Bishop149 Posted June 6, 2015 Share Posted June 6, 2015 (edited) After quite some time away from KSP I just fresh installed latest version through steam, upon first loading of the game the first thing I see looks awful, image below: Initially I had some mods installed too, so the first thing I did was remove them all: Problem remainsPlayed with GFX settings: Problem remainsDisabled AA (after reading this can cause some issues): Problem remains. Edited June 6, 2015 by Bishop149 Link to comment Share on other sites More sharing options...
Awaras Posted June 6, 2015 Share Posted June 6, 2015 (edited) Good thing you never saw the scrapped trailer park/VABarn stage then! But seriously, it's the first level of all KSC buildings, they are supposed to suck. It gives you one more incentive to earn enough money to upgrade them! Edited June 6, 2015 by Awaras Link to comment Share on other sites More sharing options...
Bishop149 Posted June 7, 2015 Author Share Posted June 7, 2015 Wow, ok so its meant to look like that.Huh, IMO there's a difference between "make it look primitive" and "make it look like a graphical glitch" . . . . . Squad appear to have gone for the latter Link to comment Share on other sites More sharing options...
sal_vager Posted June 7, 2015 Share Posted June 7, 2015 Wow, ok so its meant to look like that.Huh, IMO there's a difference between "make it look primitive" and "make it look like a graphical glitch" . . . . . Squad appear to have gone for the latterUm, no, the internet would disagree with you here, the tier one KSC looks spartan, but it is not a "glitch". Link to comment Share on other sites More sharing options...
Endersmens Posted June 9, 2015 Share Posted June 9, 2015 How does that even look like a graphical glitch?Buildings are smaller+textures are different=graphical glitch?I never even put thought into the fact that someone wouldn't understand the tier 1 KSC, but now that I have I still can't see how it could be mistaken for a glitch. How else would they make it "tier 1?" Not trying to be rude, I am just genuinely confused. At first I thought it was a troll post, but the thread owner's second post suggests otherwise. Link to comment Share on other sites More sharing options...
Alshain Posted June 9, 2015 Share Posted June 9, 2015 You should have seen the barn, it was beautiful compared to the ugly Tier 1 & 2 buildings we have now. Unfortunately . Link to comment Share on other sites More sharing options...
mythbusters844 Posted June 9, 2015 Share Posted June 9, 2015 (edited) I'm tempted to make this my signature because I laughed at it for minutes on end when I saw it:How does that even look like a graphical glitch?Buildings are smaller+textures are different=graphical glitch?I never even put thought into the fact that someone wouldn't understand the tier 1 KSC, but now that I have I still can't see how it could be mistaken for a glitch. How else would they make it "tier 1?" Not trying to be rude, I am just genuinely confused. At first I thought it was a troll post, but the thread owner's second post suggests otherwise.It's because the tier one buildings look like a pile of buffalo excrement compared to the godly tier 3 buildings B9 gave us. Seriously, they're SO BAD. Their color schemes don't even match or don't even progress properly, which ruins the sense of "upgrading". I understand that they're supposed to look primitive, but that doesn't mean that they should be terrible compared to the other buildings or that they need pieces of sheet metal duct taped to the sides of things. How come the crafts the Kerbals make are so good yet their buildings suck eggs? Their destroyed buildings look even worse. There's visible texture tiling on all of the destroyed buildings, and the models themselves are pretty bad.You should have seen the barn, it was beautiful compared to the ugly tier 1 & 2 buildings we have now. Unfortunately .Agreed. Though the textures were bad and the barn itself was pretty poorly modeled and didn't look like a barn at all, it was much better than the dark-green mess we have now.I'm inclined on making a spin-off of with the tier 1 and tier 2 buildings.EDIT: Sorry if this post is a bit heated. I went into angry rant mode. Edited June 9, 2015 by mythbusters844 Link to comment Share on other sites More sharing options...
Endersmens Posted June 9, 2015 Share Posted June 9, 2015 I don't understand...you're saying an upgrade can't include a paint job? Why would they need matching textures? I think they look beautiful and serve their purpose as smaller versions of the full size. Link to comment Share on other sites More sharing options...
mythbusters844 Posted June 9, 2015 Share Posted June 9, 2015 I don't understand...you're saying an upgrade can't include a paint job? Why would they need matching textures? I think they look beautiful and serve their purpose as smaller versions of the full size.Because the tier one and tier two buildings have matching textures but the tier two and tier three buildings have different textures. It has no consistency, kinda like the tier one and tier two building textures themselves.And sure, they serve their purpose, but I and many others think they look bad. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted June 9, 2015 Share Posted June 9, 2015 "Intended"This thread made my day. Link to comment Share on other sites More sharing options...
