Nertea Posted June 15, 2015 Author Share Posted June 15, 2015 Nothing to do with me sadly, that's how heat behaves in stock. Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 (edited) the only thing i noticed is, that when the radiators (or an other single part of the ship) is very hot and you timewarp really fast, the heat is distributed evenly to the whole ship ... which can be very destructive, when you have 4 or more nearly melting radiators ...Well, theres already wierdness with the heat system when you timewarp.Also, I'm not sure how much of it was because I was at Moho, but the entire ship got pretty hot after returning to it after some time. Give me a min to post a pic.I don't have an image of the hot ship atm, but I do have a pic of the stage that I'm talking about in the editor.Also, the maxtemp of those hydrogen tanks is really low, no idea if that was intended or not. Edited June 15, 2015 by smjjames Quote Link to comment Share on other sites More sharing options...
Hellrespawn Posted June 15, 2015 Share Posted June 15, 2015 (edited) the only thing i noticed is, that when the radiators (or an other single part of the ship) is very hot and you timewarp really fast, the heat is distributed evenly to the whole ship ... which can be very destructive, when you have 4 or more nearly melting radiators ...Was about to comment on this. As soon as I go over 100x timewarp, things start blowing up. I've tested this on a clean install with only Heat Control and Near Future Electrical (and HyperEdit, for testing purposes, but I doubt that's it), and it still happens. It's really easy to reproduce as well.Take a probe core, an MX-2 reactor and two XR-4500 radiators, put them in space, extend the radiators, start the reactor and increase warp to above 100x. The MX-2 overheats and explodes.EDIT: And you already commented on that. Is it possible to detect time warp? Maybe add a workaround that sets heat output to zero when using 100x+ time acceleration or something similar? I realize that would be more of an Near Future Electrical Issue, but still. Edited June 15, 2015 by Hellrespawn Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted June 15, 2015 Share Posted June 15, 2015 I'm still a little confused about how this all works. Should the insulators be between the engines and the fuel tank, or should it be insulating what's above the fuel tank in the stack? That is, should I be treating the fuel tank as a heat sink, with radiators attached radially and the insulator to keep the heat from spreading? Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 Was about to comment on this. As soon as I go over 100x timewarp, things start blowing up. I've tested this on a clean install with only Heat Control and Near Future Electrical (and HyperEdit, for testing purposes, but I doubt that's it), and it still happens. It's really easy to reproduce as well.Take a probe core, an MX-2 reactor and two XR-4500 radiators, put them in space, extend the radiators, start the reactor and increase warp to above 100x. The MX-2 overheats and explodes.Is it just one part thats exploding or does the whole thing explode? Quote Link to comment Share on other sites More sharing options...
Hellrespawn Posted June 15, 2015 Share Posted June 15, 2015 Is it just one part thats exploding or does the whole thing explode?According to the log, it's just the reactor. Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted June 15, 2015 Share Posted June 15, 2015 I'm still a little confused about how this all works. Should the insulators be between the engines and the fuel tank, or should it be insulating what's above the fuel tank in the stack? That is, should I be treating the fuel tank as a heat sink, with radiators attached radially and the insulator to keep the heat from spreading?Heat management is tricky, and it all depends on where the heat is coming from and what you want to protect.If you just want to keep the engine from blowing up, likely you don't want any insulators at all. Dump the engine heat into the biggest mass you have available (ie. the whole rest of the ship), and then radiate away from that mass.If you have multiple heat sources (like a nuclear reactor and also an engine), you may want an insulator between them so you can treat each one as an independent problem.Keep in mind that as you use up the fuel, the mass of the fuel tank will decrease, which might also complicate matters.(FWIW I've done heat engineering in real life, but I'm only starting to play around with it in KSP.) Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 I reproduced what I was talking about while over Kerbin. Pretty sure that it shouldn't be getting that hot and the temp is actually cooling down after. Plus I think it's the same one because when you go into high warp, it resets up to 794 or so. Even bypasses the insulation.Closeup of the network of heat pipes.- - - Updated - - -Nothing to do with me sadly, that's how heat behaves in stock.Oh wait, that thing which I showed above is a stock quirk? Oh well. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 15, 2015 Author Share Posted June 15, 2015 As I mentioned above, this is a stock bug/"feature". When you go above 100x timewarp, the entire ship gets treated as one unit and the sum of heat dissipation and generation is computed and applied to the ship. I'm not 100% sure how the formula works. I suspect it is the same with loading/saving. There's nothing I can do about this, really. Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted June 15, 2015 Share Posted June 15, 2015 As I mentioned above, this is a stock bug/"feature". When you go above 100x timewarp, the entire ship gets treated as one unit and the sum of heat dissipation and generation is computed and applied to the ship. I'm not 100% sure how the formula works. I suspect it is the same with loading/saving. There's nothing I can do about this, really.so best things is to stay UNDER 100x timwaro until things got cooled enough.good to know Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 so best things is to stay UNDER 100x timwaro until things got cooled enough.good to knowDoesn't help if you've got a reactor running with radiators because things won't cool down. Well, the radiators won't anyway.I wonder if the new skin heating system in 1.03 will fix this. Quote Link to comment Share on other sites More sharing options...
