over to us this morning!

What could these brand new ALCOR MONKEY INTERNALS be?

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What could these brand new ALCOR MONKEY INTERNALS be?

Alexustas just updated the ALCOR pod, so there are new shiny things inside to further polish off his masterpiece. The monkey rover internals came from the ALCOR

Thanks MeCripp and Yanfret

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* Ding

Update: 1.0.4 B

( ALCOR Mk1-2 Pod IVA for Orion and updated ALCOR Monkey Internals for Rover and other pods )

One reason we had to wait for this was Alex was working on an updated enlarged monkey version of the ASET IVA for us and we needed to have both on the same page in terms of props and requirements. It became ready this morning so ALCOR Mk1-2 comes with.

See first page for links!

qEt4jZ.jpg

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is it compatible with the IVA for the stock pod?

You could use the patch just a page back may save you alittle if thats what you are looking for http://forum.kerbalspaceprogram.com/threads/124388-Chaka-Monkey-Exploration-Systems-1-0-4-B?p=2095970&viewfull=1#post2095970

EDIT- Maybe a new Chaka Flag ? https://www.bing.com/images/search?q=monkey+in+space&qpvt=monkey+in+space&qpvt=monkey+in+space&FORM=IGRE

space_monkey_by_sp4c3m0nk3y-d4dxk9b.jpg
space_monkeys_by_nicklas81-d6brltc.jpg
space_chimps-space-monkey-wallpaper.jpg
And here is some more
Edited by Mecripp2
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I've downloaded it separately before getting this new version, I'll test it right now

Okay, the ALCOR folder MK1-2 files included in this update are identical. Chaka's ALCOR folder also contains the Alcor Monkey Internal files but that's the only difference

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seems to be working fine except for a glitch that seems to come from the ALCOR interior, where the opposite forward window blinks continuously (could also be my video settings), other than that, no problems. :)

I've updated CMES and then installed the ALCOR Mk-1-2 IVA btw

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One issue I can foresee with Chaka + CKAN is that for one part only we are dependent on an old and unsupported version of Fustek's DLL, and I cant figure out how to script that to CKAN without creating a mess

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One issue I can foresee with Chaka + CKAN is that for one part only we are dependent on an old and unsupported version of Fustek's DLL, and I cant figure out how to script that to CKAN without creating a mess

Is there any foreseeable workaround? I have absolutely nothing to offer except moral support lol I'm just really interested

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One issue I can foresee with Chaka + CKAN is that for one part only we are dependent on an old and unsupported version of Fustek's DLL, and I cant figure out how to script that to CKAN without creating a mess
Is there any foreseeable workaround? I have absolutely nothing to offer except moral support lol I'm just really interested

FusTek maintainer here.

I see what's going on - the DLL in question is FusTek_Sumghai.DLL, which is simply an (authorized) repackaging of the Firespitter.DLL animation modules. You're using it on a modified version of my Kupola, for the blast shutter animations.

You can get rid of my DLL and safely replace it with the stock KSP animation PartModule (which is what I'll be using in my V1.0 update to the official FusTek Kupola anyway)


MODULE
{
name = ModuleAnimateGeneric
animationName = KupolaBlastShutters
startEventGUIName = Close Blast Shutters
endEventGUIName = Open Blast Shutters
actionGUIName = Toggle Blast Shutters
}

Edited by sumghai
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