Nertea Posted October 13, 2017 Author Share Posted October 13, 2017 2 minutes ago, Saltshaker said: Is 0.4.4 backwards compatible with 1.3 or only 1.3.1? Same question for the NF Tech mods I never officially support old versions. Nothing stopping you from trying though! Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted October 21, 2017 Share Posted October 21, 2017 @Nertea You have probably had this idea, but i was thinking the large radiators in this pack would look great as deployable ones, so they start an 8th of the length and just expand out. I know its a hell of a job, but they kind of look like they already expanded much thanks for all the mods! Quote Link to comment Share on other sites More sharing options...
buder2 Posted December 14, 2017 Share Posted December 14, 2017 (edited) id like a stack part that can be used between engine and fuel tank so i can stick a radiator to it and cool down the engine. my engine are over heating in super speed 1000m/s + lol im sure i could reach faster speed if i could keep them cooled Edited December 14, 2017 by buder2 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted December 15, 2017 Share Posted December 15, 2017 On 12/14/2017 at 9:58 PM, buder2 said: id like a stack part that can be used between engine and fuel tank so i can stick a radiator to it and cool down the engine. my engine are over heating in super speed 1000m/s + lol im sure i could reach faster speed if i could keep them cooled use a gargobay and put the radiators inside it, there is also a part for redistributing heat in this pack Quote Link to comment Share on other sites More sharing options...
buder2 Posted December 16, 2017 Share Posted December 16, 2017 (edited) 20 hours ago, Space Kadet said: use a gargobay and put the radiators inside it, there is also a part for redistributing heat in this pack gargobay ? hehe Cargobay ? forgot to say i was talking about a aircraft with cargobay/radiator engine just explode around 900/950 m/s heat exchanger kinda pointless in super speed 950m/s + lol , but allow mechjeb to succesfully preven overheat xD i will use this mod in the future xD Edited December 16, 2017 by buder2 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted December 17, 2017 Share Posted December 17, 2017 17 hours ago, buder2 said: gargobay ? hehe Cargobay ? forgot to say i was talking about a aircraft with cargobay/radiator engine just explode around 900/950 m/s heat exchanger kinda pointless in super speed 950m/s + lol , but allow mechjeb to succesfully preven overheat xD i will use this mod in the future xD how dare you! just because i had a full mouth when i was typing cargobay my other suggestion is go higher, or add the smaller fixed radiators from this pack externally behind your wings Quote Link to comment Share on other sites More sharing options...
buder2 Posted December 17, 2017 Share Posted December 17, 2017 (edited) 6 hours ago, Space Kadet said: how dare you! just because i had a full mouth when i was typing cargobay my other suggestion is go higher, or add the smaller fixed radiators from this pack externally behind your wings it seem mostly 950 the near hard limit for my tech i don'T have an engine pre cooler and the plane i am using can fly in the 20km but without a proper autopilot can't sustain that or i will have to use a joystick none stop for 3- min + as i am trying togo on the both pole at once asap xD for future contract about to add picture of the test craft that the craft in question can't tell if it need more radiator http://steamcommunity.com/sharedfiles/filedetails/?id=1234703886 Edited December 17, 2017 by buder2 added screenshot Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted December 17, 2017 Share Posted December 17, 2017 1 minute ago, buder2 said: it seem mostly 950 the near hard limit for my tech i don'T have an engine pre cooler and the plane i am using can fly in the 20km but without a proper autopilot can't sustain that or i will have to use a joystick none stop for 3- min + as i am trying togo on the both pole at once asap xD for future contract ah its a tech issue, i would say moar science grinding is needed. but sounds like a good speed at a low level! Quote Link to comment Share on other sites More sharing options...
Laie Posted January 2, 2018 Share Posted January 2, 2018 Rather than dl this mod and do a lot of experiments, I think I just ask: My problem is a cockpit that overheats during ascent. Max temp Int/Skin is 1100/2000K. Once I'm out of the worst, the skin doesn't cool down fast enough, heat keeps seeping into the interior, and eventually the cockpit goes poof at a time when most other parts have long since cooled down. Stock radiators are very nearly inactive until the vessel is entirely out of the atmosphere. Does this mod provide a solution to my problem? Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 2, 2018 Share Posted January 2, 2018 1 minute ago, Laie said: Rather than dl this mod and do a lot of experiments, I think I just ask: My problem is a cockpit that overheats during ascent. Max temp Int/Skin is 1100/2000K. Once I'm out of the worst, the skin doesn't cool down fast enough, heat keeps seeping into the interior, and eventually the cockpit goes poof at a time when most other parts have long since cooled down. Stock radiators are very nearly inactive until the vessel is entirely out of the atmosphere. Does this mod provide a solution to my problem? there is a core hear transfer part that could help but im not sure it will help without experimenting. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 2, 2018 Author Share Posted January 2, 2018 7 hours ago, Laie said: Rather than dl this mod and do a lot of experiments, I think I just ask: My problem is a cockpit that overheats during ascent. Max temp Int/Skin is 1100/2000K. Once I'm out of the worst, the skin doesn't cool down fast enough, heat keeps seeping into the interior, and eventually the cockpit goes poof at a time when most other parts have long since cooled down. Stock radiators are very nearly inactive until the vessel is entirely out of the atmosphere. Does this mod provide a solution to my problem? Not, I'd say that vessel design is probably the culprit here, or even the part itself. Most parts shouldn't be doing that... the skin thermal mass should be configured so that doesn't happen. Quote Link to comment Share on other sites More sharing options...