Donziboy2 Posted June 15, 2015 Share Posted June 15, 2015 (edited) I'm about to do a small update to this pack, are there any bugs that need to be worked out?Not so far, loving it, could we get a larger radiator please ? One of my craft is sporting 2x 2000ec/s reactors and with the engines I needed almost 30 of the largest radiators to keep it all from burning up.Would be nice to cut down on the part count Edited June 15, 2015 by Donziboy2 Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 Not so far, loving it, could we get a larger radiator please ? One of my craft is sporting 2x 2000ec/s reactors and with the engines I needed almost 30 of the largest radiators to keep it all from burning up.Would be nice to cut down on the part count Uh, the XR-4500 is pretty dang big, and for the reactors, use the ones that are specialized for the reactor type. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 15, 2015 Author Share Posted June 15, 2015 Minor update, with several new parts, including the oft-requested ISS-style triple radiator, surface curved radiators (make an Apollo radiator!) and a new mini radiator fin. In addition, two heat exchanger parts which have high conductivity and nice mount points for heat pipes and radiators. Heat Control 0.1.1Added RBMK-1500 and RBMK-1000 Heat Exchangers Added XR-1500x3 Deployable Heat RadiatorAdded YC 600, YC 400 and YC-400 Surface Heat Radiators Added YZ-70 Heat Radiator FinFixed compatibility issues with DRE Fixed identical costs for all insulatorsCost pass for all radiators, most got cost decreases. Reduced mass of Tau radiator to 0.07 from 0.10 Increased mass and heat rejection of XR-6000 (used to be XR-4500) to bring it in line visually with other radiators Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 (edited) Uh, the heat rejection for the XR-6000 says 4500, I'm guessing it's supposed to be 6000? Edited June 15, 2015 by smjjames Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 15, 2015 Author Share Posted June 15, 2015 Incorrect archive! Should be fixed! You saw nothing! Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 15, 2015 Share Posted June 15, 2015 Incorrect archive! Should be fixed! You saw nothing!lol!/5 charsAlso, I spotted that I typo'd 6000 as 600, just fixed that typo in the post. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted June 15, 2015 Share Posted June 15, 2015 Do these interact with Interstellar's 'Waste Heat' resource? Quote Link to comment Share on other sites More sharing options...
Tellion Posted June 15, 2015 Share Posted June 15, 2015 Do these interact with Interstellar's 'Waste Heat' resource?No. /10charsAnd thx for the update, DRE compatibility is much appreciated Quote Link to comment Share on other sites More sharing options...
Poodmund Posted June 15, 2015 Share Posted June 15, 2015 No.Thank you for the quick response. Liking the update too, can make nice little mini-probes. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 15, 2015 Share Posted June 15, 2015 Minor update, with several new parts, including the oft-requested ISS-style triple radiator, surface curved radiators (make an Apollo radiator!) and a new mini radiator fin. In addition, two heat exchanger parts which have high conductivity and nice mount points for heat pipes and radiators. Heat Control 0.1.1Added RBMK-1500 and RBMK-1000 Heat Exchangers Added XR-1500x3 Deployable Heat RadiatorAdded YC 600, YC 400 and YC-400 Surface Heat Radiators Added YZ-70 Heat Radiator FinFixed compatibility issues with DRE Fixed identical costs for all insulatorsCost pass for all radiators, most got cost decreases. Reduced mass of Tau radiator to 0.07 from 0.10 Increased mass and heat rejection of XR-6000 (used to be XR-4500) to bring it in line visually with other radiatorsJust out of curiosity, where does RBMK name comes from? Because in Russian nuclear tech, it means "High Power Channel-type Reactor", a type of nuclear reactor developed in USSR. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 15, 2015 Author Share Posted June 15, 2015 Just out of curiosity, where does RBMK name comes from? Because in Russian nuclear tech, it means "High Power Channel-type Reactor", a type of nuclear reactor developed in USSR.Not a coincidence Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted June 15, 2015 Share Posted June 15, 2015 Heat management is tricky, and it all depends on where the heat is coming from and what you want to protect.If you just want to keep the engine from blowing up, likely you don't want any insulators at all. Dump the engine heat into the biggest mass you have available (ie. the whole rest of the ship), and then radiate away from that mass.If you have multiple heat sources (like a nuclear reactor and also an engine), you may want an insulator between them so you can treat each one as an independent problem.Keep in mind that as you use up the fuel, the mass of the fuel tank will decrease, which might also complicate matters.(FWIW I've done heat engineering in real life, but I'm only starting to play around with it in KSP.)Thanks. I see Nertea added heat exchangers, which ought to help me greatly. I'm mainly using this for LV-N overheating for now, but I'll bear your advice in mind if I start to explore closer to Moho. Quote Link to comment Share on other sites More sharing options...
armegeddon Posted June 15, 2015 Share Posted June 15, 2015 CKAN is saying this conflicts with DRE and wont allow it to be installed. It allows the "Heat Control Core" to install, but not the "Heat Control" Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted June 15, 2015 Share Posted June 15, 2015 CKAN is saying this conflicts with DRE and wont allow it to be installed. It allows the "Heat Control Core" to install, but not the "Heat Control"Yes, well, there's a reason it says that. Quote Link to comment Share on other sites More sharing options...
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