Carraux Posted June 9, 2015 Share Posted June 9, 2015 A lot of people wishes better graphics for eons. But life wouldn't be life if every wish would become reality...I am really sad to see that the community has more competent programming and designing power that the devs itself. Link to comment Share on other sites More sharing options...
Jouni Posted June 9, 2015 Share Posted June 9, 2015 I am really sad to see that the community has more competent programming and designing power that the devs itself.The same is true for every game with more than a handful of players. Link to comment Share on other sites More sharing options...
Carraux Posted June 9, 2015 Share Posted June 9, 2015 Yes, I agree, Jouni. The power of the mass. But if wonders me that *a single modder* can do more than Squad. There are quite a lot of mods out there done by one person or only a small team doing things Squad doesn't. And if I read the comments in the appropriate forum threads, often there is a "why it is not stock?" comment. I am not saying that Squad should have done ALL of this improvements but in fact they have done nothing at all since... 0.21 or 0.23 or so. Quite some time ago.While it was pre beta everybody knew that the priority in game development was not graphics but to complete the feature list. To have no improvement at all was surprising (and in my eyes dissapointing). Link to comment Share on other sites More sharing options...
sal_vager Posted June 9, 2015 Share Posted June 9, 2015 but in fact they have done nothing at all since... 0.21 or 0.23 or so.Going to have to stop you there.v1.0.2Released 1st May, 2015. → Main article: 1.0.2Summary Overlooked an issue in 1.0.1 regarding overheating when splashed downv1.0.1Released 1st May, 2015. → Main article: 1.0.1Summary This is a small revision patch to address some of the most noticeable bugs were encountered since the release of 1.0.v1.0Released 27th April, 2015. First official release. → Main article: 1.0Summary Female Kerbonaut model Improved aerodynamics Improved component heating and cooling through atmospheric friction, solar radiation exposure, convection and more Resource gathering from planets, moons and asteroids Procedural fairings Internal views for all cockpits Parts relating to above, such as ablative heat shields, air brakes and mining drillsv0.90.0Released 15th December, 2014. First beta release. → Main article: 0.90.0Summary Editor overhaul Kerbal experience and professions (Pilot, engineer, scientist) Extra contracts (Integration of Fine Print) Biomes on every planet and moon MK3 overhaul Upgradable facilities (in Career) Organization of parts, including custom filters Tutorial and helpv0.25Released 7th October, 2014. → Main article: 0.25Summary New spaceplane parts from Spaceplane Plus mod Redesign of some old parts and textures Added Administration Facility with ability to choose strategies in Career mode New explosions Destructible facilties at Kerbal Space Center New difficulty options menu Added crew transfer without EVA Added new Navball vectors (prograde, retrograde, radial in/out, normal and antinormal) Various bug fixes and tweaks Integrated Spaceplanes Plus mod into KSPv0.24.2Released 25th July, 2014 → Main article: 0.24.2Summary Fixed a critical issue which prevented opening the right-click menus for several parts.v0.24.1Released 24th July, 2014 → Main article: 0.24.1Summary Various bug fixes and tweaks Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft. O-10 Maneuvering engine scaling was off. Engine rescaled to proper size (smaller). Fixed missing FX components on root parts after resuming a saved game or reverting. Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract. Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state. Tweaked costs for several spaceplane and aerodynamic partsv0.24Released 17th July, 2014 → Main article: 0.24Summary Contracts system in Career mode for gaining money and reputation Reputation System in Career mode Mission Control building now accessible for managing contracts Parts cost money; space program has fiscal budget Parts and fuel recovered after flight return money to budget UI in Space Center view in top center shows, from left to right, Available Funds, Reputation, and Science UI in Space Center view in bottom bar, beside time warp control, displays Universal Time Three new buttons beside Resources in flight UI: Contracts, and Notifications Throttle defaults to 50% at launch New Liquid Fuel/Oxidizer powered RCS Vernor Engine New monopropellant fueled O-10 MonoPropellant Enginev0.23.5Released 1st April, 2014 → Main article: 0.23.5Summary Asteroid Redirect Mission! New SLS-styled parts New part joint system 12 additional new features 11 bugs fixedAnd that's just the wiki, there's a lot more that the wiki doesn't list.It's easy for a modder to concentrate on one thing, after all they don't have a whole game to work on, just one asset.This thread is going nowhere, the tier 1 buildings are supposed to be basic, you progress to better buildings, starting with tier 3 stuff would make no sense.If you want that you can play sandbox. Link to comment Share on other sites More sharing options...
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