Keldion Posted February 3, 2018 Share Posted February 3, 2018 There is something I don't quite understand. I installed the mod to provide better cooling for nuclear reactors. The mod description state that I will need fewer radiators, however this isn't what's happening. I have a relatively large rocket, 125 parts and using 5m. If I use upscaled stock large Radiator Panel, the one that cools only nearby part (with TweakScake, it boost the Core Heat xFer to 800kW), I need the exact amount of Core Heat xFer compared to the Required Cooling. For example, I need a total of 7500kW to cool my entire ship and with stock Radiator Panels when I reach a total of 7500kW the ship stays cool (including the reactor). Now when using the GR-1500 High Temperature Heat Radiator I need a total of 21 000 kW to keep my reactor from overheating... So I actually need more parts, more weight and more money to achieve the same goal, sup with that ? Does the GR-1500 waste tons of resources cooling parts of the ship that don't need cooling ? Is it because I'm testing inside Kerbin's atmosphere ? I find it a bit silly that stock parts are more effective at cooling my ship... Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 7, 2018 Author Share Posted February 7, 2018 On 2/3/2018 at 9:18 AM, Keldion said: I have a relatively large rocket, 125 parts and using 5m. If I use upscaled stock large Radiator Panel, the one that cools only nearby part (with TweakScake, it boost the Core Heat xFer to 800kW), I need the exact amount of Core Heat xFer compared to the Required Cooling. For example, I need a total of 7500kW to cool my entire ship and with stock Radiator Panels when I reach a total of 7500kW the ship stays cool (including the reactor). Sorry I missed this. You're going to have to provide a lot more information, but really I am not responsible for how TweakScale does things. Your description of the situation sounds weird. If you need 7500 kW to keep your reactor cool, that will not change with the radiator you choose. You'll need to give me screenshots, preferable with thermal debug mode on and all the right click menus of all these parts open. Quote Link to comment Share on other sites More sharing options...
Keldion Posted February 8, 2018 Share Posted February 8, 2018 (edited) I think I have 7120 kW of Xfer with the stock options (the first screenshot) and everything is cool. On the other hand 12 x GR-1500 (18 000 kW) can't keep the reactor cool... https://imgur.com/a/gldTT https://imgur.com/a/QoNLM Edited February 9, 2018 by Keldion Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 9, 2018 Author Share Posted February 9, 2018 I believe those images are the same. Quote Link to comment Share on other sites More sharing options...
Keldion Posted February 9, 2018 Share Posted February 9, 2018 Dam it lol, I changed the first image. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 9, 2018 Author Share Posted February 9, 2018 So I still can't tell what's going on, however, I have a theory. All ship-wide radiators are affected by this horrible heat bug: You may unknowingly be working around it, because those stock radiators affect only nearby parts, right? So they will be allocating properly (because they are restricted in what they can cool) while the HC radiators (ship-wide) suffer from the heat request bug because they can cool anything. You can overcome the bug with enough extra cooling which is probably what you're seeing. Can't do anything about it, sorry. Quote Link to comment Share on other sites More sharing options...
Keldion Posted February 9, 2018 Share Posted February 9, 2018 Yeah I had the feeling the whole ship was requesting more cooling for some reason. The stock parts I use do only cool nearby parts. Those parts with TweakScale do the job nicely though, since I can get the exact number of Xfer I need where I need it while keeping my parts count low, so it's all good. Thanks. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 9, 2018 Author Share Posted February 9, 2018 1 hour ago, Keldion said: Yeah I had the feeling the whole ship was requesting more cooling for some reason. The stock parts I use do only cool nearby parts. Those parts with TweakScale do the job nicely though, since I can get the exact number of Xfer I need where I need it while keeping my parts count low, so it's all good. Thanks. Yeah... I have it submitted as a bug, hope they fix it for 1.4. Quote Link to comment Share on other sites More sharing options...
Jivaii Posted February 16, 2018 Share Posted February 16, 2018 The micro channel radiators, are they supposed to not be able to rotate? Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 19, 2018 Author Share Posted February 19, 2018 On 2/15/2018 at 11:23 PM, Jivaii said: The micro channel radiators, are they supposed to not be able to rotate? Yep. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 9, 2018 Author Share Posted April 9, 2018 Heating Controller 0.4.5: 'Kinda Warm Edition' KSP 1.4.2 Updated MiniAVC to 1.2.0.1 Updated ModuleManager to 3.0.6 Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 Please, the Spacedock is out of service "500 internal ERROR" i suggest another way to share the mod! Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 11, 2018 Author Share Posted April 11, 2018 There are 3 mirrors in the OP. Quote Link to comment Share on other sites More sharing options...
Keldion Posted April 19, 2018 Share Posted April 19, 2018 It seems I got a new bug from recent updates or mods. The convert-o-tron 250 can't be cooled down when running more than 2 formulas... It doesn't matter how many radiators I install. With the debug you can see the Radusage is capped at 200 while I have old screenhots of them using 600-700. What's going on ? https://imgur.com/a/KsSx8 Quote Link to comment Share on other sites More sharing options...
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